Bandit
Feb 3, 2019 4:34:40 GMT -5
Post by Bandit on Feb 3, 2019 4:34:40 GMT -5
PLAYER INFO
Name/Alias: Canto
Where did you find us?:A friend told me.
CHARACTER INFO
Name:Bandit
Age:Early-Mid Thirties Equivalent
Gender:Mech
Species:Cybertronian
Faction:Neutral
Original Occupation:Security Technician
Occupation/Specialization: "Procurement specialist." (Thief. He’s just a thief. He steals things).
Appearance: Bandit is a small bluish-green mech, roughly Arcee-sized, a lanky construction of compact angles and clean lines, usually obscured by a hooded metalli-weave cloak that hangs over him in robot mode. His silvery-grey face, prone to grins, sits under a peaked helmet usually obscured by the hood of his cloak, and glowing green eyes peek out from a matte-black visor that covers the upper half of his face. His biolights, mostly obscured by the cloak but visible on his forearms and lower legs, are green, matching his eyes.
The mask, hooded cloak, and peaked helm all serve to give Bandit an excruciatingly rakish air, an image he embraces wholeheartedly. Bandit at all times moves with the easy confidence of someone who knows that he can make every fumble and misstep look dashing.
Altmode: Bandit's altmode is a BMW R 1200 RT motorcycle, clean and shiny in an eye-catching almost iridescent blue-green.
Pertinent History: Once upon a time in Iacon, before the war, during the Golden Age, there was a Security Technician who lived and worked in Iacon. He was small, and clever, and good with devices, so when the Caste System came along in a vain attempt to trap Cybertronian society in amber, it was decided he should be a Security Technician forever. This Security Technician wasn’t terribly happy with this decision, but rather than join some kind of armed rebellion, he started using his access and knowledge of security systems to take things. Many of these things didn’t belong to him. Most of them, really. It started with little things. Other technicians would find tools missing, personal effects would be misplaced. Once the Security Technician was good at taking the little things, he started taking bigger things. More expensive and valuable things. Things that were harder and harder to obtain -- those were his favorite.
Then the War came, as inexorable as a collapsing star. He was dropped into the Autobot camp more out of association and proximity than any great sense of moral outrage or marching to the beat of the drums of war. Over the course of the war, he assisted the Autobots with his own particular talents -- namely infiltration, espionage, and occasionally sabotage. Bandit routinely butted heads with superior officers and his comrades -- he was *not* a soldier. The mindset was foreign to him, and he had no great desire or drive to fight, or to kill. The Autobots were never a good fit for Bandit, the Decepticons even worse; but it was not a time for neutrality. You joined a side or you got ground underfoot.
Eventually, Bandit ended up on Earth, stationed mostly in Australia with a small group of other Autobots to counter a similarly small group of Decepticons. His antipathy with the Autobots reached an apex here -- after butting heads repeatedly with his superior officer, he walked away from the Autobots after a fairly disastrous op which eventually caused the Australian Autobot cell to be recalled.
After this, Bandit left Earth to find his his fortune in space, bartering passage with freelance starships and alien teleporters, having some adventures and misadventures in the Rift of Cruul, a heavily populated star cluster. Things were stolen, heists were perpetrated, hearts were broken. He’s bartered passage back on Earth, for some reason: either fleeing some alien trouble in the Rift that he is frustratingly vague about, or he’s come back for the KFC Double Down. (Those are basically gold in space.) He is currently in Las Vegas, attracted by the bright lights, wealth, and opportunity afforded by the town.
Personality: An optimistic, cheerful sort with a odd sense of humor honed to rapier sharpness by a net total of several eons spent alone in dark places, Bandit is a mech occasionally given to impulse control issues and an overly active sardonic streak. He likes to think of himself as a ‘gentleman thief’, not a thug, not a mugger, but one of those charming rogues who embraces the romance of taking stuff that doesn’t belong to him. Bandit is clever, quick-witted, and impulsive. He’s loyal, not to ideals, or factions, or to causes, but to people first and foremost. Bandit also has an endearing (?) tendency to anthropomorphize inanimate objects he handles. Especially the ones that he feels have wronged him in some way.
Likes: Treasure, secrets, loot, the color orange, shiny things, quality banter, other people’s valuables, puzzles and games, building things, heists, Carmen Sandiego.
