Flatline May 20, 2014 19:23:04 GMT -5
Post by Flatline on May 20, 2014 19:23:04 GMT -5
Age Equivalent: Mid Thirties
Gender Equivalent: Male
Nurse turned Hatchling/Sparkling Manufacture for High Class.
After War, assembly line worker evolved to Medical Officer on a Decepticon outpost.
Height: 21 feet ((Green Bar))
The socket for the eye is dark and hollow, giving a ringed and tired look to his Optics. The eye itself is a blazoned crimson, that arches across the entire frame in a near solid array. The alignment plate, or 'iris' comparative to a humans, is a searing red that blazons against the dimmer base. The lens centered in all this is a bright white, contrasting starkly with all the red. The proportions of the eye makes the pupils exceptionally small, giving a crazed look that is quite expressive.
Looking like a mix between an Insecticon and Decepticon, ((Though definitely not the prior)) Flatline's face holds arching plate lines that hook up to support the jaw almost like mandibles. These framing plates do not move independently, and simply define the jaw structure as well as house the extendable surgeon's mask.
Attached to the front of the helmet like slope, is a sturdy bracket. Below the bracket are two small chevrons that angle down, while above it slopes a gently curved diamond of a crest. This crest repeats multiple times over the cranium of the helm. On either side, are two sloping spikes that create a decorative look. His brows are severd in half, made of two small plates rather than one arching piece of metal, defining sunken triangular eyes that can show intense emotions behind them.
This same malleable nature applies to his mouth, which is broader and less traditional for Cybertronian. This maw arches back nearly to the jaw pivot, able to curl into gnarled grins or stretch open into bellowing roars of anger. Lining the inside of this sits a plate line of teeth that are chipped and gnarled sharp.
When operating the 'mandibles' will flex and snap up across his maw, creating a mangled surgeons mask. In addition a visor plate can slide down from behind the horn, protecting and blotting out the ability for others to see his eyes. This visor is to filter light so he can look directly into sparks and welding without frying optics. To use it any other time is a near blinding blackout.
Exceptionally top-heavy with a non standard frame of proportions butchered from self experimentation.
Flatline's upper torso is barrel like with sharp angular edges. This broad framework stretches out horizontally into strong shoulder blades capped off in multiple woven plates that would form a wheel well in his Alt-Mode. His upper arm comprises of a wheel that is compressed narrow to make the rubber bow outward from its central point. This wheel permits the lower limb to slide its railing to literally hyperextend both forward and backwards the near same degree. Twin visible pipelines fuel Energon to the lower limb, creating the circle of flow needed. His lower arms are very long, and reach past his knees in length. The arm itself is a housing for his circular saw and other tools he may need at any given moment. All this leads down to spindly fingers that are honed to a sharp edge.
While traditionally his kind only have two arms and two legs, he outfitted himself with a secondary set of limbs under what is comparable to pectoral muscles. These limbs are not for fighting, and are very tiny and thin, only housing two fingers and a thumb each. They are easy to be damaged, but prove for speedy delicate work or typing with far greater dexterity and level of complexity.
Flatline's waistline is rather narrow and flexible. The area has minimal armor, and proves to cinch tight to only permit essential cables and armature to pass through. After this bottleneck, the hips jut out on either side with the second pair of wheels exposed visibly. These wheels compose of his socket joint, and they lead down to digitigrade structured limbs. This structure of the limbs gives him a springing jump capability. The feet he strides upon, are very delicate, holding two inward curving 'cloven hooves' and a single heel spike.
Attached to Flatline's back are multiple spine like quills that can raise or flatten as a prime example of his mood at the moment. The quills can be expressive, but they also hold purpose, as under each one is a vent that can be opened to help cool down his internal processes. Framed on either side of these twin rows, are two large cone shaped attachments that house massive lengths of chain and the harpoon barrels. The Harpoons jutt up on either side of his head, the barbaric metal apparatus of the posts' end visible.
