We are a literate, intermediate to advanced AU Transformers RPG Based off of the first season of TFP with dashes of other incarnations sprinkled here or there. Characters from any continuity are welcome however must be restyled to match the TFPrime universe.
Active, with ongoing plotlines, we are always willing to integrate new characters into storylines once incorporated into the setting.
This section holds all the links and pages for general information, board info, guides, and other tools for users to use both new and old alike. Many of these and more can be found easily on the Resource tab under Links on the side of the forum.
Need an Administrator to answer a question? Or perhaps need a shoulder to cry on? Maybe you just want someone to verbally throw chairs at? Well the staff is here to help. Non users need only log in as Guest to be able to post here.
Looking for plot? Questions about the current plot? Maybe you have some comments to give your own ideas or just want to make an introduction. Whatever the case, this is the place to do it, and interested parties will be sure to harass you. This is also the home of our Episode and Timeline threads.
The central hub where the entrance and exits to the Omega Outpost lie ((save for the elevator shaft)). This is where you will find the primary data banks, Ground Bridge, and the entrance to the Medical Bay and Security room.
While it is not a shining beacon of Cybertronian capabilities, the Outpost's Medical Bay does the best it can. This section is recently added, and appears far newer than other portions of the base. It houses its own computer terminal, a few medical berths, and one private room.
A newer addition. This room is large and houses a few tables and a meager open area for games to be played that do not threaten the Control Room's computer terminal. This is also where the Energon Dispenser is located.
Once upon a time, the Ark was an impressive piece of Cybertronian technology that, while not as large as, could rival the Nemesis in awe and strength. But those days are long gone. Damaged badly while escaping Cybertron, and crashing into the planet, it has been mostly scrapped for parts to create the Omega Outpost. Less than half of it remains in the hanger. Long hallways canted at odd angles, empty rooms with wires hanging from the walls, there isn't much left to find.
As of Episode 2.5 Week 1 Day 1 and onward, the Nemesis has sunk under the sea off the coast of Washington State. The entire ship is upside down, creating a viable obstacle course of chaos and destruction to contend with. Massive portions are unable to be accessed, while others are flooded entirely. Visitation is difficult.
Vast and imposing, a central platform arches above all other terminals and work stations where the whole of the great warship can be controlled.
As of Episode 2.5 onward, this area is completely submerged, the bridge platform ripped from its mountings, while the front shielding is cracked. Holes can be seen leading out to the sea beyond. Very little of value supposedly remains.
State of the art and one of the last beacons of Cybertronian technology and medicine, the Medical Bay is pristine and clean cut with ample space and supplies needed to repair nearly any ailment.
As of Episode 2.5 onward, the Medical Bay is in complete disarray. Medical waste has flowed out from disposal to pool into an acidic miasma of body parts and chemicals, while machines and cabinets are ripped off of their mountings
This large cavern is the common meeting area for the entire base. Rough carved stone benches and tables are set along the walls. High, curving walls are gridded for support with long metal panels and welded beams. The floor is smoothed and polished to a glossy finish. Shimmering patches of mica and other bands of reflective stones reflect the array of amber lights in the ceiling and wall.
Repair tables are cramped and made mostly of large slabs of grooved stone. Medical equipment is a collected jumble of ancient and new gear, tucked along every wall. At least someone empties the sludge buckets. Mostly.
All non-Vehicon living quarters are along the hallway. Rooms consist of rough finished rock and curved to the ceiling, reinforced with metal beams where needed. There are no doors, just a short angled entrance to allow some privacy. Each is fitted with large stone platform large enough for the occupant to rest on, and a hollowed out niche to store gear. Lights are embedded in the walls and in the ceiling. It's tolerable, but there are probably nicer prison cells out there.
Here you will find the extra rooms within the Hold. Much of them are no more than roughed out rock spaces filled with salvaged equipment; everything from rolls of wire to large chunks of shipping containers. Down in the depths is the main power generator. This is where the Vehicons have their community barracks, located in the basement (along with the fuses.)
The high ridges and deep gullies of the Steens Mountain Wilderness in Oregon. Hundreds of thousands of acres that are mostly human-free! Sharp cliffs, wide washes, treacherous mountainsides, and sloping valleys make up the landscape.
The Autobot capital. Iacon once upon a time was a grand city of gold and ivory that consisted of tall towers and polished elegance that flowed into one another as if the city was planned by one hand. Those days are no more however, destruction ripping through it all and leaving nothing but despair in its wake. While flecks of its past glory may be found, it is mostly grey and rusting.
The Decepticon Capital. Kaon was never a showy city, and stood as multiple layers of dark metals and sharp angular design. Space was cramped, beams and pipes lacing between structures like webwork. Since the war struck, much of the larger buildings are pitted and hollow if not gone, though the destruction is far more masked in what was already a rotting city.
Outer space is a very large place, and that is just including this dimension. Any threads that don't fit in any above category or location will be put here. Just be sure to tag the location appropriately!