Halocene
May 17, 2014 11:11:18 GMT -5
Post by Deleted on May 17, 2014 11:11:18 GMT -5
Name/Alias: Hoss
IM/Email: Skype: phaetonequos, email: hairywarhorse@gmail.com
Age: 21
Where did you find us?: Totally Googled “transformers roleplay”
Name: Halocene
Age: Human equivalent – early twenties
Gender: Female
Species: Cybertronian
Faction: Autobot
Original Occupation: Highway security officer
Occupation/Specialization: Originally a front-lines brawler class, downgraded to base security.
Appearance/Altmode: A big robot. Halocene is the robot equivalent of Big N' Tall; comparable to Ultra Magnus in height, she has a curb weight of 7.5 metric tons. Obnoxiously painted in matte black with yellow highlights, her armor has been scraped and dented to the base in many places, and several re-weld lines have been painted over in a half-sparked attempt to get them to blend. With armor piled on top of itself, Halocene sports a lot of kibble on her shoulders and lower legs, only adding to her formidable appearance.
Over said shoulders, a pair of citizen's band radio whips rise to end just above the top of her helmet. They wobble uncontrollably when she moves.
All weapons are hidden in her bipedal state, except for one Really Big Gun [see: plasma rocket launcher] stored diagonally across her back.
Halocene transforms into a modified 2008 Dodge Ram 3500, complete with 6” lift and mud tires.
A wild idiot appeared! Half-assed sketch by Hoss.
History: Initially employed by a private organization as highway security on Cybertron, Halocene was what you might call a Canned Chassis; standard fare, nothing special, designed to blend in and be normal.
When the war began, she, along with six other unnamed individuals were drafted into a project team, one on its first, and last legs as a program to re-design stock Cybertronians for front line warfare. The main goal of this program was to create extra large robots to fight other extra large robots; they crafted titans out of nothing, so Halocene and her team were the first of their kind, and the last.
The CPU technology required to handle the massive amounts of energy needed to power such large frames in combat mode – specialized to increase and maximize energy consumption – was simply not available, and this became apparent as units of the team began having catastrophic system failures in the middle of heated battles; beginning with increased reflex response time, ending with frame freeze and eventual shutdown of the units, essentially leaving them as sitting ducks on the field.
It was discovered that manual resets of the unit CPUs were required to bring them back online, and the program was scrapped entirely as a failure. The members of the team not already killed due to these system glitches were either decommissioned and sent back to civilian life, or, like Halocene, were relegated to non-combat duty for the remainder of the war.
Personality: What other personality tropes fit an extra giant giant robot other than the big goofball? Not many. Halocene is good-humored most of the time, and the most extreme mood set she has, outside of combat, is agitated. She is talkative and friendly, but enjoys nothing more than throwing her considerable weight around; she presents an intimidating figure, and she knows it. However, she is unfailingly reliable, and far from lazy, going out of her way to preform tasks to a high degree of excellence; in other words, she's quite the perfectionist.
Humor-wise, she is usually cracking jokes at the expense of others, and while most are good-natured, they often stray into 'offend' mode. Perhaps it's her latent desire to fight everything, but Halocene doesn't mind physically asserting herself over a misplaced word or two, and by proxy has a lengthy list of assault detentions on her personnel file.
What she won't admit to, however, is that she deeply misses her previous companions, and the close, fire-forged friendship they shared. Being counted in a group of others with the same exact failure you have yourself is better than being alone with the same fault.
She has a fondness for punching things, and with the help of her impassive visor, she has aced the “deadpan stare” tactic.
Likes: Fighting, Earth late night TV, off-road driving, loud music, socializing, punching everything.
Dislikes: Monitor duty, being physically inactive, paperwork, being ignored, big words.
Strengths/Weapons:
Brass Knuckles: Temperature-resistant metal compound cast around the joints of each finger extension, adding to the potential effectiveness of each punch.
Forearm Mount Assault Blades: The Brass Knuckles are backed by these twin retractable blades, dual-mounted on each forearm, used mainly for penetrating and slicing. Primary weapon.
