Oversquare
Apr 12, 2020 15:54:54 GMT -5
Post by Deleted on Apr 12, 2020 15:54:54 GMT -5
Player Name/Alias: Kansas Jones
Character Info
Name: Oversquare
Age: Early 50s (mental Human equivalent)
Gender: Femme
Species: Cybertronian
Faction: Autobot
Original Occupation: Guard, Civilian Security Forces
Occupation: Soldier
Specialization: Electronic Countermeasures and Forward Surveillance
Appearance
Frame Type: Grounder, average build
Height: 7.5 Feet (about a head taller then Arcee)
Optics: Orange
Altmode: 2015 Kawasaki Vulcan Vaquero w/ touring features.
Overall Appearance: Non-armored body mech frame is gray, with her face plating a lighter gray. Her chest armor, shoulder pauldrons, arm bracers, lower leg bracers, and thigh armor are black. Weapons are colored in a main black pattern with outlines of orange.
Helm structure resembles a motor-cross helmet, with the visor and mouth guard minimal when not in battle or deployed on a mission. In battle mode, the mouth piece extends for protection as does the top mounted visor. An orange flame stencil is visible on her forearm bracers, shin guards and to either side of her helm.
The hard pack panniers from alt-mode cycle affix to her outer arm plating and below the shoulder pauldrons when in mech form and this is where her electronic countermeasure spiders are stored. Her cycle wind visor can transform and be utilized in her mech form as a shield when in combat, or surfing on the sand fields of Vulcan Prime. Otherwise, the shield is affixed to her back plating when not in use.
She favors wearing a camouflage military canvas tarp, worn as a poncho or hooded shawl while in her alt-mech form. Scuffed and scraped, her armor shows wear from countless jobs and altercations; her back plating sports jagged scars from an electro-whip.
History: Emerged from the Well of the Allsparks a few generations prior to the caste uprising. Based in the city of Iacon, her programming and function was geared towards guard protocols for a Civilian Security Firm at the start of the caste rebellion. Initially attracted to the root cause of the Uprising, that all mechs are created equal, the femme-bot attached to the office of the quartermaster and provided security escort for the supply lines.
With the eruption of civil war between the Autobots and Decepticons, the femme-bot found herself on the 'Con side of the hostilities. Seeking software and hardware upgrades from medical and programming units, Oversquare began acquiring electronic countermeasures knowledge in order to further assist with the Decepticon war effort. Attached to Seeker Company Regulator Beta, she received her initial training in forward surveillance and reconnaissance, attaining the rank of Specialist 2nd Class.
Eventually souring on Deception brutality and the raw, brutal tactics employed by the faction, as well as a growing realization that the ‘Cons would not stop at merely conquering all of Cybertron, she chose to desert the war, her comrades and her home world. With the added guilt of wavering loyalty, this is a decision she has since grown to regret; fleeing both her responsibility as a soldier and all that she had ever known, Oversquare lost herself within the outer fringes of the galactic frontier.
Finding ironic work tracking deserters as well as beings with a bounty on their head for whatever crimes and misdemeanors, Oversquare hired out her combat skills and upgraded weapons - acquired and installed through the interstellar black market - to the likes of smugglers and mercenaries; the majority of her time was spent with a faction calling themselves the Blue Suns and she would soon find a modest reputation within the community.
An old, grizzled Blue Sun known as “The Mechanic” taught Oversquare the use of much of her post-war weapons and gadgets, in particular the spider-mechs. Working with her fellow mercenary and sometimes advisor over a period of years, the former Decepticon was taught to manage and repair the little buggers.
The femme-mech and the Blue Sun squad she was attached to tracked a contract target to Oberon Major, a farming and livestock planet inhabited by a humanoid population. After making landfall with her team and infiltrating the target area, the situation went sideways very quickly and the target escaped unmolested. Finding herself injured and the majority of the team scattered or dead, she took refuge in a supply warehouse located within an abandoned orbital docking structure and entered into hibernation mode.
Awakened by The Signal, she considered her options and with her association to the Blue Suns severed - missing in action with no search party tends to lead one to that sort of conclusion - Oversquare decided to investigate the broadcast.
