Ghost Wind
Feb 15, 2014 22:16:00 GMT -5
Post by Deleted on Feb 15, 2014 22:16:00 GMT -5
-Player Info-
Name/Alias: Moon
IM/Email: Moonmadkitty on AIM
Age: Still 39
-Character Info-
Name: Ghost Wind
Age (or human equivalent): Late twenties, early thirties. War hasn’t aged him that much.
Gender (or human equivalent): Male.
Species: Cybertronian.
Faction: Decepticon.
Original Occupation: Sewage and Pipe Worker/Racer. Ghost was told he was an unsanctioned sparking of a low-level cohort, mechs all from the lowest working echelons that tried to make their living by gambling and winning at non-lethal events – mostly racing. He was also a “canary” of sorts, exploring old pipes and tunnels ahead of work teams to make sure they were safe, as well as doing some of the repairing himself in those selfsame tunnels and pipes when other, bigger workers didn’t fit. Honestly, he remembers very little of life before the War; his youngest memories are already of the rumblings of dissent sown by Megatron and his following.
Occupation/Specialization: Quick-strike front-liner. Occasional bouts of sneakiness, but that’s because he’s a sneaky bit of slag, not because he’s been trained or taught any of it. Mostly he just rushes in, shoots things and rushes out.
Appearance/Altmode: About the size of Arcee, Ghost is built like a (comparative) brick wall. The Dodge Tomahawk is a big damn vehicle. His tires give him most of his bulk, all of them fixed sideways and one above the other (like a double 8) at the back of his torso and making his shoulders look somewhat burlier than they are; his lights are positioned along his collarbones. He has heavily taloned hands (four fingers and one thumb) with one arm looking slightly bulkier than the other: that’s where his bow deploys from. His helm is narrow, the crests all pointing back, giving him a general look of speed even when in bipedal form. His optics are red and he can close a smooth battlemask over the entirety of his face, turning into a dimly translucent silver wedge. His leg structure is digitigrade and his feet have two forward-facing toes and two rear-facing dew-claws.
History: As far as he knows, Ghost was sparked on a low-level, repair and clean-up cohort; he was told all his life that he was an unsactioned sparking for them, that the cohort as a whole was responsible for him.
They are all terrible liars. Ghost was forged, a gift from Cybertron. One of the cohort’s work groups found him during one of their outings, but given that their high-rank supervisor had already quietly had other such foundlings “erased”, they didn’t report him; instead they walloped him on the helm, dragged him off and hid him until they could pass him off as an unsanctioned sparking – since they couldn’t all be removed without messing up the schedule, they were all penalized on their pay and rations and life went on.
The cohort, about thirty or so strong, worked on cleaning, repairing and maintaining sewers, power conduits, and in general pipes and lines – the dirty guts of Cybertron. Explosions and flash-floods were common, accidental gassings and incinerations only slightly less so. During their rare off-time they would pool their resources and either enter races or other non-lethal competitions and try and increase their wages into something a little more livable. At all times, they spoke of the rumblings ‘above’, where Megatron spoke of equality, of no castes. Where the rumors spoke of war. But such conversations always referred to these events as happening ‘above’, and not likely to affect their lot in life.
It may have been a terrible life, but Ghost was pretty damn content with it – he knew nothing else, after all. He had his cohort; rough-hewn though they might have been, they were still affectionate. He learned what they had to teach and worked with them, and he returned their unknown kindness by being a fairly decent racer and an exceptional archer, thus occasionally winning enough to buy extra rations and some much needed repairs here and there. He wasn’t great, not a famous name or anything, but he was plenty good in their opinion.
And then the War rolled in and it seemed as if, after all, it might come into their lives. They would have joined Megatron to a one, probably – except their supervisor figured out the same thing of most of his work-groups and arranged for them all to go into the tunnels so he could then incinerate them. Ghost escaped by virtue of his size – he was small enough to duck into a power conduit and escape. He has no idea if anyone else did; he presumes they didn’t and has lived life since according to that. His mourning was economical, as he’d been taught; his rage was endless.
