Moonshot
Feb 7, 2012 14:19:34 GMT -5
Post by Deleted on Feb 7, 2012 14:19:34 GMT -5
-Player Info-
Name/Alias: Flick/Owlie
IM/Email: embergleam@hotmail.com
-Character Info-
Name: Moonshot
Age: Early 20’s. ‘Old enough to know better, young enough to think about doing it anyway’.
Gender: Androgyne, uses female pronouns.
Species: Cybertronian
Faction: Autobot
Original Occupation: High-caste skydancer, wannabe musician.
Occupation/Specialization: Marksmech, aerial scout, on-base entertainment.
Appearance/Altmode:
In roughly the same size category as Soundwave, Moonshot is a lanky, streamlined femme built to modified Seeker specs. She’s lean and long through the legs, with a close-lying armor design spare enough to leave her looking somewhat unfinished. Her exoplating is matte white over black undermesh, minimally accented with silver streaking along her limbs and back-mounted wings. Though her frame is relatively utilitarian, there’s more than a hint of Towers in her angled facial features and large, expressive yellow optics. They’re often partially obscured by a blue-tinted optical visor. Her overall impression is distinctly avian. Blame the digitigrade stance and backswept, rather tufty helm finials. (...her habit of bobbing her head whilst figuring distances doesn’t help much, either.)
Her alt-mode is a Lockheed Martin F-22 Raptor.
History:
Sparked in the Towers to a moderately successful performing arts cohort, Shot grew up in the lap of luxury. Her life was easy, no matter how physically demanding her early skydancing training was. She never wanted for basic necessities, or for the luxuries her high caste brought her. That simply existence went up in flames when the Towers fell. Though Shot herself escaped the bombing relatively unscathed, some of her cohortmates weren’t so lucky. Those fortunate enough to survive were plucked from the rubble by an Autobot search and rescue team. Together they made a unanimous decision to ally with their rescuers and avenge the Towers’ fall.
It didn’t work out that way, of course, but it was enough to earn them all Autobrands.
Accustomed as she was to a life of training and performing, Shot’s adjustment to military life wasn’t an easy one. Her early vorn as an Autobot were riddled with failed missions and disciplinary actions by frustrated commanding officers. She managed to learn from her mistakes, at least, and eventually grew to accept the limitations of military command. The rest of her cohort did the same, integrating into various branches of the Autobot army with varying levels of success. Most of them managed to stay in touch even through the chaos of the exodus and subsequent escalation of hostilities.
Though Shot had long known of her knack with firearms, it wasn’t until an injury grounded her that that skill was nurtured. With proper training (and discipline) Shot blossomed into a true marksmech, skilled enough to attract the attention of special operations directors interested in behind-enemy-lines snipers. That attention was woefully misguided. Shot proved too flighty under pressure to so much as graduate basic training, though she was eventually approved for low-level stealth modifications.
Shot has been active on various fronts and under various commanders ever since, serving mostly as a sharpshooter or per-force scout. She’s established herself as a reliable, if somewhat jittery, marksmech capable of working well under duress. (...and as a perennial pain in her medics’ afts.)
Personality:
the unholy spawn of red alert and bluestreak
We’ll start with the good news. More often than not Shot comes across as a bright, cheerful femme best known for her go-get-’em attitude and absurd surplus of energy. Casual observers liken her to a glitchmouse hopped up on stimulants, never completely still for longer than a sparkpulse or two. She’s curious to the point of nosiness, possessed of a childlike fascination with all things new and unusual. Combine that curiosity with an inborn urge to SEE ALL THE THINGS! and you’ve got a tenacious explorer keen on cataloguing the world and everything in it. She loves learning almost as much as she loves teaching, and only her spark-deep devotion to all things artistic can outshine those other great passions. Though she dabbles in painting and dancing, Shot’s spark’s own love is music. It’s her pacifier, her safety blanket, the thing that kept her sane in the vorn after the Tower’s fall. So long as she’s got her tunes, she can handle just about anything the world cares to throw at her.