She set about locating a final job to procure funding needed to book passage on a transport willing to close the distance to the origin planet of the Signal. Utilizing her booster peds, the femme mech headed to the nearest recruiting station, the Blue LeMatya, a somewhat wretched gathering of rogues and reprobates. Signing on as security for the Robichaux Cartel, the job was to escort a shipment of goods across the infamous “Smugglers Run” section of the Badlands.
A rival cartel put a hit out on the vessel and goods and Oversquare and the hired crew became caught in the middle, causing a portion of the shipment to be jettisoned. During the resulting fallout over the attack and loss of items, the femme-mech did not escape entirely unscathed as evidenced by the scarring on her back plating.
Determined, her path leads towards the planet “Earth” where the older mech hopes for new opportunities. And perhaps a new beginning.
Personality: Old enough to know better, young enough not to care and fighting maturity every step of the way. Generally likable but doesn’t often let other mechs close; she needs time and patience to warm up to anyone. She is a capable soldier and will follow orders and mission parameters, yet tends toward broad interpretation when in the field.
She is in need of guidance to re-integrate to a military working team; she is an old dog and needs to adjust to new tricks from years of being on her own, operating within the loose confines of a non-military mercenary faction. Oversquare has a slight Earth-Irish twang as a result of downloading a corrupted file labeled “The Boondock Saints” from a questionable Earth streaming site; when angered, this accent will become more noticeable.
Likes
Target Practice: Enjoys a good round of target practice to loosen the joints and clear the processor.
Late Night Rides: Has found the alt-cycle form to be liberating and loves driving through planetary night cycles, particularly in the Earth desert.
Entertainment Programs: Gladiator matches, racing programs, fictional police drama, and other interests streamed from the few worlds capable of entertainment broadcasting. The only thing she has no interest in is romantic drivel.
Job Well Done: Considers any mission/contract completed within the established time frame to be a good thing and feels a sense of accomplishment.
Dislikes
Over my Shoulder: Does not care for micro-management of any kind. She prefers to be given orders or instructions with the freedom to execute as she sees fit.
Water: The mere thought of being surrounded by several thousand liters of wet is just not appealing.
Snot-nosed Jocks: Gets very annoyed with ‘Bots who have an overdeveloped sense of their worth due to speed. You can just shut the Hades up and slow your roll, Maverick, and don’t get her started on Decepticon Seekers.
Bugs: Due to an unfortunate encounter on Klendathu Minor, she is not thrilled with any kind of organic insect. Get it off me! Get it off me!
Strengths/Weapons
Armor: Light
Spider Mechs: =NOT SENTIENT= = Programmed, acquired and updated during time spent with the Blue Suns = Metallic discs, transform into small mechs resembling spiders; talons lock onto a target surface to emit a combined EMP burst and internal based radio jamming effect.
Appearance/build is two feet long with a height of one foot and the little mechs have a limit of four uses each before requiring maintenance and repair; range is seventy to eighty feet with the rate of fire/speed set at medium.
Communications, weapons and Cybertronians (light to moderate armor) are susceptible. The EMP pulse will interrupt electronic systems for the short term while the mechs emit the radio jamming signals from their own bodies rather then a specific pulse burst.
The EMP effect is intended to distract and not knock an opponent or target unconsciousness; the resulting pulse is akin to a Human exposed to a flash bang grenade. The radio jamming duration is more a misdirection of the signal and depends on the parameters of the target and signal itself such as secure, not secure, general radio signal, and military or civilian based. The jamming signal can be ignored if a targets radio systems are fortified.
Hard contact will ultimately depend on the closeness of the target; the spiders can be shot down if the target mechanical is a quick shot or capable of fast movement. Avoidance of the spiders depends on a combination of the closeness to a target, inertia (both target and spider) and ultimately the element of surprise.
If undamaged, the spiders remotely return to the host to recharge.
Sawed-off Plasma Shot Slinger: Located in flush mount holster, right thigh armor. Close quarters weapon only and highly effective against a single target. Multiple targets will also incur damage, though not nearly as much as a single. Slow firing weapon.