Dislikes: Triggered alarms, triggered traps, angry guard dog-type creatures, angry guards, angry guard dog-type creatures that have guards with guns strapped to their backs, being mauled, being shot, fights, nature, authority.
Strengths/Weapons:
Bandit is all the things a master thief should be: he’s quick, clever, patient and observant, and has a natural talent for problem solving and puzzles. He’s extremely agile and coordinated, and very naturally stealthy, with quick eyes and quicker fingers.
Bandit maintains a full assortment of gear he put together to help him in his thoroughly legal and wholesome activities. Lockpicks, computer interface gear. He also has a few non-lethal mines and traps that he tries to keep ‘in stock’, such as glue mines, stasis traps, and tripwires. Bandit’s traps can be triggered by proximity sensor, on a timer, or remotely by Bandit.
Glue mine -- what it sounds like. When triggered, it fills a small area with a durable, adhesive foam that immobilizes those caught within it. The substance takes on the consistency of a hardened taffy -- it doesn’t paralyze, but does keep someone bound up long enough for an escape to be made, which is Bandit’s chief combat tactic at most times. The glue is strong, but can be broken if enough brute strength is brought to bear. The glue can also be dissolved with a special solvent, but will otherwise remain for an hour or two before it breaks down into harmless glop. Bandit usually keeps two or three of these on him.
Stasis Trap - this device utilizes stasis technology, such as that used in stasis pods, to create a stasis field sufficient to freeze a single being who triggers it. The triggering individual is frozen in a null-field and is effectively petrified and dead to the world until freed from the trap. This has some limitations -- the size of the stasis field makes it completely ineffective on larger beings. Generally the field must completely contain the individual in order for it to work, so large beings are effectively immune to the stasis mine. Additionally, the stasis field is dependent on the mine to project it -- if the mine is tampered with, the stasis field is disrupted and the individual freed. The power used to maintain the field only keeps the trap functional for 10-20 minutes once triggered. Bandit typically only has one of these on his person.
Spring Mine - this device creates an intense but very small reverse-gravity effect on triggering. The result of this is a mine that, when tread upon, will send whoever stepped on it flying straight up in proportion to their velocity when they hit it. Bandit usually keeps at least three of these on him.
Scent-Mine - Also called the ‘Scented Candle Store’, Bandit developed this specialty device in response to the number of guard animals he encountered on various heists in the Rift. The number was unacceptable. This mine, once triggered, fills an area with a cloud composed of a spectrum of disruptive smells. Some pleasant, some unpleasant, all of them clashing and disorienting, especially to beings with enhanced olfactory senses. It essentially creates a ‘wall’ that scents can’t be tracked through. The cloud lingers for an hour before starting to dissipate in concentration. Bandit only keeps one of these on him at a time.
Crossbow: Bandit keeps a deployable crossbow in his right arm. This is the closest thing Bandit has to a sidearm, and is usually equipped with energy-based non-lethal stunbolts in this capacity. The crossbow has a decently long range, but Bandit’s not a sniper, and his accuracy suffers beyond mid-range. The bolts discharge a pulse of disruptive energy on impact, whose effectiveness on an individual is dependent on their personal constitution -- stronger and hardier individuals might be staggered, while more fragile beings might be knocked silly for a few moments. In any case, all it amounts to is another chance for Bandit to run away. These bolts also work on organics, and are quite a bit more effective -- most organics are knocked silly by them, and can be rendered unconscious for up to an hour, depending on the individual. Being a crossbow, it must reload after every shot, and the weapon only has ten shots before it needs recharging.
Usually what Bandit uses the thing for is launching his traps. In this capacity, the device only works in that midrange.
Grappling Claw: Bandit maintains a grappling device in a housing on his left forearm to assist him in his feats of agility and climbing. He’s aim with its launcher is quite good, but its use as a weapon is nonexistent considering it’s attached to his arm.
Cloak - Not a cloaking device; a literal metalli-weave cloak that Bandit wears draped over his robot form, this is a device Bandit obtained by completely legitimate means while he was in the Rift. When activated, it has chameleonic abilities, allowing the appearance of the cloak to change in color and visually mimic surrounding textures while he’s standing still. It’s not perfect, but it gives a little more of an edge to a large alien robot trying to be stealthy. It also allows him to baffle external sensors to a degree -- while it doesn’t allow him to disappear from sight, it renders him hard to detect on scanning devices and security systems as long as he’s careful. The cloak has an independent power source, and can be active for up to three hours before needing to recharge, which it does over the course of one earth cycle. (24 hours.) Of course, the cloak is an external item, and can be taken from him, and has no effect on his alt-mode.