He did join Megatron’s forces and his main achievement so far has been to survive, no small feat considering that he’s slightly smaller than most cannon-fodder on the front-line. He achieves this by agility and speed, and by multitasking as best he can, when and where he can. He’s sneaky – he’s not a spy and not an infiltrator, but if you have seven mechs and are so back of beyond that rations take months to be delivered, he can serve in a pinch. He’s not a sniper and certainly not a sharpshooter, but if he’s all you got and he can get within bow range, he’ll give it his best shot (pun!). He’s first and foremost a front-liner with a brain but not enough brawn to lead soldiers attuned to respecting mass, not intelligence.
Personality: Ghost can come across almost as shy; he’s not, but he knows he’s a small mech surrounded by very large ones with no particularly superb skills, and so keeps his mouth shut and yessirs and nossirs with the best of them. Among Vehicons he’s a little more mellow and less quiet; his wit is subtle and his humor can be as grim as an undertaker’s and as foul as a coal miner’s. Off the clock, he’s most likely to be found sleeping – as far as he’s concerned having time free to sleep is the best thing ever. In the rarer occasion when he can be off the Nemesis, he’ll be racing wherever he can find the empty space for it.
Likes: Enclosed spaces, dark spaces, off-time, racing, fixing and cleaning conduits and pipes.
Dislikes: Direct supervision, physical bullies, corners, solo missions.
Strengths/Weapons:
Bowman: While Ghost’s hands were refitted to transform into the usual blasters of any other cannon fodder, he came with a built-in weapon that his cohort never… actually explained to him, come to think of it. Of course, it’s a little late to ask them. From his right hand he can deploy a longbow (yes, he’s a lefty). The bow’s string is a magnetic, pure energy filament dependent entirely on how much energy Ghost himself has; the arrows are also created from energy by a mechanism within the bow itself or (and this is the interesting bit) he can get actual, solid arrows with explosive heads from a built-in quiver within his left arm, which are delivered by a spring-loaded mechanism into his hand. He only has ten of these, however – it takes him a fair bit of R&R to get more. And while he is limited by the range of the longbow he is an excellent shot.
Racer: Ghost was a racer, and while he was fairly small-time, he’s still pretty good. He specialized in obstacle courses and the like, so he has a good balance of speed and agility. Overall this means he’s capable of… I guess mech-parkour would be the best definition of it. He can get to unlikely places in the flicker of a spark, given enough of a head start and a few moments to map out a proper route. This also means in a battlefield he can duck, dodge and weave like nothing doing.
Working Canary: Ghost liked his old job and that means he got fairly good at it. He doesn’t care how lowly it may seem to others. Compared to the rest of his cohort he is very small (they were mostly locomotive-sized mechs), and that means he can get into pipes, tunnels and conduits where you wouldn’t think a mech should fit. He also knows how to back up things, how to make corrosive gases billow out, how to cut power and otherwise sabotage the basic services of life such as sewer, power, water and the like. He’s not going to blow anything up unless it’s semi-accidental, but he can sure try.
Weaknesses:
Short-Stuff: Ghost is, compared to the majority of the Decepticon army, small and lightly armored. In a force where beating your underlings is kind of the accepted more of discipline, he is very much at a disadvantage on the beating-up pole and he knows it. He can fight when cornered, but unless the odds have been preemptively stacked on his favor he’ll lose; he’d really rather not pick fights with any sort of officer at all.