Shield: Converted from cycle wind visor. Primarily for use in parrying via close quarters combat, the shield is capable of deflecting low to mid grade Cybertronian lasers and blasters and low caliber Human-made bullets. High yield blasts and barrages for a continuous amount of time will tax the polymer; the shield is intended only as a quick and light tactical defense option.
Strengths
Missed Calling: At one time, held responsible for aiding in the instruction of any new recruits for the guard training program within the civilian security company; speaks quite well when needed.
Hacking: Ability to navigate most communication systems and offers low-level to moderate encryption and disruption options as her range is limited and may require direct access. Capable of tapping into seventy five percent of Earth computer and Internet systems and Cybertronian systems have a forty percent success rating of access hack. Prefers direct access to a terminal but can also employ her own internal frame access; risks include losing focus and interruption with Earth systems and Cybertronian computer systems may send a feedback jolt to host if the mechanized signature is recognized as a foreign or remote signal.
Bloodhound: She’s eager and driven, wanting to succeed in a task. Once on the proverbial scent of an organic or mechanized target, she is hard to dissuade.
Small Tactics: Capable of directing small teams; this skill was acquired during her involvement with mercenary units, primarily the Blue Suns.
Research: (see also Special Skills/Tinkerer) Enjoys researching a target or subject. Will hack into local sub-nets to acquire knowledge and read up on whatever subject is needed.
Weaknesses
Zero Diplomacy: Tends to speak plainly, even if that means shooting off her vocal orifice and inserting ped and oh...did I say that out loud?
Friends in Low-ish Places: Naturally occurring with networking and contracts; has made both friends and enemies and interesting contacts from her time spent as a mercenary.
Old Injuries: Lower back, right knee servo. Not career-ending, though taking a substantial hit to these areas will take her down as it has been some time since proper repairs were done. It's not the age, Honey, it's the mileage.
Front-line Combat: Can hold her own in hand to hand combat and generally feisty, but is not a front-line mech and doesn’t have the plating or body frame to engage with a bruiser or wrecker. Suited to contribution to the skirmish from the fringe, choosing single targets to help the larger team or a single partner
Tired: Mentally, physically, emotionally or near as a Cybertronian can feel these things. Her life on the run has caught up with her and it’s time to stop running and face the fact she is getting on in cycles
Special Skills
Tinkerer: Learned to build and maintain her ECM buggers using available technology and materials from Blue Suns faction mechanic. This skill could be applied and expanded to other areas such as mechanics or medical if trained.
Thinks On Her Peds: Due to mercenary experiences and as a soldier in the war, has developed the ability to process/act/think fast if a situation calls for it.
Ped Boosters: Issued to ECM soldiers attached to the Seeker squads in order to maintain contact with and move with the assigned squad; she rarely engages in interstellar travel and prefers ships for longer range. Her range is moderate, usually from planet to planet within the same solar system or continent to continent on Earth. In battle, does not often deploy boosters and instead prefers to keep her peds on the ground.
Sample RP
Outer Sectors
Blue Le-Matya Cantina
Prior to Earth touchdown
The usual crowd was out and about in the tavern: smugglers, rogues, mercenaries. Organics and Mechanics and Other. It was a wretched hive of scum and villainy, yet all those present were all there for the same reasons – spending pay, gathering information, finalizing contracts and general hilarity.
Oversquare leaned against the titanium bar that serviced most of the floor, enjoying a nice spiked oil beverage and chatting with the bartender.
“I thought I’d find you here. Ran home to your hole after abandoning us did you? The Boss wants to see you.”
The femme-mech froze, drink glass poised above the bar as the dark amber liquid contained inside jiggled. The sound decibels kicked out by the automated music player and the patrons became much lower. The bartenders mouth pincers and antennae twitched nervously. She turned slowly and regarded the speaker
The snip of a droid mech in front of her - Chastity was the handle she went by - was a boonie runner that had come onto the scene six months ago; these runners typically stayed to the fringes and “boondocks” of the sectors and only came “in land” when seeking out employment. Chastity had risen up through the ranks quickly doing the cargo runs that no one else wanted. Her style was crude and effective, but the droid had also gotten real cocky as she developed a reputation and the credits started rolling in.
