Steelstrike
Dec 26, 2016 18:10:58 GMT -5
Post by Deleted on Dec 26, 2016 18:10:58 GMT -5
Name/Alias: Steel
CHARACTER INFO
Name: Steelstrike
Age: (In Human equivalent years- early thirties)
Gender: Mech
Species: Cybertronian
Faction: Decepticon
Original Occupation: Initially an Enforcer, though he was later re-hired as a Guard for higher-caste performers.
Occupation/Specialization: Decepticon warrior, though he's exceptionally talented at staging ambushes and managing to maneuver his opponents.
Appearance: While not as 'clean-lined' as, say, a Seeker, that isn't to say Steelstrike is a block of metal; while heavier for a flightframe, and smaller, he isn't chunky either. His contours are smooth, wings angular and his armor heaviest around his chassis and a little lighter everywhere else, leading to a higher center of gravity. He stands just under a head shorter than Starscream.
His plating is mostly a matte, darker, blue, though his faceplate is yellow and his servos and pedes are a slightly darker yellow-gold. His wings are usually carried high and proud, and painted with stylized glyphs in NeoCybex of 'justice' and 'victory'. He wears his Decepticon brand proudly, squarely on his chassis over his sparkchamber.
Altmode: Steelstrike has chosen an F-15E Eagle as his alt mode
History: Steelstrike was Forged in Tetrahex, designed as an armored-type flyer.
Steelstrike was assigned to the Tetrahexian enforcers as part of a mixed grounder-flyer unit; he took to the job with natural ease and even *enjoyed* the challenges. Even working with *grounders* wasn't so bad, so long as everybot worked together.
However, when (despite his own best efforts) a ground-pounder was promoted to guard-captain over him, Steelstrike felt both insulted and oddly validated; he quit his job, resigning in disgust only a few cycles later.
It was also then that he encountered Vega for the first time, frequenting an energon bar. He would attempt to keep in touch with the other as frequently as he could over the rest of his existence.
The next job he found- serving as a security guard for a band of higher-caste band of performers wasn't nearly as satisfying at first, taking nowhere near the amount of first. However, it was in this setting that he discovered his second passion- a practical working knowledge of the arts. When he wasn't on duty, he spent much of his time reading datapads and watching the performers rehearse. After a time, he even began to offer his services as stage hand. (Again with the added bonus of being a flyer- he could reach high places much faster than the grounders.)
Somewhere along the path of reading, Steelstrike discovered a datapad containing the speeches of one Megatron of Kaon. The mech's words lit a proverbial fire in Steelstrike's spark, a *drive* to see the corrupt Senate overturned, to see his frametype- and those in similar situations as he had been- granted rights and power he believed was denied them.
And when Megatron's forces attacked the Towers and destroyed them, Steelstrike felt nothing but approval, even a smidge of satisfaction; he pledged himself fully to the Cause, travelling to Kaon not even a cycle later.
Initially placed in a flyer-squadron, Steelstrike's former terms as an Enforcer and security guard gave him enough experience and drive to make it to a squad captain, able to plan out strategies and occasionally implement them.
Steelstrike and his unit were part of the assault force trying to prevent the Ark from launch. His unit was detailed to hold a particular bridge leading to the Ark for as long as they could.
His unit held the bridge- and the convoy on it- at bay, while Steelstrike himself distracted their leader by challenging him directly as a diversion. In the end, they simply blew the bridge and left the Autobots there to rot when the main force was unable to halt the Ark's escape.
Most recently, when Lord Megatron and Decepticon High Command vanished, Steelstrike broke from what was left of his squad in an attempt to find out what had happened.
He spent roughly the next three orns out in space, flying in and around Cybertron's system, reduced to seeking out energon to survive, occasionally lingering in Cybertron's orbit just long to try and pick up any life signs or distress signals.
Which was when he picked up a Deception distress signal, and spent a joor or two weighing the risk, before boosting the signal and finally breaking atmosphere over Kaon to land and seek out the source.
His arrival was on Earth was evidently in the midst of chaos- and what's this about a *truce*?
Personality: Patient, cunning, with a vicious edge. Steelstrike prides himself on his self control, and tries to act always with a specific goal in mind. While he won't pretend to know better than High Command, he also won't hesitate to assert himself over those of lower rank- as he should.