1960s model Hearse
Not the fastest or most armored thing around, but it caught his eye as being unique and odd. Its slick line work and ominous look, was weirdly appealing, as such this vehicle mode was simply grabbed without second thought from a museum of antiques. He does not see a need to burden himself with 'the best of the best' transportation, and mainly remains in his primary form to work in his lab. Traditionally he will not take this mode, unless he has a long distance to travel, or is ordered to transport something of value that can't be exposed to the outside.
Full-Frame constructed, Flatline was planted immediately into his role as a medical assistant meant to help and aid the more trained Cybertronians during their day to day work, or during surgeries. He served diligently at this perceived menial job of a 'nurse'. While it was worthwhile at first, he soon grew unsatisfied with being the helping hand, rather than the one to guide the cuts and repairs. No longer wishing to be just a cog in the wheel, he dove headlong into trying to progress up the ranks.
More information, more respect, more power, more control. To be INDEPENDENT. To try to achieve this greater plane, he took drastic measures to prove himself, not wanting to be just some drone nurse mindlessly plucking away at superficial injuries any longer. He started aggressively taking on more and more jobs, even going so far as to shove others out of the way to mend or work on their projects. He became obsessive to a point of it being alarming, but his obsession and nonstop learning and research through the libraries and databases gifted him his skill, and eventually a notability.
Climbing over top others with less ambition, Flatline clawed and ripped his way from menial repairs, to field medic, to primary care. Once he was a general physician of sorts, he started researching specialized care and more intricate functions, namely those on Hatchlings. What more power could there be, than literally creating life at one's own hands? He ended up growing quite attached to the freakish little oddities that were born with no programmed purpose or goal. They were clean slates, so innocent and capable to become nearly anything in all of Cybertron.
But while he relished in those aspects of his newfound job as a Hatchling Manufacture, he soon grew jaded and coarse dealing with the ignorant parents. Towerlings, arrogant filthy Brightplates that lived with silver spoons in their mouths, expecting to be pampered and gifted perfect offspring that were outside the realm of reality. He could not fathom why they'd want to commission an insanely expensive Sparkling to be manufactured, when it was as if they wanted a Full-Frame but with the cute baby look to show off to their peers.
Hate, Ire, Loathing. Once just a determined Cybertronian with all good intentions, Flatline was starting to feel a resounding revulsion at others, gradually growing more jaded and fierce with every passing year. While others viewed the war that formed to be a horrendous atrocity, Flatline nearly jumped at the opportunity to rip into something new, since Towerlings would not be commissioning during such conflict.
Away from the fragile Sparklings that basically kept him from becoming violent, he delved into a far more aggressive state of being, siding strongly with the Decepticons. To mark himself to his new allegiance, he plastered the Decepticon's logo, right over the sanctioned Medic's logo, 'tainting it' in some peoples eyes.
He still was a medic, still had his hard lined protocols to mend and help, but he was spiteful and less caring to adults that could be so tainted and despicable. Once the All-Spark was ripped away? And he was truly FREE? He branched his skillets out to Secondary and Tertiary care, nestling down as a trauma surgeon where he could finally be in a place of noteworthy progression where the people he deals with? Tend to be in no condition to sass back.
Using intimidation and what information he knew, he soon earned, and took his place at Thundercracker's side, looking up to the fear inducing monger to carve his own den within the Deceptecon's ranks.
Once he got into this role, he was finally outfitted with a new paint job and frame modifications that would land him as being no longer a menial 'nurse'. No longer would he stand as a clone of so many others that looked exactly like him, but now had a unique appearance to call his own. To further this, and in an attempt to make himself even grander, he built the smaller secondary arms over the course of many months, having them implanted to give him that much more dexterity and capabilities.
He was happy here, doing surgeries on battle mangled soldiers, or tinkering on spark splitting techniques since the All-Spark was gone. He was basking in his self made glory, before everything went terribly wrong.