Not Jack: Ghost’s managed one or two sneaky, underhanded infiltration type missions in his career; they’re in his official dossier. The dozens or so that he bombed (sometimes spectacularly) aren’t, mainly because the superiors that send him off on said missions didn’t want it to be known he’d gone, not an actual, y’know, infiltrator. There may be a couple of sniper-style assassinations in there, too; again, the ones where he missed two, three and twenty shots until someone else killed the target aren’t there. He’s not a Jack-of-all-Trades; he hates being told to do anything other than battlefield fighting, which is simple and understandable and where his brain can actually make it seem like he knows what he’s doing. Unfortunately, those things are in his dossier, and he keeps getting called on them, and he is gonna bomb them spectacularly nine out of ten times.
Hummingbird: That bow he’s so good with? It packs a punch and it’s, accordingly, a surprisingly heavy drain on Ghost’s energy. While having more force than your standard blaster, several minutes of continuous firing will leave him just this side of exhausted and unable to produce more arrows. After fifteen minutes or so of solid combat he will simply not be able to produce any more arrows and he certainly won’t be his usual nimble self, unless you can call a swaying, drunken antelope nimble. His explosive bolts also come at a heavy price, and while his body does regenerate them, it only does so at a rate of one per day, and that only if he’s resting and doing nothing more strenuous than sleeping. Otherwise, he’s either SOL or will have to find someone to make him ammunition – he doesn’t know how to.
Special skills (that are not weapon related): Used as he is to working in sewers and the like, Ghost has excellent low-light vision and a fair awareness of environmental gases and such – enough not to start welding in a tunnel full of methane, for example, or to know when a leaking pipe is leaking something harmless or corrosive. He’s no good on natural environments, like caves, though. He can read sewage and power usage as a tracker can read a ten-day trail, and can sort of kind of apply the same to the spilled fluids of a wounded, fleeing target – it’s not great, but it’s good enough to keep him on the trail of enemies to be finished off.
Extra Info: The ship he was in, a two-bit troopship running around without much in the matter of higher orders, eventually ran out of fuel and was left behind. His escape pod got winged by someone else’s, and so he got stuck floating about until he landed off the cost of Bremerhaven, near Bremen, Germany, as a “meteorite”; he has a bit of an accent (as well as his alt-mode) to show for it. And let me tell you, sneaking on board a plane to get himself States-side was every sort of slag-all scrap.[/u][/u]
Name/Alias: Moon
IM/Email: Moonmadkitty on AIM
Age: Still 39
-Character Info-
Name: Ghost Wind
Age (or human equivalent): Late twenties, early thirties. War hasn’t aged him that much.
Gender (or human equivalent): Male.
Species: Cybertronian.
Faction: Decepticon.
Original Occupation: Sewage and Pipe Worker/Racer. Ghost was told he was an unsanctioned sparking of a low-level cohort, mechs all from the lowest working echelons that tried to make their living by gambling and winning at non-lethal events – mostly racing. He was also a “canary” of sorts, exploring old pipes and tunnels ahead of work teams to make sure they were safe, as well as doing some of the repairing himself in those selfsame tunnels and pipes when other, bigger workers didn’t fit. Honestly, he remembers very little of life before the War; his youngest memories are already of the rumblings of dissent sown by Megatron and his following.
Occupation/Specialization: Quick-strike front-liner. Occasional bouts of sneakiness, but that’s because he’s a sneaky bit of slag, not because he’s been trained or taught any of it. Mostly he just rushes in, shoots things and rushes out.
Appearance/Altmode: About the size of Arcee, Ghost is built like a (comparative) brick wall. The Dodge Tomahawk is a big damn vehicle. His tires give him most of his bulk, all of them fixed sideways and one above the other (like a double 8) at the back of his torso and making his shoulders look somewhat burlier than they are; his lights are positioned along his collarbones. He has heavily taloned hands (four fingers and one thumb) with one arm looking slightly bulkier than the other: that’s where his bow deploys from. His helm is narrow, the crests all pointing back, giving him a general look of speed even when in bipedal form. His optics are red and he can close a smooth battlemask over the entirety of his face, turning into a dimly translucent silver wedge. His leg structure is digitigrade and his feet have two forward-facing toes and two rear-facing dew-claws.
