Ep. 1 - Ghost Town - (Closed)
Aug 16, 2014 17:28:36 GMT -5
Post by Deleted on Aug 16, 2014 17:28:36 GMT -5
Mirage's route led him out of the computer science labs and back into the cold grey halls of before.
The worst part was getting through a security checkpoint that blocked access to and from the labs. Luckily, MECH did not appear to possess technology capable of penetrating his field of invisibility. The checkpoint was straightforward enough: only one guard in body armour who maintained watch from a small room with a single bullet-proof window through which a technician could pass the guard their access card for scanning. No metal detectors, no magnetic sensing loops in the floor. If he was careful and kept his step light, Mirage would be able to pass without alerting the guard.
Beyond that, the halls led back into a featureless maze. While easier to walk in for a mech of his size, they were travelled by more personnel as well, including armoured soldiers with rifles. Overhead the whining LED lighting washed out all shadows with a harsh radiance, and security cameras peered down from the top of the walls.
It was nosier in the halls as well. A low drone hummed in the background, a mix of sounds - ventilation, massive generators embedded deeper underground, idling vehicles. The painted lines were also back. They darted off in all directions; the orange line with F. RANGE stencilled upon it in white letters led in the same direction as the map indicated.
The live firing ranges occupied an entire block. There were six of them in total, all lined in a row. According to the map they were big, able to accommodate anything from pistols and high calibre rifles, to small artillery guns - likely for R&D purposes.
It was here that Mirage encountered another snag.
The area was crawling with MECH personnel - guards, soldiers, hurrying technicians. A broad set of electronic doors led into each range, heavily locked and barred and reinforced with both steel structure and granulated rubber. No windows. Little sound escaped through doors, muffled by the ballistic protection within. Even the air was filtrated to reduce airborne lead particles. The overhead lights reflected off the polished cement floor with a cold sheen.
2D was easy to find - its name was stencilled in white letters across its doors. But two guards stood watch outside it. More soldiers milled outside. An uneasy tension lingered in the air. Something was amiss, and the humans were on edge.
Mirage would not even need to focus his sensors to detect a presence behind the range doors.
Cybertronian. And in agony.
The worst part was getting through a security checkpoint that blocked access to and from the labs. Luckily, MECH did not appear to possess technology capable of penetrating his field of invisibility. The checkpoint was straightforward enough: only one guard in body armour who maintained watch from a small room with a single bullet-proof window through which a technician could pass the guard their access card for scanning. No metal detectors, no magnetic sensing loops in the floor. If he was careful and kept his step light, Mirage would be able to pass without alerting the guard.
Beyond that, the halls led back into a featureless maze. While easier to walk in for a mech of his size, they were travelled by more personnel as well, including armoured soldiers with rifles. Overhead the whining LED lighting washed out all shadows with a harsh radiance, and security cameras peered down from the top of the walls.
It was nosier in the halls as well. A low drone hummed in the background, a mix of sounds - ventilation, massive generators embedded deeper underground, idling vehicles. The painted lines were also back. They darted off in all directions; the orange line with F. RANGE stencilled upon it in white letters led in the same direction as the map indicated.
The live firing ranges occupied an entire block. There were six of them in total, all lined in a row. According to the map they were big, able to accommodate anything from pistols and high calibre rifles, to small artillery guns - likely for R&D purposes.
It was here that Mirage encountered another snag.
The area was crawling with MECH personnel - guards, soldiers, hurrying technicians. A broad set of electronic doors led into each range, heavily locked and barred and reinforced with both steel structure and granulated rubber. No windows. Little sound escaped through doors, muffled by the ballistic protection within. Even the air was filtrated to reduce airborne lead particles. The overhead lights reflected off the polished cement floor with a cold sheen.
2D was easy to find - its name was stencilled in white letters across its doors. But two guards stood watch outside it. More soldiers milled outside. An uneasy tension lingered in the air. Something was amiss, and the humans were on edge.
Mirage would not even need to focus his sensors to detect a presence behind the range doors.
Cybertronian. And in agony.