Before he truly calculated what had occurred, he found himself on a modest evacuation ship with many of his fellow engineers and some machinery. Not knowing where to go, and unable to contact higher ranks such as his admirable leader, Flatline instantly took charge of the ship, attempting to find a place to go, or some plan. It soon became apparent however, that the ship did not have much supplies of Energon, and one by one Engineers were launched off in escape pods to fend for themselves, but when all the pods were gone? The remainders killed one another as a mini 'war for cybertron' erupted with resource grabbing and panic. Flatline's desire for greatness drove him to survive this chaos, if only to prolong his life. He could live longer alone, than they all would have seeping off the limited reserves. But what he did not foresee? Was the crippling loneliness of pure solitude in space.
The ship went into disarray, and he had very little specialty tools to work with, making any jobs even more difficult. To entertain himself, just to keep his mind active and from plunging into depression? He started modifying his own framework. From the leg modifications, to trying to expand the sensors in his secondary limbs, he mutated his form into what it currently is now. The logic behind the self mutilation other than just something to do was to break further from his commoner drone core. He didn't want to be recognizable as once being a drone, he didn’t WANT to be mistaken for an engineer. Even though he had been blazoned with new colors and armor since, it was an irrational kneejerk reaction that made him look as off as he now was.
It became clear though that he could not live out perpetually like this even without the others to seep off reserves, and by grace of luck? He intercepted a beacon that would lead him to earth. Redirecting the coordinates of the ship, he knew he wouldn't have the fuel and energy to make it there conscious through the lengthy excursion. Thus because of this he put himself into shutdown mode in a Stasis Pod, planning to wake up upon arrival to land accordingly. The ship landed successfully, but it had done so without waking its pilot, and regretfully? Had done so in water. Because of this Flatline was not in the best of shape upon discovery.
He now serves on the Nemessis in an otherwise unused lab, tinkering on frame modifications for the 'Awakened' Eradicons.
Flatline has an exceptional passion for science and just about everything that goes hand in hand with it. From medical aid and the intricacies of the cyber-organic interiors, to theoretical sciences, to even the more mundane aspects of straight up engineering tools and equipment. His passion for creation contradicts his very name, which implies he would have a love of ending life with his own hands. Despite this, he takes immense pride in his work, and is not above boasting to declare as much.
Cunning, and quick witted, he tries to use his mental strengths to outsmart and work with those that are more powerful than him. He is not the strongest one around, so he has to use this ability to keep an upper hand on those that could slap him aside without a second thought. He has as such gotten quite the gift for gab in a way, able to try to imply or 'unintentionally' hint at things, to try to make others think they thought of the idea themselves.
Aggressive in his lab, Flatline truly has a thirst for power in science. He wants not to just be good, but THE BEST. If he is faced with a challenge? Or if someone will tell him it's impossible or can't be done? He will almost go mental trying to prove them wrong. This is really where he can go insane, beating himself up over difficult equations or yelling at others if he goes on a mini 'freak-out' while trying to calculate the solution to these impossible tasks. This can swing from epiphanies, to depression, and then round back to focus and determination. Eventually if it is truly impossible? His manic will subside into a calm research, but for the first few weeks he is only reminded of his menial start in life as a drone like aid.
Overall Flatline is exceptionally dedicated worker, almost too eager about his work, willing to do almost anything to try to garner success. If somehow chopping off his own hand would reveal to him the answer to a difficult equation he's been spending weeks on? He is frantic enough for answers he would do so at a seconds notice.
Just because he can be psychotic with new and difficult things though, does not mean he doesn't have a lighter side. When working on familiar things, or surgeries he knows well enough, or even just casually working around the ship, he can become more optimistic and 'sassy' with his comments and actions. This shows even more so with his newfound enjoyment of human music. Due to being in silent isolation so long, he adores the background noise, it not uncommon for him to be listening to obnoxiously loud songs while doing delicate work.