Oversquare really wasn’t in the mood to deal with the upstart. She sighed, the exhaust filtering out through her vocal vents. “Listen, Lass, I’m not in the mood for any shenanigans this night. I was hired for escort and it wasn’t my fault you couldn’t get the goods to the destination.”
“And it’s not my fault you don’t have the lady diodes to handle it when a job gets a little rough.”
The elder mechs temper snapped. “I wasn’t the one that dropped half the cargo!” That does it!….Oversquare, well, squared off against her opponent, adjusting her stance away from the bar, digits hovering inches from thigh mounted plasma slinger.
“I suggest you rephrase that last statement of yours, Lass, before I help you spring an oil leak.”
The tittering, metallic laughter wafted out and over the tenseness in the air. “Oh, no no, my dear. I’m not interested in a gunfight and I won’t be fighting; I leave that to my colleague.”
Heavy footfalls echoed across the now even quieter bar area. A large organic male, green skinned, face only a mother could love with silver piercings, came out of the shadows and stood in front of the young female smuggler, smirking.
The expatriated Cybertronian was generally one for playing fair and not one to rile up any unnecessary issues. If however, Oversquare had the opportunity to cut and run, she’d go for it to avoid confrontations. With that said, the bar was crowded with on-lookers and this one was BIG son of a….and where in the bloody Hades did she find an Orion bruiser?!...Ah, feck it….
She drew, plasma slinger belching out a bright blue cartridge. It slammed into the green humanoids chest and proceeded to dissipate in a spray of blue that landed harmlessly on the flooring and unlucky patrons who had stayed to watch the fracas.
Oh…that’s not good...he had scrambler tech installed in the chest plating. Highly illegal even within the mercenary community and very expensive...annoyed, she shook her weapon the direction of Big Green. “What in the feckin’ begorrah is this slag?!”
Not really the conversational type, the big organic roared and rushed Oversquare, picking her up and slamming her against the plastic-stronium wall plating. Pain flared across her back sensors and the shot slinger went flying out of her grip to clatter off a nearby table.
Character Info
Name: Oversquare
Age: Early 50s (mental Human equivalent)
Gender: Femme
Species: Cybertronian
Faction: Autobot
Original Occupation: Guard, Civilian Security Forces
Occupation: Soldier
Specialization: Electronic Countermeasures and Forward Surveillance
Appearance
Frame Type: Grounder, average build
Height: 7.5 Feet (about a head taller then Arcee)
Optics: Orange
Altmode: 2015 Kawasaki Vulcan Vaquero w/ touring features.
Overall Appearance: Non-armored body mech frame is gray, with her face plating a lighter gray. Her chest armor, shoulder pauldrons, arm bracers, lower leg bracers, and thigh armor are black. Weapons are colored in a main black pattern with outlines of orange.
Helm structure resembles a motor-cross helmet, with the visor and mouth guard minimal when not in battle or deployed on a mission. In battle mode, the mouth piece extends for protection as does the top mounted visor. An orange flame stencil is visible on her forearm bracers, shin guards and to either side of her helm.
The hard pack panniers from alt-mode cycle affix to her outer arm plating and below the shoulder pauldrons when in mech form and this is where her electronic countermeasure spiders are stored. Her cycle wind visor can transform and be utilized in her mech form as a shield when in combat, or surfing on the sand fields of Vulcan Prime. Otherwise, the shield is affixed to her back plating when not in use.
She favors wearing a camouflage military canvas tarp, worn as a poncho or hooded shawl while in her alt-mech form. Scuffed and scraped, her armor shows wear from countless jobs and altercations; her back plating sports jagged scars from an electro-whip.
History: Emerged from the Well of the Allsparks a few generations prior to the caste uprising. Based in the city of Iacon, her programming and function was geared towards guard protocols for a Civilian Security Firm at the start of the caste rebellion. Initially attracted to the root cause of the Uprising, that all mechs are created equal, the femme-bot attached to the office of the quartermaster and provided security escort for the supply lines.