Patient: Sooner or later, the tables turn. Clicks, joors, vorns... doesn't matter. They will. He'll plan, and wait, until the moment is perfect to strike or retaliate.
Cunning: Steelstrike is a subtle mech, rarely throwing his whole spark into a single idea at a time, or a venture, unless he can see some benefit to himself or the Cause- not necessarily in that order.
Vicious: He savors victories against the Autobots, or any obstacle to the Cause, viewing the victories as themselves lending even more weight to the rightness of his path. He won't *start* things without caution, but he'll do his best to *finish* them.
Likes:
Reading: Anything he can find. He has a minor stash of datapads. His favorite works; Megatron's speeches.
Fighting: He prefers long-range attacks, though he is decent at close combat as well.
Ambushes: When he gets the chance, he's more than happy to help set up a trap.
Earth Music: (Rock especially). Don't tell!
Vega: Thank Primus there's someone he can count as an ally.
Dislikes:
Flying organic creatures: (Getting one stuck in his frame is disgusting)
Vehicons: Not only do they not fly, they're 'barely' real Cybertronians.
Strengths/Weapons:
Planning: Able to see the bigger picture, so to speak.
Missiles: He has a missile launcher inbuilt in both forearms; he can use said missiles both in alt-mode and in root mode. He has two types of missiles, incendiary and armor-piercing. The first spreads flame in about eight square feet around the impact zone, and the second is able to punch through standard tank armor at closer range. He has roughly six- three of each type- at any given time.
Armor durability: In alt mode, Steelstrike is capable of atmospheric exit and re-entry. It just isn't comfortable- and he usually needs a medic afterward. In root mode, his armor is designed to take a good deal of heavy hits, and can even handle a few blasts from weapons, so long as there's distance between himself and his opponent.
Ranged Attack: Steelstrike's natural element is the sky; he'll do his best to fight from above, though he can fight on the ground if he must.
Ambushes: On the ground, Steelstrike is fond of setting rigged explosives (an idea he picked up from Vega, more or less) and/or luring his opponents close enough to fire his missiles for maximum damage by faking an injury.
Weaknesses:
Armor flaws: Steelstrike's armor is weakest in the joints. If he's hit in an arm or leg joint, it may seriously damage the internal structure and prevent him from properly using said limb, or being able to transform.
Pride: He can, at times, become arrogant and overconfident in his abilities to fool the 'stupid Autobots'.
Claustrophobia: He can't stand more than a couple joors without seeing the sky, or he turns into a bundle of nerves.
His arms: If his forearms are damaged in any way, he won't be able to use his inbuilt missile launcher.
His wings: Though armor-plated like the rest of him, his wings are incredibly sensitive and are a no-touch zone; they will render him unable to fly if they're damaged badly.
Special Skills:
Planning: Steelstrike can be rather adept at planning out successful attacks or raids.
Flight: In alt-mode, he can fly low and slow, even at night and in nearly any weather. In root mode, he can hover off the ground.
Traps: He's fond of rigged explosives, for one, or faking an injury to lure his opponents in closer before launching a counter-attack. He prefers to maneuver his opponents into an open area, often with bait like an energon pile or himelf, and then either setting the charge to a hidden explosive and jetting away, or using an armor piercing and incendiary missile in quick succession.
Extra Info:
Sample RP: Steelstrike growled, glaring down at the flickering datapad, even as his processor kept returning to his unit's last fight. 'What had gone wrong?' He'd tried to compute what variables he could... Still nothing added up.
He was back at his unit's temporary base now, waiting until the next set of orders came through- hopefully to press forward. After all- they had *almost* won this battle, even if the medics had had to patch up Jumpstart and Nightcutter.
He knew better to get in the way of a medic, and so he was here, lurking in what looked like a storage room in the the base- a drab, nondescript building in Kaon. The floor was scuffed, but at least it was big enough- and empty enough- to serve his purposes for the moment.
He resisted the urge to bang his helm against the wall. This was going nowhere.
'Did I mess up?' No. He couldn't have. 'It was supposed to be a simple raid. Instead we nearly didn't make it back to base.'
He vented, again, ignoring the ache in his right kneejoint, where one of the vanquished Autobots had gotten in a very lucky strike indeed. Another vent, and he flicked his wings in a futile attempt to ease the tension in his back struts.
"Slag this." he snarled, and bent back over the datapad. 'I need to figure this out.'