History: As far as he knows, Ghost was sparked on a low-level, repair and clean-up cohort; he was told all his life that he was an unsactioned sparking for them, that the cohort as a whole was responsible for him.
They are all terrible liars. Ghost was forged, a gift from Cybertron. One of the cohort’s work groups found him during one of their outings, but given that their high-rank supervisor had already quietly had other such foundlings “erased”, they didn’t report him; instead they walloped him on the helm, dragged him off and hid him until they could pass him off as an unsanctioned sparking – since they couldn’t all be removed without messing up the schedule, they were all penalized on their pay and rations and life went on.
The cohort, about thirty or so strong, worked on cleaning, repairing and maintaining sewers, power conduits, and in general pipes and lines – the dirty guts of Cybertron. Explosions and flash-floods were common, accidental gassings and incinerations only slightly less so. During their rare off-time they would pool their resources and either enter races or other non-lethal competitions and try and increase their wages into something a little more livable. At all times, they spoke of the rumblings ‘above’, where Megatron spoke of equality, of no castes. Where the rumors spoke of war. But such conversations always referred to these events as happening ‘above’, and not likely to affect their lot in life.
It may have been a terrible life, but Ghost was pretty damn content with it – he knew nothing else, after all. He had his cohort; rough-hewn though they might have been, they were still affectionate. He learned what they had to teach and worked with them, and he returned their unknown kindness by being a fairly decent racer and an exceptional archer, thus occasionally winning enough to buy extra rations and some much needed repairs here and there. He wasn’t great, not a famous name or anything, but he was plenty good in their opinion.
And then the War rolled in and it seemed as if, after all, it might come into their lives. They would have joined Megatron to a one, probably – except their supervisor figured out the same thing of most of his work-groups and arranged for them all to go into the tunnels so he could then incinerate them. Ghost escaped by virtue of his size – he was small enough to duck into a power conduit and escape. He has no idea if anyone else did; he presumes they didn’t and has lived life since according to that. His mourning was economical, as he’d been taught; his rage was endless.
He did join Megatron’s forces and his main achievement so far has been to survive, no small feat considering that he’s slightly smaller than most cannon-fodder on the front-line. He achieves this by agility and speed, and by multitasking as best he can, when and where he can. He’s sneaky – he’s not a spy and not an infiltrator, but if you have seven mechs and are so back of beyond that rations take months to be delivered, he can serve in a pinch. He’s not a sniper and certainly not a sharpshooter, but if he’s all you got and he can get within bow range, he’ll give it his best shot (pun!). He’s first and foremost a front-liner with a brain but not enough brawn to lead soldiers attuned to respecting mass, not intelligence.
Personality: Ghost can come across almost as shy; he’s not, but he knows he’s a small mech surrounded by very large ones with no particularly superb skills, and so keeps his mouth shut and yessirs and nossirs with the best of them. Among Vehicons he’s a little more mellow and less quiet; his wit is subtle and his humor can be as grim as an undertaker’s and as foul as a coal miner’s. Off the clock, he’s most likely to be found sleeping – as far as he’s concerned having time free to sleep is the best thing ever. In the rarer occasion when he can be off the Nemesis, he’ll be racing wherever he can find the empty space for it.
Likes: Enclosed spaces, dark spaces, off-time, racing, fixing and cleaning conduits and pipes.
Dislikes: Direct supervision, physical bullies, corners, solo missions.
Strengths/Weapons:
Bowman: While Ghost’s hands were refitted to transform into the usual blasters of any other cannon fodder, he came with a built-in weapon that his cohort never… actually explained to him, come to think of it. Of course, it’s a little late to ask them. From his right hand he can deploy a longbow (yes, he’s a lefty). The bow’s string is a magnetic, pure energy filament dependent entirely on how much energy Ghost himself has; the arrows are also created from energy by a mechanism within the bow itself or (and this is the interesting bit) he can get actual, solid arrows with explosive heads from a built-in quiver within his left arm, which are delivered by a spring-loaded mechanism into his hand. He only has ten of these, however – it takes him a fair bit of R&R to get more. And while he is limited by the range of the longbow he is an excellent shot.