Beneath Shot’s general amiability she’s still Vosian-coded, and possesses all the ruthlessness her heritage implies. Though she doesn’t revel in combat, she’s accepted it as necessary, and views efficiency in killing as a form of cold mercy. She’s by no means a model soldier, but she follows superiors’ orders quickly and without question, trusting in their expertise when her own falls short. Given reasonable mission parameters she works well on her own, though she’s far and away more useful when coupled with a teammate. Shot’s hours trapped in the rubble of the Towers left her deeply autophobic and considerably claustrophobic. Having company blunts but doesn’t entirely do away with these deep-seated fears.
And then there’s the bad news. High-strung by nature, Shot hasn’t weathered the trauma of war well. She’s plagued by gnawing anxiety and insidious paranoia, compounded by long-term chronic insomnia. While she’s been through therapy and generally has her anxiety in order, extremes of stress can shatter her hard-won control. Even on good days she’s flinchy and reactive, prone to twitching when addressed or touched unexpectedly. Bad days render her all but helpless, perched on the brink of a cascade error she can’t always fight off. Anxiety aside, she’s possessed of a volcanic temper that often vents itself in unwise ways. She’s got a Pit of a mouth on her and tends to make terrible, terrible decisions whilst she’s In A Mood. She’s particularly touchy about her heritage, viewing her Towerling roots as a source of equal shame and superiority.
All and all Shot is very much a child of the Great War, with all the wear and tear that title implies. Though the war’s managed to put a good dent in her basic goodness of spirit, it’s yet to break it entirely.
Likes:
Flight, especially in challenging conditions. Storm-chasing. Singing. Dancing, on the ground or in the clouds. Drawing, painting, otherwise ‘arting’. Anything creative, really. Company. Jokes, especially of the ‘so bad they’re good’ variety. Sunsets, sunrises, scenic vistas.
Dislikes:
Isolation. Small spaces. Restraints, especially around her neck, wrists or wings. Flashbangs, laser pointers, dust, and anything else that can blind her from a distance. Headaches. Starscream. Seekers. Being flirted with. Unexpected physical contact. Having attention called to her anxiety or phobias. Being startled. Medics. Oh Primus, medics. (Especially Flatline.)
Strengths/Weapons:
Aerial Ace - Sparked, coded and framed for skydancing, Shot is utterly at home on the wing. Give her some open sky and she’ll fly circles around all but the quickest and most agile enemy combatants.
Surprisingly Stealthy - Though Shot lacked the mental fortitude to succeed as a spec-ops agent, she kept some of the modifications that line of work required. Her thermal signature, radar cross-section and audio footprint are all quite low whilst airborne, making her an ideal aerial scout.
Eagle Optics - Seekers in general have excellent vision. Shot’s was further augmented during her attempt at special operations. She’s especially sensitive to movement in low-light conditions.
Marksmech - Shot is at least passably skilled with most projectile weapons currently in production. Hand her a sniper rifle and she’ll give you the world.
Shot has minimal on-board weaponry and generally relies on external hardware to do her job.
Weaknesses:
Aerial Ace - Grounded jets tend to become dead jets very quickly. Take away Shot’s ability to maneuver in three dimensions and she’s easy pickings for the first frontliner to lay a hand on her.
Fragile Speedster - While Shot’s minimal armor makes her quick, it also makes her fragile. One punch to the chest is enough to put her out of commission.
Long Ranger - Shot is an effective long-range combatant purely because distance allows her to mentally distance herself from the damage she causes. Without that insulating space Shot’s ability to harm fellow Cybertronians diminishes to near-zero.
Sensory Overload - Keyed as it is to movement, Shot’s vision suffers while in chaotic surrounds. She’s prone to splitting migraines and optical glitches when her optics are overtaxed.
Special skills: Shot’s got a whole slew of leftover performing arts coding from her early life in the Towers. She knows a bit about dancing, a good chunk about composition, and has the pipes to make her attempts at songwriting sound halfway decent.