?Loyal: Fiercely loyal to the Decepticons, he will not sway or break easily under duress unless the right methods are used. He would follow Megatron to the grave if it called for it, and with his skill in botching together corpses and trying to infuse life into them? He would follow Megatron AFTER Death as well. Unless Megatron's body was obliterated into dust, that was scattered and can't be found again for some form of cloning, Flatline would have issues moving on to a new Lord. A servant to the cause.
?Bold: When among his kind, namely the Decepticons, Flatline can be rather brash and speak his mind frankly. This even branches up to higher in command individuals. He is daring enough to express additional needs and demands for his lab in order to get the best results, not caring if it is seen as overstepping his bounds so long as he believes that it will gain him additional resources and he will survive the ordeal. It is in a way just the familiarity of the ship, and its occupants, his guard going down and his inner thoughts finding voice. He can also become frank and openly honest with commanders and high ranking officials.
?Sarcastic: Sarcasm is a new 'like' for him, and when he gets into it? He REALLY gets into it. He would not simply say 'oh really' and roll his eyes, but instead ramble off about in a sort of mini rant to really drive the point home. He is trying to work on this, and much really hold his metaphorical tongue in front of those that... would not take kindly to it.
?His Creations: Flatline is a devoted creator for Protoforms and Hatchlings, having a strong attachment to these 'children'. These unliving creatures he nurtures and delights in making, seeing it as the birth of great power and thus an extension of himself. Because they do not yet live, and are frameworks for creating soldiers, in addition to the fact they can't defend themselves, Flatline will go mental if someone tampers with them. He would not be above punching a warrior in the throat if they disrupted and messed with them.
?Sparklings: while he can create Full-Frames and such nonsense, he does find a sort of joy with Sparklings. Their blank coding and innocence means they can basically become nearly anything, and the mystery behind it appeals to him. They were the one core weight that held him down to sanity when dealing with Towerlings.
?Feeling Powerful: Having started off as just a patch up nurse that repaired small surface damage, now that he is worth so much more? He is addicted to the feeling of power. On a weekly basis, he gets to play 'god' in pulling people from death, and it boosts his ego into thinking he is all that and then some. He loves this feeling, and basks in it.
?Junkyards: He is almost addicted to patching together remains to try to build warriors that do not rely on the All-Spark for life. It is this that he delights in stealing anything he can from scrapped ships or slain foes, to try to do so. This scavenging also branches away from corpses, into actual mechanics for the lab. Because of this he will be hard pressed to leave a scrap yard without all four arms loaded with garbage. It is almost a compulsive act he can't help, hoarding.
?Strong Decepticons at his Side: Flatline is very weak, and as such he very much enjoys having someone at his side, if only to offer brute support if the moment calls for it. This need for a bodyguard, will make him try to latch on and manipulate one of his choosing at any given moment, trying to get a dedicated 'partner' to protect him. If he ends up making a friend in doing so? There is that much more gained.
?Human Music: Don’t ask, don’t tell.
?Meddlers: Tampering with any of his projects, or with a patient that is on the table, will trigger a mini meltdown in Flatline. He feels like things need to be just right, or put away in just the perfect spot, and if they are in a wrong spot? Or if the dial is a millimeter off from directly vertical? And it's almost an OCD quirk where he will lose it. While he will not kill anyone that does so, they would need to be ready for an earful or a few sharp slaps and hits.
?Meddling with his Small Arms: His secondary set of arms are very valuable to him. Their speed and dexterity makes them priceless, as he couldn't do half of his work without them with the same level of efficiency and accuracy. They are also very receptive, holding many sensors to regulate pressure of grip, angle, measurement between fingertips, and others, damage to them being exceptionally painful. This means if his limbs are threatened? If he is captive and one is about to be broken off? He can start to spill information in a distraught attempt to keep them attached. His loyalty takes a backseat to desperation.
?Death of a Creation or Patient: Because he views his work as an extension of him, a billboard of his greatness. To see if die? Is like seeing himself fail on a core level. It isn't just a failure because a patient was too far gone and unsalvageable, it’s a failure of everything he's worked for, making him no better than his start on the medical ladder. He will be depressed about this for some time before the pain wanes from other successes that build back up his emotions.
