Board Threads Posts Last Post
No New Posts News & Announcements

Be sure to take a peek at this forum every now again, because important announcements will be placed here that affect the future outcome of the site, or alter current rules and regulations.

Sub-board: Administration Newsletters

21 132 Character Drop Announcements
by Feldspar
Feb 20, 2018 17:57:28 GMT -5
No New Posts Database - 2 Viewing

This section holds all the links and pages for general information, board info, guides, and other tools for users to use both new and old alike. Many of these and more can be found easily on the Resource tab under Links on the side of the forum.

Sub-board: Archives

770 10,092 Avatar Request
by Javelin
Oct 8, 2017 19:26:06 GMT -5
No New Posts Ask an Admin

Need an Administrator to answer a question? Or perhaps need a shoulder to cry on? Maybe you just want someone to verbally throw chairs at? Well the staff is here to help. Non users need only log in as Guest to be able to post here.

28 118 Mech and many many questions, I’m sorry
by Silverwolf
Feb 4, 2018 13:35:17 GMT -5
No New Posts Affiliates & Advertising

Guest friendly threads for other forums to leave their banners and advertisements.

Sub-boards: Affiliates, Advertisements, Link Back

215 252 Over the Line
by Cia
Feb 22, 2018 14:02:02 GMT -5
No New Posts Characters

Approved profiles can be found here. Once accepted you must post your profile using the provided template.

Sub-boards: Autobots, Decepticons, Neutrals, Other

35 36 Sparklight
by Sparklight
Jan 1, 2018 19:46:17 GMT -5
No New Posts Episodes and Plotting - 1 Viewing

Looking for plot? Questions about the current plot? Maybe you have some comments to give your own ideas or just want to make an introduction. Whatever the case, this is the place to do it, and interested parties will be sure to harass you. This is also the home of our Episode and Timeline threads.

Sub-boards: Episode Timelines, Plotty Plotting!

113 587 Shockwave and Breakdown thread hunt
by Shockwave
Dec 15, 2017 22:36:18 GMT -5
No New Posts OOC Fun stuff - 2 Viewing

Anything OOC, from general chats, games, fanfictions, and anything else you want the site to see and be a part of!

Sub-board: Fanfiction

60 974 Discord Server!
by Ren
Dec 28, 2017 5:43:04 GMT -5

Board Threads Posts Last Post
No New Posts Control Room

The central hub where the entrance and exits to the Omega Outpost lie ((save for the elevator shaft)). This is where you will find the primary data banks, Ground Bridge, and the entrance to the Medical Bay and Security room.

20 515 [ti]Ep 2.5[/ti]Special Delivery [Prowl]
by Javelin
Feb 22, 2018 18:53:41 GMT -5
No New Posts Medical Bay

While it is not a shining beacon of Cybertronian capabilities, the Outpost's Medical Bay does the best it can. This section is recently added, and appears far newer than other portions of the base. It houses its own computer terminal, a few medical berths, and one private room.

15 274 [ti]Ep 2.5[/ti]We're Off To See The Wizard [ Ratchet|Closed ]
by Hot Rod
Feb 22, 2018 12:33:32 GMT -5
No New Posts Rec-Room

A newer addition. This room is large and houses a few tables and a meager open area for games to be played that do not threaten the Control Room's computer terminal. This is also where the Energon Dispenser is located.

4 76 [ti]Ep 2.5[/ti]Youth Gone Wild [Sideswipe]
by Hot Rod
Feb 16, 2018 22:14:18 GMT -5
No New Posts Personal Quarters

Everyone is assigned a room dependent upon their frame size to try to salvage as much of the Autobot's limited space as possible. Be sure to check out the Omega Outpost map if you want to pick a room.

7 139 [ti]Ep 2.5[/ti]Safehouse [Raf and Miko]
by Carbine
Jan 26, 2018 1:01:42 GMT -5
No New Posts Miscellaneous Rooms

Everywhere else within the base not explicitly listed, from storage rooms to wash racks and everywhere in-between.

48 967 [ti]Ep 2.5[/ti]Groundwork - (Sideswipe) (Closed)
by Javelin
Feb 22, 2018 18:26:07 GMT -5
No New Posts The Ark

Once upon a time, the Ark was an impressive piece of Cybertronian technology that, while not as large as, could rival the Nemesis in awe and strength. But those days are long gone. Damaged badly while escaping Cybertron, and crashing into the planet, it has been mostly scrapped for parts to create the Omega Outpost. Less than half of it remains in the hanger. Long hallways canted at odd angles, empty rooms with wires hanging from the walls, there isn't much left to find.

1 1 [ti]Ep 2[/ti]Down Memory Lane (open)
by hazmat
Sept 5, 2016 2:00:09 GMT -5
No New Posts Outside

From the immediate surrounding area, to atop the mesa's flat surface, the Omega Outpost blends into the environment like any other mountain.