Weaknesses: As with most agile Cybertronians, Bandit’s dexterity and agility comes at the cost of heavy armor, endurance, and physical strength. Bandit’s no ninja assassin, either– his martial skills are decidedly sub-par, and in his mind, if he’s drawing his weapon, he’s probably already lost anyway.
Bandit has *no* killer instinct -- he doesn’t like fighting, and typically avoids killing at all costs, even to the point of inconvenience and endangerment. When cornered and forced into it, he will use his devices and whatever wiles he can manage to deal with things non-lethally. None of his equipment is lethal; even his mines and traps are designed to incapacitate, not kill. Bandit also suffers from poor impulse control. Sometimes he just can’t stop himself from trying to snag something shiny, or pushing an advantage past the point of viability, or failing to keep his sharp tongue in check at delicate moments.
Special Skills: Bandit’s original function was a security tech. Despite his dissatisfaction with his role once the Caste system started, he has always maintained his expertise and familiarity with technology, especially security technology. He’s an expert in cracking security systems, breaking encryptions, picking locks, and disabling traps.
Millions of years spent tearing apart security systems, locks and traps, along with the espionage and sabotage he performed as an Autobot have left Bandit quite the gadgeteer. He maintains a full toolkit of devices used for picking locks, hacking systems, and other various thief things.
Bandit is an adaptable mech, and has become quite adept at navigating cultures alien to him. In his short time time on Earth, he became quite adept at navigating human culture using his holoform avatar. Specifically, he’s quite good at using it to infiltrate human places too small for even his robot form.
Extra Info:
Chauncey Pilkington - Before he left Earth previously, Bandit made off with a large amount of odds and ends he pilfered from the world before heading into the Rift. One of these treasures was a human toy, a Furby, that Bandit has given the typical human name ‘Chauncey Pilkington’. In his time away from Earth, Chauncey Pilkington has lost half of the baby-blue mottled fur on its little body because of an incident with a guard riding a guard dog-type creature. Bandit has also replaced the standard battery of the Furby with an exotic alien power source, which has had no ominous repercussions whatsoever. Chauncey Pilkington has learned very many alien swear words now.
Sample RP:
It was a filthy alien cantina, but somehow, all cantinas were filthy in the Rift of Cruul. Also, all cantinas were alien in the Rift of Cruul, because it was in space. Not that the cantinas were filthy because they were alien. They were filthy because they were filthy, not because they were alien.
After all, Bandit thought to himself as he stepped through the front door, green optics scanning the interior of the place. I’m the alien here. Well, me and that guy. Bandit nodded lightly at the pinkish-purple pile of eyeballs and tendrils that was tending bar.
The mech tugged the hood of his metalli-weave cloak down a bit, and his deft fingers dropped a small, flat device onto the floor by the door. His foot nudged the device to the side of the door as he stepped forward, floorboards creaking. The cantina was pretty empty at this time of day, though Bandit knew it wouldn’t be that way too much longer. He stepped up to the bar and looked the bartender in the eye. Which, to be fair, was not hard, as the bartender had a lot of them.
“Evening, mate,” Bandit said cheerfully, a beaming grin taking up residence on his face. “Get me a glass of that glowing orange stuff, would you? I forget the proper name of it.”
The bartender gurgled in reply from some kind of orifice, and when most of its eyes left Bandit to attend to his order, the mech slipped another device from under his cloak, this one a short cylinder, and stuck it to the side of the bar. The bartender put a dirty glass of some glowing orange liquid in front of the mech, and gurgled expectantly at him.
“Ah, right! Well, I’m out of local currency, I’m afraid, but! I have something even better than a handful of credits for you,” Bandit said, rummaging through his compartments. “Ah! Here,” he said with a theatrical flourish.
Bandit set a small porcelain figurine on the bar. His slowly pushed it toward the bartender, who gurgled inquisitively. The figurine depicted an animal -- quadrupedal, with long legs, a long neck, and stately antlers. The piece’s paint was old, slapdash, and flaking off in the manner of cheap paint. Six or seven alien eyes regarded Bandit curiously, and the bartender gave another gurgle.