With the eruption of civil war between the Autobots and Decepticons, the femme-bot found herself on the 'Con side of the hostilities. Seeking software and hardware upgrades from medical and programming units, Oversquare began acquiring electronic countermeasures knowledge in order to further assist with the Decepticon war effort. Attached to Seeker Company Regulator Beta, she received her initial training in forward surveillance and reconnaissance, attaining the rank of Specialist 2nd Class.
Eventually souring on Deception brutality and the raw, brutal tactics employed by the faction, as well as a growing realization that the ‘Cons would not stop at merely conquering all of Cybertron, she chose to desert the war, her comrades and her home world. With the added guilt of wavering loyalty, this is a decision she has since grown to regret; fleeing both her responsibility as a soldier and all that she had ever known, Oversquare lost herself within the outer fringes of the galactic frontier.
Finding ironic work tracking deserters as well as beings with a bounty on their head for whatever crimes and misdemeanors, Oversquare hired out her combat skills and upgraded weapons - acquired and installed through the interstellar black market - to the likes of smugglers and mercenaries; the majority of her time was spent with a faction calling themselves the Blue Suns and she would soon find a modest reputation within the community.
An old, grizzled Blue Sun known as “The Mechanic” taught Oversquare the use of much of her post-war weapons and gadgets, in particular the spider-mechs. Working with her fellow mercenary and sometimes advisor over a period of years, the former Decepticon was taught to manage and repair the little buggers.
The femme-mech and the Blue Sun squad she was attached to tracked a contract target to Oberon Major, a farming and livestock planet inhabited by a humanoid population. After making landfall with her team and infiltrating the target area, the situation went sideways very quickly and the target escaped unmolested. Finding herself injured and the majority of the team scattered or dead, she took refuge in a supply warehouse located within an abandoned orbital docking structure and entered into hibernation mode.
Awakened by The Signal, she considered her options and with her association to the Blue Suns severed - missing in action with no search party tends to lead one to that sort of conclusion - Oversquare decided to investigate the broadcast.
She set about locating a final job to procure funding needed to book passage on a transport willing to close the distance to the origin planet of the Signal. Utilizing her booster peds, the femme mech headed to the nearest recruiting station, the Blue LeMatya, a somewhat wretched gathering of rogues and reprobates. Signing on as security for the Robichaux Cartel, the job was to escort a shipment of goods across the infamous “Smugglers Run” section of the Badlands.
A rival cartel put a hit out on the vessel and goods and Oversquare and the hired crew became caught in the middle, causing a portion of the shipment to be jettisoned. During the resulting fallout over the attack and loss of items, the femme-mech did not escape entirely unscathed as evidenced by the scarring on her back plating.
Determined, her path leads towards the planet “Earth” where the older mech hopes for new opportunities. And perhaps a new beginning.
Personality: Old enough to know better, young enough not to care and fighting maturity every step of the way. Generally likable but doesn’t often let other mechs close; she needs time and patience to warm up to anyone. She is a capable soldier and will follow orders and mission parameters, yet tends toward broad interpretation when in the field.
She is in need of guidance to re-integrate to a military working team; she is an old dog and needs to adjust to new tricks from years of being on her own, operating within the loose confines of a non-military mercenary faction. Oversquare has a slight Earth-Irish twang as a result of downloading a corrupted file labeled “The Boondock Saints” from a questionable Earth streaming site; when angered, this accent will become more noticeable.
Likes
Target Practice: Enjoys a good round of target practice to loosen the joints and clear the processor.
Late Night Rides: Has found the alt-cycle form to be liberating and loves driving through planetary night cycles, particularly in the Earth desert.
Entertainment Programs: Gladiator matches, racing programs, fictional police drama, and other interests streamed from the few worlds capable of entertainment broadcasting. The only thing she has no interest in is romantic drivel.
Job Well Done: Considers any mission/contract completed within the established time frame to be a good thing and feels a sense of accomplishment.
Dislikes
Over my Shoulder: Does not care for micro-management of any kind. She prefers to be given orders or instructions with the freedom to execute as she sees fit.
