Personal Quarters

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newBookmarkLockedFalling The Time Skip
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Zercon 22 413 by Dreadwing
Dec 2, 2019 7:54:40 GMT -5
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newBookmarkLockedFalling Existing Characters
Admin 1 15,111 by moon
Feb 4, 2016 22:32:40 GMT -5
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newBookmarkLockedFalling RULES
starkraves 0 6,050 by starkraves
Oct 28, 2011 17:03:35 GMT -5
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newBookmarkLockedFalling [ti]Ep 2.5[/ti]The Price of Negligence [Closed]
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Flatline 16 323 by Flatline
Nov 29, 2019 21:15:43 GMT -5
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newBookmarkLockedFalling Introductions (Lord Starscream, Closed)
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Finale 17 526 by Starscream
Nov 15, 2019 22:50:46 GMT -5
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newBookmarkLockedFalling [ti]Ep 2.5[/ti]Floating an Idea [Starscream]
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Sparkplug 15 408 by Starscream
Oct 26, 2019 0:37:31 GMT -5
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newBookmarkLockedFalling Office Dynamics [Closed]
Pyrotech 12 379 by Finale
Apr 30, 2019 15:53:11 GMT -5
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newBookmarkLockedFalling Ep 1.5 It's On Again (Pyrotech and Roulette/closed)
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roulette 74 2,933 by roulette
Jun 23, 2015 19:33:41 GMT -5

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Personal Quarters
All non-Vehicon living quarters are along the hallway. Rooms consist of rough finished rock and curved to the ceiling, reinforced with metal beams where needed. There are no doors, just a short angled entrance to allow some privacy. Each is fitted with large stone platform large enough for the occupant to rest on, and a hollowed out niche to store gear. Lights are embedded in the walls and in the ceiling. It's tolerable, but there are probably nicer prison cells out there.
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