“That, my friend, is a treasure from Earth.’ Bandit nodded solemnly, and the bartender gave another gurgle. “Yes, Earth,” Bandit continued in reply. “The world of the KFC Double Down.”
The bartender cooed reverently, and several tendrils came over to gently trace the contours of the porcelain figurine. It asked Bandit another question with a series of questioning gurgles.
“Oh, I spent quite a bit of time on Earth, and I know all about Earth flora and fauna. That is what the native Earthers call a ‘land bear’,” Bandit nodded. “So what do you say? The land bear for the drink?”
The bartender hesitated only a moment, before making an affirmative gurgle. Its tendrils wrapped around the figurine and tucked it away safely under the counter as Bandit took his drink and turned from the bartender, looking around the cantina again. He moved to a small table and took a seat, one optic always on the door.
Bandit took a sip from his drink, and took a device from his cloak. This one was a disk that he adhered to the underside of the table. The mech stood again, pushing out his chair, and moving to another table. The bartender eyed him curiously, but didn’t say anything as Bandit adhered another disk to this table. Bandit finished his drink, and moved back to the bar, planting his empty glass on the table. “You might want to make yourself scarce, friend,” Bandit warned. “I have a business meeting, and I don’t expect it to go terribly well. But you take that land bear to Goolie down in the Fifth Ward, he’ll get you set up with more than enough to pay for any repairs.”
The bartender’s eyes blinked disturbingly out of sync, but the creature seemed to understand. It took the figurine and sloshed out of the bar through a small passage behind the bar.
“CYBERTRONIAN,” Came the angry voice from the doorway. “You know what we do with thieves here?! Especially thieves that steal from *me*?”
Bandit sat down in one of the booths lining the walls. “Reward them for their cleverness?” Bandit replied, watching the front door, and the exit that the bartender left through. His fingers pulled out a small device with several buttons on it out of from his cloak. He pushed one button, and the device by the door, on the bar, and under the tables hummed to life.
There was a figure in the door now, and then another, and another. “I’m right in here, Sal,” Bandit called. “Let’s talk about this like reasonable beings, shall we?”
The voice bellowed in the filthy alien cantina. “No more running, no more hiding, no more dealing, rat. We’re going to pull you apart.”
Bandit sighed. “Worth a shot…”
The mech pushed a big red button on his remote, and chaos filled the cantina.
Name/Alias: Canto
Where did you find us?:A friend told me.
CHARACTER INFO
Name:Bandit
Age:Early-Mid Thirties Equivalent
Gender:Mech
Species:Cybertronian
Faction:Neutral
Original Occupation:Security Technician
Occupation/Specialization: "Procurement specialist." (Thief. He’s just a thief. He steals things).
Appearance: Bandit is a small bluish-green mech, roughly Arcee-sized, a lanky construction of compact angles and clean lines, usually obscured by a hooded metalli-weave cloak that hangs over him in robot mode. His silvery-grey face, prone to grins, sits under a peaked helmet usually obscured by the hood of his cloak, and glowing green eyes peek out from a matte-black visor that covers the upper half of his face. His biolights, mostly obscured by the cloak but visible on his forearms and lower legs, are green, matching his eyes.
The mask, hooded cloak, and peaked helm all serve to give Bandit an excruciatingly rakish air, an image he embraces wholeheartedly. Bandit at all times moves with the easy confidence of someone who knows that he can make every fumble and misstep look dashing.
Altmode: Bandit's altmode is a BMW R 1200 RT motorcycle, clean and shiny in an eye-catching almost iridescent blue-green.
Pertinent History: Once upon a time in Iacon, before the war, during the Golden Age, there was a Security Technician who lived and worked in Iacon. He was small, and clever, and good with devices, so when the Caste System came along in a vain attempt to trap Cybertronian society in amber, it was decided he should be a Security Technician forever. This Security Technician wasn’t terribly happy with this decision, but rather than join some kind of armed rebellion, he started using his access and knowledge of security systems to take things. Many of these things didn’t belong to him. Most of them, really. It started with little things. Other technicians would find tools missing, personal effects would be misplaced. Once the Security Technician was good at taking the little things, he started taking bigger things. More expensive and valuable things. Things that were harder and harder to obtain -- those were his favorite.