Water: The mere thought of being surrounded by several thousand liters of wet is just not appealing.
Snot-nosed Jocks: Gets very annoyed with ‘Bots who have an overdeveloped sense of their worth due to speed. You can just shut the Hades up and slow your roll, Maverick, and don’t get her started on Decepticon Seekers.
Bugs: Due to an unfortunate encounter on Klendathu Minor, she is not thrilled with any kind of organic insect. Get it off me! Get it off me!
Strengths/Weapons
Armor: Light
Spider Mechs: =NOT SENTIENT= = Programmed, acquired and updated during time spent with the Blue Suns = Metallic discs, transform into small mechs resembling spiders; talons lock onto a target surface to emit a combined EMP burst and internal based radio jamming effect.
Appearance/build is two feet long with a height of one foot and the little mechs have a limit of four uses each before requiring maintenance and repair; range is seventy to eighty feet with the rate of fire/speed set at medium.
Communications, weapons and Cybertronians (light to moderate armor) are susceptible. The EMP pulse will interrupt electronic systems for the short term while the mechs emit the radio jamming signals from their own bodies rather then a specific pulse burst.
The EMP effect is intended to distract and not knock an opponent or target unconsciousness; the resulting pulse is akin to a Human exposed to a flash bang grenade. The radio jamming duration is more a misdirection of the signal and depends on the parameters of the target and signal itself such as secure, not secure, general radio signal, and military or civilian based. The jamming signal can be ignored if a targets radio systems are fortified.
Hard contact will ultimately depend on the closeness of the target; the spiders can be shot down if the target mechanical is a quick shot or capable of fast movement. Avoidance of the spiders depends on a combination of the closeness to a target, inertia (both target and spider) and ultimately the element of surprise.
If undamaged, the spiders remotely return to the host to recharge.
= = Host must be within reasonable distance to remotely recover mini-mechs = =
= = Carries an ammo count of eight each in cycle/ammo panniers = =
Shield: Converted from cycle wind visor. Primarily for use in parrying via close quarters combat, the shield is capable of deflecting low to mid grade Cybertronian lasers and blasters and low caliber Human-made bullets. High yield blasts and barrages for a continuous amount of time will tax the polymer; the shield is intended only as a quick and light tactical defense option.
Strengths
Missed Calling: At one time, held responsible for aiding in the instruction of any new recruits for the guard training program within the civilian security company; speaks quite well when needed.
Hacking: Ability to navigate most communication systems and offers low-level to moderate encryption and disruption options as her range is limited and may require direct access. Capable of tapping into seventy five percent of Earth computer and Internet systems and Cybertronian systems have a forty percent success rating of access hack. Prefers direct access to a terminal but can also employ her own internal frame access; risks include losing focus and interruption with Earth systems and Cybertronian computer systems may send a feedback jolt to host if the mechanized signature is recognized as a foreign or remote signal.
Bloodhound: She’s eager and driven, wanting to succeed in a task. Once on the proverbial scent of an organic or mechanized target, she is hard to dissuade.
Small Tactics: Capable of directing small teams; this skill was acquired during her involvement with mercenary units, primarily the Blue Suns.
Research: (see also Special Skills/Tinkerer) Enjoys researching a target or subject. Will hack into local sub-nets to acquire knowledge and read up on whatever subject is needed.
Weaknesses
Zero Diplomacy: Tends to speak plainly, even if that means shooting off her vocal orifice and inserting ped and oh...did I say that out loud?
Friends in Low-ish Places: Naturally occurring with networking and contracts; has made both friends and enemies and interesting contacts from her time spent as a mercenary.
Old Injuries: Lower back, right knee servo. Not career-ending, though taking a substantial hit to these areas will take her down as it has been some time since proper repairs were done. It's not the age, Honey, it's the mileage.