8 148 [ti]Ep 2.5[/ti]This Ain't a Scene [Skirmisher | Open]
by Xero
Jan 16, 2018 16:23:53 GMT -5

Board Threads Posts Last Post
No New Posts Episode 2.5 Notice

As of Episode 2.5 Week 1 Day 1 and onward, the Nemesis has sunk under the sea off the coast of Washington State. The entire ship is upside down, creating a viable obstacle course of chaos and destruction to contend with. Massive portions are unable to be accessed, while others are flooded entirely. Visitation is difficult.

0 0 No posts have been made on this board.
No New Posts Control Room

Vast and imposing, a central platform arches above all other terminals and work stations where the whole of the great warship can be controlled.

As of Episode 2.5 onward, this area is completely submerged, the bridge platform ripped from its mountings, while the front shielding is cracked. Holes can be seen leading out to the sea beyond. Very little of value supposedly remains.

6 126 [ti]Ep 2[/ti]Reporting to the Commander [Closed / Starscream / Flatline]
by Flatline
Feb 17, 2018 0:47:03 GMT -5
No New Posts Medical Bay

State of the art and one of the last beacons of Cybertronian technology and medicine, the Medical Bay is pristine and clean cut with ample space and supplies needed to repair nearly any ailment.

As of Episode 2.5 onward, the Medical Bay is in complete disarray. Medical waste has flowed out from disposal to pool into an acidic miasma of body parts and chemicals, while machines and cabinets are ripped off of their mountings

9 245 [ti]Flashback[/ti]Show Me How To Be Whole Again [ Closed | Knockout ]
by Knock Out
May 4, 2017 22:23:13 GMT -5
No New Posts Personal Quarters

Small and confined, or lavish, it all depends on rank in this dog eat dog world.

As of Episode 2.5 onward, the destruction caused to an individual's personal belongings is likely... notable...

4 68 Two steps back (open)
by Ren
Jan 22, 2018 0:51:51 GMT -5
No New Posts Miscellaneous Rooms

Everywhere else within the Nemesis that is not explicitly listed, from laboratories to storage rooms, and all in-between.

As of Episode 2.5 onward, many portions will be unreachable or demolished.

43 924 [ti]Ep 2[/ti]Walk of Shame [Closed]
by Knock Out
Feb 17, 2018 1:00:59 GMT -5
No New Posts Outside

An immense flat platform atop the Nemesis where Eradicons can line up before taking flight, or someone can try to get some fresh air. Also houses communication relays.

As of Episode 2.5 onward, this composes of the sea around the fallen craft. Dark waters, tangles of seaweed, plenty of fish, it is not a friendly place for mechanized life forms.

2 32 [ti]Ep 2[/ti]No Regrets [Breakdown]
by Breakdown
Feb 16, 2018 23:07:20 GMT -5

Board Threads Posts Last Post
No New Posts Assembly Hall

This large cavern is the common meeting area for the entire base. Rough carved stone benches and tables are set along the walls. High, curving walls are gridded for support with long metal panels and welded beams. The floor is smoothed and polished to a glossy finish. Shimmering patches of mica and other bands of reflective stones reflect the array of amber lights in the ceiling and wall.

0 0 No posts have been made on this board.
No New Posts Medical Bay

Repair tables are cramped and made mostly of large slabs of grooved stone. Medical equipment is a collected jumble of ancient and new gear, tucked along every wall. At least someone empties the sludge buckets. Mostly.

0 0 No posts have been made on this board.
No New Posts Personal Quarters

All non-Vehicon living quarters are along the hallway. Rooms consist of rough finished rock and curved to the ceiling, reinforced with metal beams where needed. There are no doors, just a short angled entrance to allow some privacy. Each is fitted with large stone platform large enough for the occupant to rest on, and a hollowed out niche to store gear. Lights are embedded in the walls and in the ceiling. It's tolerable, but there are probably nicer prison cells out there.

1 75 Ep 1.5 It's On Again (Pyrotech and Roulette/closed)
by roulette
Jun 23, 2015 19:33:41 GMT -5
No New Posts Miscellaneous Rooms

Here you will find the extra rooms within the Hold. Much of them are no more than roughed out rock spaces filled with salvaged equipment; everything from rolls of wire to large chunks of shipping containers. Down in the depths is the main power generator. This is where the Vehicons have their community barracks, located in the basement (along with the fuses.)

2 10 [ti]Ep 2.5[/ti]Lost & Found [Ravage]
by Blackframe
Feb 20, 2018 14:48:33 GMT -5
No New Posts Outside

The high ridges and deep gullies of the Steens Mountain Wilderness in Oregon. Hundreds of thousands of acres that are mostly human-free! Sharp cliffs, wide washes, treacherous mountainsides, and sloping valleys make up the landscape.

7 151 [ti]Ep 2.5[/ti]Crossroads (Closed)
by Dart
Feb 18, 2018 2:05:21 GMT -5

Board Threads Posts Last Post
No New Posts Atrium

Acting as the Control room of the Neutral base, the Atrium is clean cut and houses the Ground Bridge as well as power supplies, and the communication and monitor station.