Then the War came, as inexorable as a collapsing star. He was dropped into the Autobot camp more out of association and proximity than any great sense of moral outrage or marching to the beat of the drums of war. Over the course of the war, he assisted the Autobots with his own particular talents -- namely infiltration, espionage, and occasionally sabotage. Bandit routinely butted heads with superior officers and his comrades -- he was *not* a soldier. The mindset was foreign to him, and he had no great desire or drive to fight, or to kill. The Autobots were never a good fit for Bandit, the Decepticons even worse; but it was not a time for neutrality. You joined a side or you got ground underfoot.
Eventually, Bandit ended up on Earth, stationed mostly in Australia with a small group of other Autobots to counter a similarly small group of Decepticons. His antipathy with the Autobots reached an apex here -- after butting heads repeatedly with his superior officer, he walked away from the Autobots after a fairly disastrous op which eventually caused the Australian Autobot cell to be recalled.
After this, Bandit left Earth to find his his fortune in space, bartering passage with freelance starships and alien teleporters, having some adventures and misadventures in the Rift of Cruul, a heavily populated star cluster. Things were stolen, heists were perpetrated, hearts were broken. He’s bartered passage back on Earth, for some reason: either fleeing some alien trouble in the Rift that he is frustratingly vague about, or he’s come back for the KFC Double Down. (Those are basically gold in space.) He is currently in Las Vegas, attracted by the bright lights, wealth, and opportunity afforded by the town.
Personality: An optimistic, cheerful sort with a odd sense of humor honed to rapier sharpness by a net total of several eons spent alone in dark places, Bandit is a mech occasionally given to impulse control issues and an overly active sardonic streak. He likes to think of himself as a ‘gentleman thief’, not a thug, not a mugger, but one of those charming rogues who embraces the romance of taking stuff that doesn’t belong to him. Bandit is clever, quick-witted, and impulsive. He’s loyal, not to ideals, or factions, or to causes, but to people first and foremost. Bandit also has an endearing (?) tendency to anthropomorphize inanimate objects he handles. Especially the ones that he feels have wronged him in some way.
Likes: Treasure, secrets, loot, the color orange, shiny things, quality banter, other people’s valuables, puzzles and games, building things, heists, Carmen Sandiego.
Dislikes: Triggered alarms, triggered traps, angry guard dog-type creatures, angry guards, angry guard dog-type creatures that have guards with guns strapped to their backs, being mauled, being shot, fights, nature, authority.
Strengths/Weapons:
Bandit is all the things a master thief should be: he’s quick, clever, patient and observant, and has a natural talent for problem solving and puzzles. He’s extremely agile and coordinated, and very naturally stealthy, with quick eyes and quicker fingers.
Bandit maintains a full assortment of gear he put together to help him in his thoroughly legal and wholesome activities. Lockpicks, computer interface gear. He also has a few non-lethal mines and traps that he tries to keep ‘in stock’, such as glue mines, stasis traps, and tripwires. Bandit’s traps can be triggered by proximity sensor, on a timer, or remotely by Bandit.
Glue mine -- what it sounds like. When triggered, it fills a small area with a durable, adhesive foam that immobilizes those caught within it. The substance takes on the consistency of a hardened taffy -- it doesn’t paralyze, but does keep someone bound up long enough for an escape to be made, which is Bandit’s chief combat tactic at most times. The glue is strong, but can be broken if enough brute strength is brought to bear. The glue can also be dissolved with a special solvent, but will otherwise remain for an hour or two before it breaks down into harmless glop. Bandit usually keeps two or three of these on him.
Stasis Trap - this device utilizes stasis technology, such as that used in stasis pods, to create a stasis field sufficient to freeze a single being who triggers it. The triggering individual is frozen in a null-field and is effectively petrified and dead to the world until freed from the trap. This has some limitations -- the size of the stasis field makes it completely ineffective on larger beings. Generally the field must completely contain the individual in order for it to work, so large beings are effectively immune to the stasis mine. Additionally, the stasis field is dependent on the mine to project it -- if the mine is tampered with, the stasis field is disrupted and the individual freed. The power used to maintain the field only keeps the trap functional for 10-20 minutes once triggered. Bandit typically only has one of these on his person.
Spring Mine - this device creates an intense but very small reverse-gravity effect on triggering. The result of this is a mine that, when tread upon, will send whoever stepped on it flying straight up in proportion to their velocity when they hit it. Bandit usually keeps at least three of these on him.
