Personal Quarters

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newBookmarkLockedFalling The Time Skip
Zercon 23 588 by Deleted
Jan 19, 2020 1:54:12 GMT -5
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newBookmarkLockedFalling Existing Characters
Admin 1 15,473 by Deleted
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newBookmarkLockedFalling RULES
Deleted 0 6,079 by Deleted
Oct 28, 2011 17:03:35 GMT -5
newBookmarkLockedFalling [ti]Ep 3[/ti]Allocation (Closed)
Megatron 10 239 by Coldwind
Feb 21, 2020 13:39:19 GMT -5
newBookmarkLockedFalling [ti]Ep 3[/ti]Morgue [Flatline]
Coldwind 6 126 by Coldwind
Feb 15, 2020 4:28:45 GMT -5
newBookmarkLockedFalling [ti]Ep 2.5[/ti]The Price of Negligence [Closed]
Flatline 16 342 by Flatline
Nov 29, 2019 21:15:43 GMT -5
newBookmarkLockedFalling Introductions (Lord Starscream, Closed)
Finale 17 538 by Starscream
Nov 15, 2019 22:50:46 GMT -5
newBookmarkLockedFalling [ti]Ep 2.5[/ti]Floating an Idea [Starscream]
Sparkplug 15 432 by Starscream
Oct 26, 2019 0:37:31 GMT -5
newBookmarkLockedFalling Office Dynamics [Closed]
Pyrotech 12 390 by Finale
Apr 30, 2019 15:53:11 GMT -5
newBookmarkLockedFalling Ep 1.5 It's On Again (Pyrotech and Roulette/closed)
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Personal Quarters
All non-Vehicon living quarters are along the hallway. Rooms consist of rough finished rock and curved to the ceiling, reinforced with metal beams where needed. There are no doors, just a short angled entrance to allow some privacy. Each is fitted with large stone platform large enough for the occupant to rest on, and a hollowed out niche to store gear. Lights are embedded in the walls and in the ceiling. It's tolerable, but there are probably nicer prison cells out there.
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