Racer: Ghost was a racer, and while he was fairly small-time, he’s still pretty good. He specialized in obstacle courses and the like, so he has a good balance of speed and agility. Overall this means he’s capable of… I guess mech-parkour would be the best definition of it. He can get to unlikely places in the flicker of a spark, given enough of a head start and a few moments to map out a proper route. This also means in a battlefield he can duck, dodge and weave like nothing doing.
Working Canary: Ghost liked his old job and that means he got fairly good at it. He doesn’t care how lowly it may seem to others. Compared to the rest of his cohort he is very small (they were mostly locomotive-sized mechs), and that means he can get into pipes, tunnels and conduits where you wouldn’t think a mech should fit. He also knows how to back up things, how to make corrosive gases billow out, how to cut power and otherwise sabotage the basic services of life such as sewer, power, water and the like. He’s not going to blow anything up unless it’s semi-accidental, but he can sure try.
Weaknesses:
Short-Stuff: Ghost is, compared to the majority of the Decepticon army, small and lightly armored. In a force where beating your underlings is kind of the accepted more of discipline, he is very much at a disadvantage on the beating-up pole and he knows it. He can fight when cornered, but unless the odds have been preemptively stacked on his favor he’ll lose; he’d really rather not pick fights with any sort of officer at all.
Not Jack: Ghost’s managed one or two sneaky, underhanded infiltration type missions in his career; they’re in his official dossier. The dozens or so that he bombed (sometimes spectacularly) aren’t, mainly because the superiors that send him off on said missions didn’t want it to be known he’d gone, not an actual, y’know, infiltrator. There may be a couple of sniper-style assassinations in there, too; again, the ones where he missed two, three and twenty shots until someone else killed the target aren’t there. He’s not a Jack-of-all-Trades; he hates being told to do anything other than battlefield fighting, which is simple and understandable and where his brain can actually make it seem like he knows what he’s doing. Unfortunately, those things are in his dossier, and he keeps getting called on them, and he is gonna bomb them spectacularly nine out of ten times.
Hummingbird: That bow he’s so good with? It packs a punch and it’s, accordingly, a surprisingly heavy drain on Ghost’s energy. While having more force than your standard blaster, several minutes of continuous firing will leave him just this side of exhausted and unable to produce more arrows. After fifteen minutes or so of solid combat he will simply not be able to produce any more arrows and he certainly won’t be his usual nimble self, unless you can call a swaying, drunken antelope nimble. His explosive bolts also come at a heavy price, and while his body does regenerate them, it only does so at a rate of one per day, and that only if he’s resting and doing nothing more strenuous than sleeping. Otherwise, he’s either SOL or will have to find someone to make him ammunition – he doesn’t know how to.
Special skills (that are not weapon related): Used as he is to working in sewers and the like, Ghost has excellent low-light vision and a fair awareness of environmental gases and such – enough not to start welding in a tunnel full of methane, for example, or to know when a leaking pipe is leaking something harmless or corrosive. He’s no good on natural environments, like caves, though. He can read sewage and power usage as a tracker can read a ten-day trail, and can sort of kind of apply the same to the spilled fluids of a wounded, fleeing target – it’s not great, but it’s good enough to keep him on the trail of enemies to be finished off.
Extra Info: The ship he was in, a two-bit troopship running around without much in the matter of higher orders, eventually ran out of fuel and was left behind. His escape pod got winged by someone else’s, and so he got stuck floating about until he landed off the cost of Bremerhaven, near Bremen, Germany, as a “meteorite”; he has a bit of an accent (as well as his alt-mode) to show for it. And let me tell you, sneaking on board a plane to get himself States-side was every sort of slag-all scrap.[/u][/u]