Scent-Mine - Also called the ‘Scented Candle Store’, Bandit developed this specialty device in response to the number of guard animals he encountered on various heists in the Rift. The number was unacceptable. This mine, once triggered, fills an area with a cloud composed of a spectrum of disruptive smells. Some pleasant, some unpleasant, all of them clashing and disorienting, especially to beings with enhanced olfactory senses. It essentially creates a ‘wall’ that scents can’t be tracked through. The cloud lingers for an hour before starting to dissipate in concentration. Bandit only keeps one of these on him at a time.
Crossbow: Bandit keeps a deployable crossbow in his right arm. This is the closest thing Bandit has to a sidearm, and is usually equipped with energy-based non-lethal stunbolts in this capacity. The crossbow has a decently long range, but Bandit’s not a sniper, and his accuracy suffers beyond mid-range. The bolts discharge a pulse of disruptive energy on impact, whose effectiveness on an individual is dependent on their personal constitution -- stronger and hardier individuals might be staggered, while more fragile beings might be knocked silly for a few moments. In any case, all it amounts to is another chance for Bandit to run away. These bolts also work on organics, and are quite a bit more effective -- most organics are knocked silly by them, and can be rendered unconscious for up to an hour, depending on the individual. Being a crossbow, it must reload after every shot, and the weapon only has ten shots before it needs recharging.
Usually what Bandit uses the thing for is launching his traps. In this capacity, the device only works in that midrange.
Grappling Claw: Bandit maintains a grappling device in a housing on his left forearm to assist him in his feats of agility and climbing. He’s aim with its launcher is quite good, but its use as a weapon is nonexistent considering it’s attached to his arm.
Cloak - Not a cloaking device; a literal metalli-weave cloak that Bandit wears draped over his robot form, this is a device Bandit obtained by completely legitimate means while he was in the Rift. When activated, it has chameleonic abilities, allowing the appearance of the cloak to change in color and visually mimic surrounding textures while he’s standing still. It’s not perfect, but it gives a little more of an edge to a large alien robot trying to be stealthy. It also allows him to baffle external sensors to a degree -- while it doesn’t allow him to disappear from sight, it renders him hard to detect on scanning devices and security systems as long as he’s careful. The cloak has an independent power source, and can be active for up to three hours before needing to recharge, which it does over the course of one earth cycle. (24 hours.) Of course, the cloak is an external item, and can be taken from him, and has no effect on his alt-mode.
Weaknesses: As with most agile Cybertronians, Bandit’s dexterity and agility comes at the cost of heavy armor, endurance, and physical strength. Bandit’s no ninja assassin, either– his martial skills are decidedly sub-par, and in his mind, if he’s drawing his weapon, he’s probably already lost anyway.
Bandit has *no* killer instinct -- he doesn’t like fighting, and typically avoids killing at all costs, even to the point of inconvenience and endangerment. When cornered and forced into it, he will use his devices and whatever wiles he can manage to deal with things non-lethally. None of his equipment is lethal; even his mines and traps are designed to incapacitate, not kill. Bandit also suffers from poor impulse control. Sometimes he just can’t stop himself from trying to snag something shiny, or pushing an advantage past the point of viability, or failing to keep his sharp tongue in check at delicate moments.
Special Skills: Bandit’s original function was a security tech. Despite his dissatisfaction with his role once the Caste system started, he has always maintained his expertise and familiarity with technology, especially security technology. He’s an expert in cracking security systems, breaking encryptions, picking locks, and disabling traps.
Millions of years spent tearing apart security systems, locks and traps, along with the espionage and sabotage he performed as an Autobot have left Bandit quite the gadgeteer. He maintains a full toolkit of devices used for picking locks, hacking systems, and other various thief things.
Bandit is an adaptable mech, and has become quite adept at navigating cultures alien to him. In his short time time on Earth, he became quite adept at navigating human culture using his holoform avatar. Specifically, he’s quite good at using it to infiltrate human places too small for even his robot form.
Extra Info:
Chauncey Pilkington - Before he left Earth previously, Bandit made off with a large amount of odds and ends he pilfered from the world before heading into the Rift. One of these treasures was a human toy, a Furby, that Bandit has given the typical human name ‘Chauncey Pilkington’. In his time away from Earth, Chauncey Pilkington has lost half of the baby-blue mottled fur on its little body because of an incident with a guard riding a guard dog-type creature. Bandit has also replaced the standard battery of the Furby with an exotic alien power source, which has had no ominous repercussions whatsoever. Chauncey Pilkington has learned very many alien swear words now.