11 245 Home Improvement (Closed)
by Breakdown
Jun 2, 2017 19:57:32 GMT -5
No New Posts The Bar

Just down the tunnel from the Atrium, it is the largest room and most expansive, serving as a peaceful area to converse or trade wares when applicable.

11 183 [ti]Ep 2[/ti]Small-Talk! [open/Hazmat]
by Blackframe
Aug 18, 2017 11:30:43 GMT -5
No New Posts Medical Bay

Down the primary tunnel and to the left, this area is cobbled together from many crashed Cybertronian ships, making it look disjointed. It is however, fully functional.

4 66 [ti]Ep 2.5[/ti]From the Wreckage [Closed]
by Soundwave
Feb 10, 2018 0:07:21 GMT -5
No New Posts Personal Quarters

Whatever nook, cranny, or corner the Neutrals can find to claim as their own in this expansive set of mines.

1 19 Ep2 - 'Watch Out' - Closed
by layby
Mar 2, 2015 12:17:31 GMT -5
No New Posts Miscellaneous Rooms

Everywhere else within the Haven that is not explicitly listed, from storage rooms, to the unfinished and stripped mines, and all in-between.

11 239 Ep 2- Dancing In The Ring of Fire [ Closed | Bumblebee ]
by Breakdown
Feb 9, 2018 23:55:02 GMT -5
No New Posts Outside

Anywhere directly surrounding the base.

2 30 Episode 1 [AR] - "Oh look, it's a lion" (Open)
by Wheeljack
Jul 29, 2014 19:37:22 GMT -5

Board Threads Posts Last Post
No New Posts Oceans

Any ocean on Earth.

5 147 [ti]Ep 2[/ti]Time is a Cold Thing [Starscream]
by Knock Out
Jan 22, 2018 1:00:13 GMT -5
No New Posts Antarctica

Anywhere in Antarctica.

2 39 Episode 2.5: A Call of Winter
by Skirmisher
Feb 22, 2017 6:48:01 GMT -5
No New Posts Australia

Anything that happens in Australia.

1 20 EP 1.5 That's Not a Knife. (OPEN)
by fortressmaximus
Sept 14, 2014 18:51:17 GMT -5
No New Posts Asia

Anything that happens in Asia.

8 183 Ep.2 - The arrival (Closed, Flatline)
by Flatline
Apr 23, 2016 1:24:36 GMT -5
No New Posts Africa

Anything that happens in Africa.

5 129 [ti]Ep 2[/ti]Drop-pod crash! [Open]
by Knock Out
Dec 15, 2017 23:18:19 GMT -5
No New Posts South America

Anything that happens in South America.

2 56 Ep 1 (AR) - Shoot & Smash (Closed)
by Zoom-Zoom
Apr 5, 2014 20:30:24 GMT -5
No New Posts North America - 1 Viewing

Anything that happens in North America.

Sub-board: Nevada

124 3,602 [ti]Ep 2.5[/ti]There's No Charge for Awesome [Open]
by Raf Esquivel
Feb 22, 2018 19:58:22 GMT -5
No New Posts Europe

Anything that happens in Europe.

6 115 [ti]Ep 2.5[/ti]Arrival of the Whirlybird (Open)
by Bluestreak
Feb 22, 2018 17:53:09 GMT -5

Board Threads Posts Last Post
No New Posts Iacon

The Autobot capital. Iacon once upon a time was a grand city of gold and ivory that consisted of tall towers and polished elegance that flowed into one another as if the city was planned by one hand. Those days are no more however, destruction ripping through it all and leaving nothing but despair in its wake. While flecks of its past glory may be found, it is mostly grey and rusting.

14 366 [ti]Flashback[/ti]Nothing Louder Than Silence [Closed: SteelStrike ]
by Jazz
Mar 31, 2017 22:01:49 GMT -5
No New Posts Kaon

The Decepticon Capital. Kaon was never a showy city, and stood as multiple layers of dark metals and sharp angular design. Space was cramped, beams and pipes lacing between structures like webwork. Since the war struck, much of the larger buildings are pitted and hollow if not gone, though the destruction is far more masked in what was already a rotting city.

4 62 [ti]Flashback[/ti]Welcome To The Show [ Closed | Knockout ]
by Knock Out
Feb 3, 2018 1:25:57 GMT -5
No New Posts Other

There are many locations across the planet, from other major cities to the Sea of Rust, or even the core of the very planet itself.

18 145 [ti]Flashback[/ti]Cause Lost, Hope Lost {Closed-Optimus Prime}
by Xero
Feb 12, 2018 22:04:08 GMT -5

Board Threads Posts Last Post
No New Posts Other

Outer space is a very large place, and that is just including this dimension. Any threads that don't fit in any above category or location will be put here. Just be sure to tag the location appropriately!

0 0 No posts have been made on this board.


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