Then maybe he'd finally feel like letting a medic at his knee.
CHARACTER INFO
Name: Steelstrike
Age: (In Human equivalent years- early thirties)
Gender: Mech
Species: Cybertronian
Faction: Decepticon
Original Occupation: Initially an Enforcer, though he was later re-hired as a Guard for higher-caste performers.
Occupation/Specialization: Decepticon warrior, though he's exceptionally talented at staging ambushes and managing to maneuver his opponents.
Appearance: While not as 'clean-lined' as, say, a Seeker, that isn't to say Steelstrike is a block of metal; while heavier for a flightframe, and smaller, he isn't chunky either. His contours are smooth, wings angular and his armor heaviest around his chassis and a little lighter everywhere else, leading to a higher center of gravity. He stands just under a head shorter than Starscream.
His plating is mostly a matte, darker, blue, though his faceplate is yellow and his servos and pedes are a slightly darker yellow-gold. His wings are usually carried high and proud, and painted with stylized glyphs in NeoCybex of 'justice' and 'victory'. He wears his Decepticon brand proudly, squarely on his chassis over his sparkchamber.
Altmode: Steelstrike has chosen an F-15E Eagle as his alt mode
History: Steelstrike was Forged in Tetrahex, designed as an armored-type flyer.
Steelstrike was assigned to the Tetrahexian enforcers as part of a mixed grounder-flyer unit; he took to the job with natural ease and even *enjoyed* the challenges. Even working with *grounders* wasn't so bad, so long as everybot worked together.
However, when (despite his own best efforts) a ground-pounder was promoted to guard-captain over him, Steelstrike felt both insulted and oddly validated; he quit his job, resigning in disgust only a few cycles later.
It was also then that he encountered Vega for the first time, frequenting an energon bar. He would attempt to keep in touch with the other as frequently as he could over the rest of his existence.
The next job he found- serving as a security guard for a band of higher-caste band of performers wasn't nearly as satisfying at first, taking nowhere near the amount of first. However, it was in this setting that he discovered his second passion- a practical working knowledge of the arts. When he wasn't on duty, he spent much of his time reading datapads and watching the performers rehearse. After a time, he even began to offer his services as stage hand. (Again with the added bonus of being a flyer- he could reach high places much faster than the grounders.)
Somewhere along the path of reading, Steelstrike discovered a datapad containing the speeches of one Megatron of Kaon. The mech's words lit a proverbial fire in Steelstrike's spark, a *drive* to see the corrupt Senate overturned, to see his frametype- and those in similar situations as he had been- granted rights and power he believed was denied them.
And when Megatron's forces attacked the Towers and destroyed them, Steelstrike felt nothing but approval, even a smidge of satisfaction; he pledged himself fully to the Cause, travelling to Kaon not even a cycle later.
Initially placed in a flyer-squadron, Steelstrike's former terms as an Enforcer and security guard gave him enough experience and drive to make it to a squad captain, able to plan out strategies and occasionally implement them.
Steelstrike and his unit were part of the assault force trying to prevent the Ark from launch. His unit was detailed to hold a particular bridge leading to the Ark for as long as they could.
His unit held the bridge- and the convoy on it- at bay, while Steelstrike himself distracted their leader by challenging him directly as a diversion. In the end, they simply blew the bridge and left the Autobots there to rot when the main force was unable to halt the Ark's escape.
Most recently, when Lord Megatron and Decepticon High Command vanished, Steelstrike broke from what was left of his squad in an attempt to find out what had happened.
He spent roughly the next three orns out in space, flying in and around Cybertron's system, reduced to seeking out energon to survive, occasionally lingering in Cybertron's orbit just long to try and pick up any life signs or distress signals.
Which was when he picked up a Deception distress signal, and spent a joor or two weighing the risk, before boosting the signal and finally breaking atmosphere over Kaon to land and seek out the source.
His arrival was on Earth was evidently in the midst of chaos- and what's this about a *truce*?
Personality: Patient, cunning, with a vicious edge. Steelstrike prides himself on his self control, and tries to act always with a specific goal in mind. While he won't pretend to know better than High Command, he also won't hesitate to assert himself over those of lower rank- as he should.
Patient: Sooner or later, the tables turn. Clicks, joors, vorns... doesn't matter. They will. He'll plan, and wait, until the moment is perfect to strike or retaliate.