Sample RP:
It was a filthy alien cantina, but somehow, all cantinas were filthy in the Rift of Cruul. Also, all cantinas were alien in the Rift of Cruul, because it was in space. Not that the cantinas were filthy because they were alien. They were filthy because they were filthy, not because they were alien.
After all, Bandit thought to himself as he stepped through the front door, green optics scanning the interior of the place. I’m the alien here. Well, me and that guy. Bandit nodded lightly at the pinkish-purple pile of eyeballs and tendrils that was tending bar.
The mech tugged the hood of his metalli-weave cloak down a bit, and his deft fingers dropped a small, flat device onto the floor by the door. His foot nudged the device to the side of the door as he stepped forward, floorboards creaking. The cantina was pretty empty at this time of day, though Bandit knew it wouldn’t be that way too much longer. He stepped up to the bar and looked the bartender in the eye. Which, to be fair, was not hard, as the bartender had a lot of them.
“Evening, mate,” Bandit said cheerfully, a beaming grin taking up residence on his face. “Get me a glass of that glowing orange stuff, would you? I forget the proper name of it.”
The bartender gurgled in reply from some kind of orifice, and when most of its eyes left Bandit to attend to his order, the mech slipped another device from under his cloak, this one a short cylinder, and stuck it to the side of the bar. The bartender put a dirty glass of some glowing orange liquid in front of the mech, and gurgled expectantly at him.
“Ah, right! Well, I’m out of local currency, I’m afraid, but! I have something even better than a handful of credits for you,” Bandit said, rummaging through his compartments. “Ah! Here,” he said with a theatrical flourish.
Bandit set a small porcelain figurine on the bar. His slowly pushed it toward the bartender, who gurgled inquisitively. The figurine depicted an animal -- quadrupedal, with long legs, a long neck, and stately antlers. The piece’s paint was old, slapdash, and flaking off in the manner of cheap paint. Six or seven alien eyes regarded Bandit curiously, and the bartender gave another gurgle.
“That, my friend, is a treasure from Earth.’ Bandit nodded solemnly, and the bartender gave another gurgle. “Yes, Earth,” Bandit continued in reply. “The world of the KFC Double Down.”
The bartender cooed reverently, and several tendrils came over to gently trace the contours of the porcelain figurine. It asked Bandit another question with a series of questioning gurgles.
“Oh, I spent quite a bit of time on Earth, and I know all about Earth flora and fauna. That is what the native Earthers call a ‘land bear’,” Bandit nodded. “So what do you say? The land bear for the drink?”
The bartender hesitated only a moment, before making an affirmative gurgle. Its tendrils wrapped around the figurine and tucked it away safely under the counter as Bandit took his drink and turned from the bartender, looking around the cantina again. He moved to a small table and took a seat, one optic always on the door.
Bandit took a sip from his drink, and took a device from his cloak. This one was a disk that he adhered to the underside of the table. The mech stood again, pushing out his chair, and moving to another table. The bartender eyed him curiously, but didn’t say anything as Bandit adhered another disk to this table. Bandit finished his drink, and moved back to the bar, planting his empty glass on the table. “You might want to make yourself scarce, friend,” Bandit warned. “I have a business meeting, and I don’t expect it to go terribly well. But you take that land bear to Goolie down in the Fifth Ward, he’ll get you set up with more than enough to pay for any repairs.”
The bartender’s eyes blinked disturbingly out of sync, but the creature seemed to understand. It took the figurine and sloshed out of the bar through a small passage behind the bar.
“CYBERTRONIAN,” Came the angry voice from the doorway. “You know what we do with thieves here?! Especially thieves that steal from *me*?”
Bandit sat down in one of the booths lining the walls. “Reward them for their cleverness?” Bandit replied, watching the front door, and the exit that the bartender left through. His fingers pulled out a small device with several buttons on it out of from his cloak. He pushed one button, and the device by the door, on the bar, and under the tables hummed to life.
There was a figure in the door now, and then another, and another. “I’m right in here, Sal,” Bandit called. “Let’s talk about this like reasonable beings, shall we?”
The voice bellowed in the filthy alien cantina. “No more running, no more hiding, no more dealing, rat. We’re going to pull you apart.”
Bandit sighed. “Worth a shot…”
The mech pushed a big red button on his remote, and chaos filled the cantina.