?Being Undermined by Unworthy: If a little 'nobody' that doesn't know their camshaft from a crankshaft tries to give him suggestions or tell him what to do with his work? It will not end well. He would tend to become very annoyed and irked, branching up to shrieking and yelling depending on how far they push it.
?Being Physically Restrained: Being unable to move, Flatline starts to feel restricted and vulnerable, it gradually building up panic and distress. He will look for any way to get free, and if it goes on too long? And there's a way to rip free even if it damages himself? He will do so.
?Silence: On his escape shuttle it was so silent, that the only subtle noises were made from machine indicators, or the workings of his own processors. Now that he was reunited with the Deceptions, to be plunged back into this silence at any time can cause gradual panic and distress. This does not count in the hallways, since he has a goal or focus of what he is doing and where he is going, but more if he is stuck in a lab or cell for prolonged time. He would slowly degrade down to distress, his willpower to fight on waning.
Speed: While he is not fast in his vehicular form compared to the hotrods and other monstrous trucks out there, he is agile and quick in his humanoid. Due to his insect like appendages with the butchered proportions, this makes him comparable to a cockroach, able to maneuver and squirm around quick to try to weasel away from danger. In a straight up run, he will drop onto all fours and use his larger forearms to help propel him in a hurdled sprint, using the digitigrade hind limbs as springboards.
Flexibility: For all the weakness his lack of armor on his abdomen and joints provide, it gifts him a flexibility to maneuver with full unobstructed range of motion. This motion is even more evident in his elbows, which can literally hyperextend backwards nearly as far as they can fold forwards. This means he can contort to ungodly postures or move low to the ground to get places other may not be capable.
Claws: Each of his finger's inner joint is edged with a sharp blade. These blades, as well as the needle like tips, are perfect for slashing attacks and piercing blows. They however are not refined enough for surgery, mostly used for self defense or idle threats.
Rotary Blade: Housed inside his forearm, sits multiple slices of a rotary blade instead of a traditional cannon. His hand and lower forearm will split in half, and this blade will extend, and lock together into the full circular saw shape. This saw spins at over three thousand rotations a minute, and can make fast work of any metal pushed before it.
Surgical Tools: Not really viable in combat, but always on hand, Flatline has basic essentials stored in the red plate hatches on his forearms. They are crude and small, but can weld and slice for basic repairs or dissections. This includes a tiny cutter, plier-like forcipes, a small welter, soldering gun, and an empty injection plunger.
Wall Climbing: Implanted into his palms, and into the 'foot' post of his Digitigrade legs, are powerful magnets that he can activate or deactivate at any given moment via a charge of electricity. These magnets permit him to climb walls, or literally 'suction cup' onto other Cybertronians with no issue. This is further aided by his claws and the sharp tips of his feet that can grab onto a surface. This means if a stone is soft enough these can pierce? Despite not having a magnetic charge he could still climb around with just as much dexterity as if he was still ground bound. Of course this all only works on structures he can use the magnets on, or things that are soft enough to clutch.
This ability is paired with exceptional balance in order to be able to coordinate his functions. Inside his shoulders houses two large gyros that regulate what way is up and down, and keep him constantly aware of his balance. This is what gives him a 'muscled' look when he has no true strength. This is often used for the minute calculations and adjustments needed to stand on his tiny pointed feet in day to day life.
Gyro Roll: The same oversized gyros that permit him to know up from down, can also be used offhandedly as an attack. Flatline can jump forward, and roll into a ball with his crest and spines exposed, the gyros spinning suddenly with enough forward momentum to hurl his frame like a massive bowling ball at a specific target. He will roll forward at absolute most fifty yards, before he would start to slow and need to peel apart and reorient. He cannot see, or change directions while doing this, and his sense of balance is completely off kilter. He could roll right off a cliff, and not be aware he is falling until he unrolled. This roll technically could be used as an attack, though primarily he would desire to use it to put a chunk of distance between him and a foe, so he could transform properly into a vehicular shape.