Cunning: Steelstrike is a subtle mech, rarely throwing his whole spark into a single idea at a time, or a venture, unless he can see some benefit to himself or the Cause- not necessarily in that order.
Vicious: He savors victories against the Autobots, or any obstacle to the Cause, viewing the victories as themselves lending even more weight to the rightness of his path. He won't *start* things without caution, but he'll do his best to *finish* them.
Likes:
Reading: Anything he can find. He has a minor stash of datapads. His favorite works; Megatron's speeches.
Fighting: He prefers long-range attacks, though he is decent at close combat as well.
Ambushes: When he gets the chance, he's more than happy to help set up a trap.
Earth Music: (Rock especially). Don't tell!
Vega: Thank Primus there's someone he can count as an ally.
Dislikes:
Flying organic creatures: (Getting one stuck in his frame is disgusting)
Vehicons: Not only do they not fly, they're 'barely' real Cybertronians.
Strengths/Weapons:
Planning: Able to see the bigger picture, so to speak.
Missiles: He has a missile launcher inbuilt in both forearms; he can use said missiles both in alt-mode and in root mode. He has two types of missiles, incendiary and armor-piercing. The first spreads flame in about eight square feet around the impact zone, and the second is able to punch through standard tank armor at closer range. He has roughly six- three of each type- at any given time.
Armor durability: In alt mode, Steelstrike is capable of atmospheric exit and re-entry. It just isn't comfortable- and he usually needs a medic afterward. In root mode, his armor is designed to take a good deal of heavy hits, and can even handle a few blasts from weapons, so long as there's distance between himself and his opponent.
Ranged Attack: Steelstrike's natural element is the sky; he'll do his best to fight from above, though he can fight on the ground if he must.
Ambushes: On the ground, Steelstrike is fond of setting rigged explosives (an idea he picked up from Vega, more or less) and/or luring his opponents close enough to fire his missiles for maximum damage by faking an injury.
Weaknesses:
Armor flaws: Steelstrike's armor is weakest in the joints. If he's hit in an arm or leg joint, it may seriously damage the internal structure and prevent him from properly using said limb, or being able to transform.
Pride: He can, at times, become arrogant and overconfident in his abilities to fool the 'stupid Autobots'.
Claustrophobia: He can't stand more than a couple joors without seeing the sky, or he turns into a bundle of nerves.
His arms: If his forearms are damaged in any way, he won't be able to use his inbuilt missile launcher.
His wings: Though armor-plated like the rest of him, his wings are incredibly sensitive and are a no-touch zone; they will render him unable to fly if they're damaged badly.
Special Skills:
Planning: Steelstrike can be rather adept at planning out successful attacks or raids.
Flight: In alt-mode, he can fly low and slow, even at night and in nearly any weather. In root mode, he can hover off the ground.
Traps: He's fond of rigged explosives, for one, or faking an injury to lure his opponents in closer before launching a counter-attack. He prefers to maneuver his opponents into an open area, often with bait like an energon pile or himelf, and then either setting the charge to a hidden explosive and jetting away, or using an armor piercing and incendiary missile in quick succession.
Extra Info:
Sample RP: Steelstrike growled, glaring down at the flickering datapad, even as his processor kept returning to his unit's last fight. 'What had gone wrong?' He'd tried to compute what variables he could... Still nothing added up.
He was back at his unit's temporary base now, waiting until the next set of orders came through- hopefully to press forward. After all- they had *almost* won this battle, even if the medics had had to patch up Jumpstart and Nightcutter.
He knew better to get in the way of a medic, and so he was here, lurking in what looked like a storage room in the the base- a drab, nondescript building in Kaon. The floor was scuffed, but at least it was big enough- and empty enough- to serve his purposes for the moment.
He resisted the urge to bang his helm against the wall. This was going nowhere.
'Did I mess up?' No. He couldn't have. 'It was supposed to be a simple raid. Instead we nearly didn't make it back to base.'
He vented, again, ignoring the ache in his right kneejoint, where one of the vanquished Autobots had gotten in a very lucky strike indeed. Another vent, and he flicked his wings in a futile attempt to ease the tension in his back struts.
"Slag this." he snarled, and bent back over the datapad. 'I need to figure this out.'
Then maybe he'd finally feel like letting a medic at his knee.