Extra Info: Shot has several surviving cohortmates scattered throughout the Autobot ranks. She’s closest with her creator, Metronome, who works as a codebreaker with Autobot security teams.
Name/Alias: Flick/Owlie
IM/Email: embergleam@hotmail.com
-Character Info-
Name: Moonshot
Age: Early 20’s. ‘Old enough to know better, young enough to think about doing it anyway’.
Gender: Androgyne, uses female pronouns.
Species: Cybertronian
Faction: Autobot
Original Occupation: High-caste skydancer, wannabe musician.
Occupation/Specialization: Marksmech, aerial scout, on-base entertainment.
Appearance/Altmode:
In roughly the same size category as Soundwave, Moonshot is a lanky, streamlined femme built to modified Seeker specs. She’s lean and long through the legs, with a close-lying armor design spare enough to leave her looking somewhat unfinished. Her exoplating is matte white over black undermesh, minimally accented with silver streaking along her limbs and back-mounted wings. Though her frame is relatively utilitarian, there’s more than a hint of Towers in her angled facial features and large, expressive yellow optics. They’re often partially obscured by a blue-tinted optical visor. Her overall impression is distinctly avian. Blame the digitigrade stance and backswept, rather tufty helm finials. (...her habit of bobbing her head whilst figuring distances doesn’t help much, either.)
Her alt-mode is a Lockheed Martin F-22 Raptor.
History:
Sparked in the Towers to a moderately successful performing arts cohort, Shot grew up in the lap of luxury. Her life was easy, no matter how physically demanding her early skydancing training was. She never wanted for basic necessities, or for the luxuries her high caste brought her. That simply existence went up in flames when the Towers fell. Though Shot herself escaped the bombing relatively unscathed, some of her cohortmates weren’t so lucky. Those fortunate enough to survive were plucked from the rubble by an Autobot search and rescue team. Together they made a unanimous decision to ally with their rescuers and avenge the Towers’ fall.
It didn’t work out that way, of course, but it was enough to earn them all Autobrands.
Accustomed as she was to a life of training and performing, Shot’s adjustment to military life wasn’t an easy one. Her early vorn as an Autobot were riddled with failed missions and disciplinary actions by frustrated commanding officers. She managed to learn from her mistakes, at least, and eventually grew to accept the limitations of military command. The rest of her cohort did the same, integrating into various branches of the Autobot army with varying levels of success. Most of them managed to stay in touch even through the chaos of the exodus and subsequent escalation of hostilities.
Though Shot had long known of her knack with firearms, it wasn’t until an injury grounded her that that skill was nurtured. With proper training (and discipline) Shot blossomed into a true marksmech, skilled enough to attract the attention of special operations directors interested in behind-enemy-lines snipers. That attention was woefully misguided. Shot proved too flighty under pressure to so much as graduate basic training, though she was eventually approved for low-level stealth modifications.
Shot has been active on various fronts and under various commanders ever since, serving mostly as a sharpshooter or per-force scout. She’s established herself as a reliable, if somewhat jittery, marksmech capable of working well under duress. (...and as a perennial pain in her medics’ afts.)
Personality:
We’ll start with the good news. More often than not Shot comes across as a bright, cheerful femme best known for her go-get-’em attitude and absurd surplus of energy. Casual observers liken her to a glitchmouse hopped up on stimulants, never completely still for longer than a sparkpulse or two. She’s curious to the point of nosiness, possessed of a childlike fascination with all things new and unusual. Combine that curiosity with an inborn urge to SEE ALL THE THINGS! and you’ve got a tenacious explorer keen on cataloguing the world and everything in it. She loves learning almost as much as she loves teaching, and only her spark-deep devotion to all things artistic can outshine those other great passions. Though she dabbles in painting and dancing, Shot’s spark’s own love is music. It’s her pacifier, her safety blanket, the thing that kept her sane in the vorn after the Tower’s fall. So long as she’s got her tunes, she can handle just about anything the world cares to throw at her.
