We are a literate, intermediate to advanced AU Transformers RPG Based off of the first season of TFP with dashes of other incarnations sprinkled here or there. Characters from any continuity are welcome however must be restyled to match the TFPrime universe.
Active, with ongoing plotlines, we are always willing to integrate new characters into storylines once incorporated into the setting.
Basically a thread where you can hit Wheeljack up for plots or he sets up some of his own.
Then you run away screaming when he attempts to skewer you for involving him in your shenanigans.
The Wheeljerk will be acting pretty much as a free agent/rogue Autobot, popping up all over the place, tracking down energon mines, shaking up happless Decepticons for information about Shockwave, trying to kill Shockwave, etc.
Preferred sort of plots: action (duh)
That doesn't mean he isn't up for some good ol' character interaction.
No need to be shy! Wheeljack won't hurt you...much.
Last Edit: Jul 30, 2014 18:38:38 GMT -5 by Deleted
I was gonna write other stuff then my brain seized upon this bit of Wheeljack's profile and just wanted to expand on it. World building and flashback thread plotting ahoy.
Cast Adrift
The Autobot patrol finds him long before he finds himself.
Wheeljack peers up at the broken ruins above him. He knows this place, he thinks, which is strange given that he knows so little about himself. His access to his own memory files is a distant thing, they lurk just out of reach in his own processor. He shakes his helm as if the simple action is enough to clear it but all that does is draw his attention to the weight on his servos.
He glances down to find broken shackles trailing down from where they'd been welded on his wrists. Wheeljack doesn't remember why they are there or how he got them. Nor can he recall the origins of the lacerations adorning the rest of his body. They're methodical, each one of them. Precise. Exactly the same length and symmetrically distributed.
Torture, he thinks distantly. Imprisonment. He's seen it before, on the mechs he'd rescued back at-
His memory cuts out. Wheeljack flails mentally as he tries to recall the exact details. But the familiarity is fleeting and the recognition fades quickly, slipping from his mind like sand through his servos. He is left standing, confused and alone amidst his shattered refuge.
The atrium, he thinks. This was the atrium. But to what, he doesn't know. Wheeljack cranes his helm back, optics sweeping the broken levels above him. The floors above are littered with debris, broken glass and twisted metal. Most of all was the amount of crystal everywhere, ranging from enormous chunks to a fine dust that could kill a mech from the inside out if too much of it accumulated in their vents.
It was a gestalt, he decides-remembers-recalls. A new one, being tested in battle. It had smashed through the city's defences, letting in the Decepticons to raze the-
The-
-the-
-Crystal City-
Like a dam had been breached, the recollection of his home city's name brings with it a deluge of other memories so strong, he quickly loses touch with what is real and what isn't. The atrium is overlayed with the past, it gleams in all of its glory when Crystal City stood strong and was the proud home to the greatest minds of Cybertron. Its emptiness is quickly filled with the ghosts of scientists long dead, they walk past Wheeljack, debating and arguing over the latest theories and paradigms.
No, he thinks, as he watches Botanica flit past with a flock of eager young students trailing in her wake. This is wrong, Wheeljack tells himself as he struggles to push back the flow and sort out what is memory and what is now the truth. It is because of his distraction that the other mechs -real mechs, he thinks because he's never seen them before or at least, he thinks he hasn't- are able to get so close.
"Unknown mech. Identify yourself."
Instinct has him automatically pinging them his ID codes. Wheeljack looks up again as his mind is flung wide and clear then sinks deeper into the flood. "I lived here, once," he tells them deliriously, trying to keep hold of this fact. Or maybe he just thinks it at them. It really isn't clear.
In the corner of his optic, something moves. The back of his head flares with pain.
Everything goes dark, after that.
Scenario planning:
I was going to write this flashback thread myself in all it's entirety. Then I thought it might be fun to get other people in on it. I'm also posting this up here because there are some elements to it that I really need modly and just other people's input on whether things are feasible or not.
The scenario: Several vorns prior to the Exodus
Wheeljack has just escaped from Shockwave's labs in Crystal City. His head is quite scrambled at the moment and while he was making his way through the ruins of the city, he sets off the sensors for a nearby Autobot patrol. These particulars Autobots have been manning this sector for many vorns now, the crew of 3-4 mechs are all battle-hardened warriors who have seen a lot of monstrosities escape from the labs.
Now, however, they have a famed war hero in their hands and they aren't sure what to do with him. Nothing good has ever come from the ruins, and in the end, without fail, the kindest thing they can do for those lost sparks has been to put them down. There have been mechs that have come out, looking whole and normal but later broke down in a maddened frenzy of death, death, death. So, these Autobots? Opinions are divided on whether they're dealing with the real thing or a murder spree waiting to happen or maybe even a Decepticon impersonating a Wrecker. He could be a time-bomb, waiting to go off once he's let back into the main Autobot forces. They knock Wheeljack out, secure him and then try to decide what exactly they are going to do with him.
An element to this whole scenario that I'm toying whether to include or not is that the crew have got their hands on a psychic cortical patch when scavenging through the ruins of Crystal City. After a great deal of arguing they decide that it might be the only way to figuring out the truth. Sure, they've been banned from Autobot usage but, well, according to Wheeljack's records, he disappeared before cortical patches were a thing. If it really is him, he won't learn that they're illegal until he's long gone from their little outpost.
Characters involved: Wheeljack Patrol crew
The patrol crew- consisting of 3-4 Autobots, the group has one medic and the rest are frontliners. While there are some (very) basic details to each of these characters that I've decided upon, the rest would be fleshed out during planning via PM.
What House needs: 1-3 people interested in writing this flashback with her, round robin style. PM me or reply back to this post if you're interested.
EDIT: Filled.
Questions House has for the mods:
1. Would the usage of the cortical psychic patch on an Autobot by Autobots be alright? The patrol crew has seen a lot of slag come out of these labs and are extremely cynical about what they are dealing with. Think zombie survivor crew trying to determine if the new guy;s been infected or not.
EDIT: answered
2. NPCs, their usage and puppetting. According to the rules they have to either be Prime canons or previously established characters that are up for adoption. What I need here are just generic foot- soldiers, preferably OCs so this is a self-contained thread and doesn't potentially impact on characters new people may want to adopt or app further down the line or affect the current established events and characters in play.
EDIT: Discussion with Moon resulted in the suggestion of a Round Robin/shared thread style for handling the characters. Wheeljack's parts will be written by me, of course, but anyone participating in this thread would have full control of each member of the patrol crew.
Would Wheeljack like to come to the bar for a bit of music and energon? There's a few songs Sarita is going to be playing, and I think it'd be cool if she chatted with one of the Autobots finally, seeing as she doesn't really know about them and finds them kind of mysterious.
Sorry Pote, it's already difficult enough to get Wheeljerk to a base full of friendlies. He'd have to have a really good reason to hang round the DMZ, I don't see him staying long in a place that requires him giving up his weapons and possibly peacefully interacting with Decepticons. Maybe he'd come by for trading for spare parts but the longer he's in the place, the worse it is for everyone involved-
Well. I have an idea now for Wheeljerk in the DMZ, but it involves Roulette, unfortunately.
That's cool. When I get my Autobots approved, we can revisit if you'd like. I have one 'Bot character baking and another that's just waiting for the app to be approved, so if you'd like, we can discuss later options.