Harpoons: Two harpoons sit on either side of his spine. These pieces of artillery can launch a massive barbed post at intense speeds at a foe at a maximum distance of forty feet before the chain would go taunt. This chain is folded and rolled within the two cones on his back, providing a strong cable to connect him with whatever he just speared. Spearing someone or not, he will traditionally start to reel the chains back right after the fact, to either reload, or pull a foe closer to him.
These motors to pull back, are the only strong part of him, and make good work in compensating for the weakness the rest of him holds. If he grounds himself strong enough by literally spearing his feet into the earth, and planting his hands for extra traction, he can be difficult to move other than by excessive force. The motors in his back will then try to churn and wrench a foe down to the ground, towards him, or just hold them in place like a ball and chain for other Decepticons to attack.
Light Frame: Flatline's framework is exceptionally light and lean compared to other Cybertronians, making him vulnerable to damage that others could shrug off. Thin limbs can be blown clean off their axes by a solid enough explosion or impact, and exposed wiring and hydraulics on his neck, and abdomen as well as key joints make optimum puncture points. His lower legs are also lean and not well armored, making a good heel to a joint kick in the right ((or wrong)) angle devastating and crippling.
His only super protected points are his chest, shoulders, head, back, and a single long plate up the larger forearms. The most vulnerable point is abdomen, the piston on his inner leg, and the cable that connects his upper arm to the lower and the ones connecting his hock to foot. This cable is the lower limbs SOLE transport of Energon, meaning if it is cut, the limb goes dead. In addition because of this light armor, his extended limbs that are far from his overheated core can become chilled and freeze much quicker in arctic temperatures.
Strength: While he can still lift and human vehicles on the road, compared to his fellow Cybertronians he is frail and feeble. This means if he is grabbed onto, and has no way to use his other weaponry, than he will be unable to force his way free, needing to rely on flexibility to do so. Even using both of his hands trying frantically to force pry open another's hand would be futile. He is almost laughably weak. The curse of a sparked scientist.
Limited Artillery: Flatline has ONE ranged capability, and everything else requires him to have physical contact with an individual. This means that if he is incapable of getting to a foe, than he cannot fight back so long as his harpoons are out of order, effectively a sitting duck.
Combat Capabilities: Flatline is a surgeon, not a warrior. He is not exceptionally skilled in hand to hand combat, and will try to avoid it when possible. As such anyone in combat with him that has actual training? Will have an upper hand unless they don’t keep mind of his blades. If he can get one strike in, he will aim for vital points to do damage, but such attacks are often transparent, and any trained foe could bash aside or catch the swing.
Feet: The spear shape of his heel and sharp toes, permits him excellent traction on certain surfaces, and the sharp edge needed to wall climb. However, on ice or exceptionally hard rock, this spear can't get friction, and he will be forced to slide on all fours to try to remain upright. In contrast, any overly soft grounding such as wetlands, and his legs will spear into it up to his shins or higher near instantly to ground him.
Powerful Magnets: If a strong magnetic pull is stuck to him, it will clutch the gimbol's of his inner gyroscopes and pull them in other directions. This will completely throw off his balance, and it would not be unheard of for his legs to buck back wildly in compensation to end up throwing himself to the ground like a dying fish. With these impaired he would not be able to walk, or even stand, simply rolling around trying to find function. The magnets on his hands and feet, are not potent enough to hurt himself unless he was intentionally trying to do so.
Shutdown: When Flatline shuts down to rest, he REALLY shuts down. This is comparable to a hard sleeper in human terms, as something is wrong with his boot up processes, as small audio or physical indicators aren't enough to trigger them. He must awaken on his own, or be violently shaken or shrieked at for things to finally click and the reboot to occur. Thus if he is sleeping anyone could walk by and work around him in a room without him knowing.