Beneath Shot’s general amiability she’s still Vosian-coded, and possesses all the ruthlessness her heritage implies. Though she doesn’t revel in combat, she’s accepted it as necessary, and views efficiency in killing as a form of cold mercy. She’s by no means a model soldier, but she follows superiors’ orders quickly and without question, trusting in their expertise when her own falls short. Given reasonable mission parameters she works well on her own, though she’s far and away more useful when coupled with a teammate. Shot’s hours trapped in the rubble of the Towers left her deeply autophobic and considerably claustrophobic. Having company blunts but doesn’t entirely do away with these deep-seated fears.
And then there’s the bad news. High-strung by nature, Shot hasn’t weathered the trauma of war well. She’s plagued by gnawing anxiety and insidious paranoia, compounded by long-term chronic insomnia. While she’s been through therapy and generally has her anxiety in order, extremes of stress can shatter her hard-won control. Even on good days she’s flinchy and reactive, prone to twitching when addressed or touched unexpectedly. Bad days render her all but helpless, perched on the brink of a cascade error she can’t always fight off. Anxiety aside, she’s possessed of a volcanic temper that often vents itself in unwise ways. She’s got a Pit of a mouth on her and tends to make terrible, terrible decisions whilst she’s In A Mood. She’s particularly touchy about her heritage, viewing her Towerling roots as a source of equal shame and superiority.
All and all Shot is very much a child of the Great War, with all the wear and tear that title implies. Though the war’s managed to put a good dent in her basic goodness of spirit, it’s yet to break it entirely.
Likes:
Flight, especially in challenging conditions. Storm-chasing. Singing. Dancing, on the ground or in the clouds. Drawing, painting, otherwise ‘arting’. Anything creative, really. Company. Jokes, especially of the ‘so bad they’re good’ variety. Sunsets, sunrises, scenic vistas.
Dislikes:
Isolation. Small spaces. Restraints, especially around her neck, wrists or wings. Flashbangs, laser pointers, dust, and anything else that can blind her from a distance. Headaches. Starscream. Seekers. Being flirted with. Unexpected physical contact. Having attention called to her anxiety or phobias. Being startled. Medics. Oh Primus, medics. (Especially Flatline.)
Strengths/Weapons:
Aerial Ace - Sparked, coded and framed for skydancing, Shot is utterly at home on the wing. Give her some open sky and she’ll fly circles around all but the quickest and most agile enemy combatants.
Surprisingly Stealthy - Though Shot lacked the mental fortitude to succeed as a spec-ops agent, she kept some of the modifications that line of work required. Her thermal signature, radar cross-section and audio footprint are all quite low whilst airborne, making her an ideal aerial scout.
Eagle Optics - Seekers in general have excellent vision. Shot’s was further augmented during her attempt at special operations. She’s especially sensitive to movement in low-light conditions.
Marksmech - Shot is at least passably skilled with most projectile weapons currently in production. Hand her a sniper rifle and she’ll give you the world.
Shot has minimal on-board weaponry and generally relies on external hardware to do her job.
Weaknesses:
Aerial Ace - Grounded jets tend to become dead jets very quickly. Take away Shot’s ability to maneuver in three dimensions and she’s easy pickings for the first frontliner to lay a hand on her.
Fragile Speedster - While Shot’s minimal armor makes her quick, it also makes her fragile. One punch to the chest is enough to put her out of commission.
Long Ranger - Shot is an effective long-range combatant purely because distance allows her to mentally distance herself from the damage she causes. Without that insulating space Shot’s ability to harm fellow Cybertronians diminishes to near-zero.
Sensory Overload - Keyed as it is to movement, Shot’s vision suffers while in chaotic surrounds. She’s prone to splitting migraines and optical glitches when her optics are overtaxed.
Special skills: Shot’s got a whole slew of leftover performing arts coding from her early life in the Towers. She knows a bit about dancing, a good chunk about composition, and has the pipes to make her attempts at songwriting sound halfway decent.
Extra Info: Shot has several surviving cohortmates scattered throughout the Autobot ranks. She’s closest with her creator, Metronome, who works as a codebreaker with Autobot security teams.