Front-line Combat: Can hold her own in hand to hand combat and generally feisty, but is not a front-line mech and doesn’t have the plating or body frame to engage with a bruiser or wrecker. Suited to contribution to the skirmish from the fringe, choosing single targets to help the larger team or a single partner
Tired: Mentally, physically, emotionally or near as a Cybertronian can feel these things. Her life on the run has caught up with her and it’s time to stop running and face the fact she is getting on in cycles
Special Skills
Tinkerer: Learned to build and maintain her ECM buggers using available technology and materials from Blue Suns faction mechanic. This skill could be applied and expanded to other areas such as mechanics or medical if trained.
Thinks On Her Peds: Due to mercenary experiences and as a soldier in the war, has developed the ability to process/act/think fast if a situation calls for it.
Ped Boosters: Issued to ECM soldiers attached to the Seeker squads in order to maintain contact with and move with the assigned squad; she rarely engages in interstellar travel and prefers ships for longer range. Her range is moderate, usually from planet to planet within the same solar system or continent to continent on Earth. In battle, does not often deploy boosters and instead prefers to keep her peds on the ground.
= = = = = =
Sample RP
Outer Sectors
Blue Le-Matya Cantina
Prior to Earth touchdown
The usual crowd was out and about in the tavern: smugglers, rogues, mercenaries. Organics and Mechanics and Other. It was a wretched hive of scum and villainy, yet all those present were all there for the same reasons – spending pay, gathering information, finalizing contracts and general hilarity.
Oversquare leaned against the titanium bar that serviced most of the floor, enjoying a nice spiked oil beverage and chatting with the bartender.
“I thought I’d find you here. Ran home to your hole after abandoning us did you? The Boss wants to see you.”
The femme-mech froze, drink glass poised above the bar as the dark amber liquid contained inside jiggled. The sound decibels kicked out by the automated music player and the patrons became much lower. The bartenders mouth pincers and antennae twitched nervously. She turned slowly and regarded the speaker
The snip of a droid mech in front of her - Chastity was the handle she went by - was a boonie runner that had come onto the scene six months ago; these runners typically stayed to the fringes and “boondocks” of the sectors and only came “in land” when seeking out employment. Chastity had risen up through the ranks quickly doing the cargo runs that no one else wanted. Her style was crude and effective, but the droid had also gotten real cocky as she developed a reputation and the credits started rolling in.
Oversquare really wasn’t in the mood to deal with the upstart. She sighed, the exhaust filtering out through her vocal vents. “Listen, Lass, I’m not in the mood for any shenanigans this night. I was hired for escort and it wasn’t my fault you couldn’t get the goods to the destination.”
“And it’s not my fault you don’t have the lady diodes to handle it when a job gets a little rough.”
The elder mechs temper snapped. “I wasn’t the one that dropped half the cargo!” That does it!….Oversquare, well, squared off against her opponent, adjusting her stance away from the bar, digits hovering inches from thigh mounted plasma slinger.
“I suggest you rephrase that last statement of yours, Lass, before I help you spring an oil leak.”
The tittering, metallic laughter wafted out and over the tenseness in the air. “Oh, no no, my dear. I’m not interested in a gunfight and I won’t be fighting; I leave that to my colleague.”
Heavy footfalls echoed across the now even quieter bar area. A large organic male, green skinned, face only a mother could love with silver piercings, came out of the shadows and stood in front of the young female smuggler, smirking.
The expatriated Cybertronian was generally one for playing fair and not one to rile up any unnecessary issues. If however, Oversquare had the opportunity to cut and run, she’d go for it to avoid confrontations. With that said, the bar was crowded with on-lookers and this one was BIG son of a….and where in the bloody Hades did she find an Orion bruiser?!...Ah, feck it….
She drew, plasma slinger belching out a bright blue cartridge. It slammed into the green humanoids chest and proceeded to dissipate in a spray of blue that landed harmlessly on the flooring and unlucky patrons who had stayed to watch the fracas.
Oh…that’s not good...he had scrambler tech installed in the chest plating. Highly illegal even within the mercenary community and very expensive...annoyed, she shook her weapon the direction of Big Green. “What in the feckin’ begorrah is this slag?!”
Not really the conversational type, the big organic roared and rushed Oversquare, picking her up and slamming her against the plastic-stronium wall plating. Pain flared across her back sensors and the shot slinger went flying out of her grip to clatter off a nearby table.
======