Tunnel Vision: Because of his job, he often has to focus all of his sensors and thoughts on a small point in order to accurately connect wires, or make the thinnest of hairline incisions. He can move his small arms and limbs within millimeters of a goal, and effectively locks up when doing so. While it is a boon for surgery, and makes him quite adept at it, when he has to focus on a broader picture? Or is trapped in a combat scenario? He can't process everything around him accurately. He either has to focus on one foe, and simply devote his attacks to them, or he can start to overload and lock up trying to view the 'big picture'. This tunnel vision does not apply to vocalizations. He can have conversations and think about multiple things at once, but the second its tangible or multiple scenarios occurring around him? And that’s it for Flatline.
Trust: Flatline has issues trusting others, thinking they are keeping him around simply for his medical abilities, and his ongoing research on making armies for their cause. This can make him rather paranoid about others, and drive him to try to find weaknesses or flaws, or just downright things to blackmail them with if needed to keep them in line and keep him in his position. The only exception to this rule is Megatron, and any others he highly respects. He would trust them blindly like a dog does to a human.
Cunning Intelligence: Flatline's mind is an extended framework which means he can process multiple things at once, and can try to formulate a reaction and proper course of action quickly. He uses this fast processing power to run metaphorical circles around others, trying to manipulate them if it is possible.
Psychology: Fear is a very powerful weapon, and using it can instill emotions into others that can make their judgments... not as sound. From hissed lies of knowing where someone may be hiding, to 'knowing' what they are thinking. An example of this psychological warfare, is if someone is hiding, he will use a recorded heartbeat and play it low enough it can nearly be felt in the ground. Gradually speeding it up as he thinks he gets closer, to try to make them jump out or flee prematurely.
Surgical /Scientific Skills:
?Medical: A skilled doctor, Flatline can focus in on an injured foe with all of his processors, making him very attuned to what is happening, and quick to respond if something goes wrong. This is paired up with the fact he has four arms to work with, and he can work quickly with a high level of efficiency. From mundane surface upkeep, all the way up to complex inner organ and specially cog repairs, Flatline has the capability to butcher and mend almost any part of a Cybertronian body with absurd amount of skill. He works with a high enough level of accuracy that it can at times look like nothing had gone wrong at all. He takes pride in this, able to show off his visual 'lack of surgery' ever having occurred.
For the critically injured, he is able to wrench people from the maw of death, by trapping their spark in their own body or an external chamber like a cage, even if the body does not work at that moment. His methods are successful, but often cruel just by the principle of being trapped in a lifeless lull. This process requires his lab, and the tools there, he can NOT trap sparks out on the battlefield to save someone last second.
?Protoforms: Flatline has the skill in order to make Protoforms, though the process is very long, and hardly viable to make large armies. There is also the issue that the donor to the Protoforms, finds themselves linked to them from a sort of shared spark, able to feel the clones pain and agony as if they suffered it themselves. This can be very dangerous, as if a host's spark is too feeble? The split will decimate them. While if they are weak willed? Experiencing 'death' can be damaging to processors. He is working on trying to build fully independent ones, but it's just theoretical science and thus far worthless without the All-Spark.
?Experimentation: Flatline has a bizarre fascination with hacking and fusing together parts of the deceased, trying to mesh them together into a functional beast. He can effectively create husks of Cybertronian that merely await a successful spark to fuel, but that is where his attempt of playing god ends. The body is functional, and he could put a primitive 'robot' brain in, but it is slow and mostly useless except for lifting and moving cargo. Using these husks in combat is futile as they do not have the processing or reaction speed to be of any true value. He aspires to gift true life to them once the technology to do so without the All-Spark becomes clear to him.
One more cycle away... possibly... maybe not... likely not...
Flaline admires those in high power, wondering what they must have done to earn such a status in the crew. He wants to be notable, he wants to be something that can't just be replaced with another. Because of this he aspires to remain at the sides of those that are superior, to try to leach information and knowledge on how to get to greatness himself some day. If he has to be tasked to do menial work to do so? He will 'happily' do it as far as they are aware, to get on their good side.