Shoulder Mount Plasma Rocket Launcher: Point and shoot, requires no aiming skills, as it has an effective blast radius of close to 300 feet per round. Linked into HUD visor. Limit seven rockets.
Physical Strength: Halocene is strong, plain and simple. Her particular talent here lies in throwing heavy objects. Other robots not excluded.
Hand to Hand: Excels in close quarters combat, prefers over ranged attacks.
Tank: Heavily armored, able to withstand heavy damage from both physical blows and ranged fire.
Weaknesses:
Size: The bigger they are, the harder they fall. Slower than average, Halocene lacks agility and dexterity.
Endurance: Carrying around all that armor takes a heavy toll.
Faulty CPU: Powering a mech that is Halocene's size takes a lot of energy, and if you switch that mech into battle mode, double it. Fight with her long enough and she'll eventually succumb to system failure and shut down. She was retired from combat for a reason.
Intelligence: Unfortunately, Halocene...isn't very smart. Complex strategies elude her, she is very much an up front, 'what it says on the tin' type of mecha.
Special skills:
Moral booster: Halocene possesses the uncanny ability to pep-talk. More often than not, she's better at comforting others after the fact, but her earnest demeanor and blunt way with words make her an excellent rallying force.
IM/Email: Skype: phaetonequos, email: hairywarhorse@gmail.com
Age: 21
Where did you find us?: Totally Googled “transformers roleplay”
Name: Halocene
Age: Human equivalent – early twenties
Gender: Female
Species: Cybertronian
Faction: Autobot
Original Occupation: Highway security officer
Occupation/Specialization: Originally a front-lines brawler class, downgraded to base security.
Appearance/Altmode: A big robot. Halocene is the robot equivalent of Big N' Tall; comparable to Ultra Magnus in height, she has a curb weight of 7.5 metric tons. Obnoxiously painted in matte black with yellow highlights, her armor has been scraped and dented to the base in many places, and several re-weld lines have been painted over in a half-sparked attempt to get them to blend. With armor piled on top of itself, Halocene sports a lot of kibble on her shoulders and lower legs, only adding to her formidable appearance.
Over said shoulders, a pair of citizen's band radio whips rise to end just above the top of her helmet. They wobble uncontrollably when she moves.
All weapons are hidden in her bipedal state, except for one Really Big Gun [see: plasma rocket launcher] stored diagonally across her back.
Halocene transforms into a modified 2008 Dodge Ram 3500, complete with 6” lift and mud tires.
A wild idiot appeared! Half-assed sketch by Hoss.
History: Initially employed by a private organization as highway security on Cybertron, Halocene was what you might call a Canned Chassis; standard fare, nothing special, designed to blend in and be normal.
When the war began, she, along with six other unnamed individuals were drafted into a project team, one on its first, and last legs as a program to re-design stock Cybertronians for front line warfare. The main goal of this program was to create extra large robots to fight other extra large robots; they crafted titans out of nothing, so Halocene and her team were the first of their kind, and the last.
The CPU technology required to handle the massive amounts of energy needed to power such large frames in combat mode – specialized to increase and maximize energy consumption – was simply not available, and this became apparent as units of the team began having catastrophic system failures in the middle of heated battles; beginning with increased reflex response time, ending with frame freeze and eventual shutdown of the units, essentially leaving them as sitting ducks on the field.
It was discovered that manual resets of the unit CPUs were required to bring them back online, and the program was scrapped entirely as a failure. The members of the team not already killed due to these system glitches were either decommissioned and sent back to civilian life, or, like Halocene, were relegated to non-combat duty for the remainder of the war.
Personality: What other personality tropes fit an extra giant giant robot other than the big goofball? Not many. Halocene is good-humored most of the time, and the most extreme mood set she has, outside of combat, is agitated. She is talkative and friendly, but enjoys nothing more than throwing her considerable weight around; she presents an intimidating figure, and she knows it. However, she is unfailingly reliable, and far from lazy, going out of her way to preform tasks to a high degree of excellence; in other words, she's quite the perfectionist.
Humor-wise, she is usually cracking jokes at the expense of others, and while most are good-natured, they often stray into 'offend' mode. Perhaps it's her latent desire to fight everything, but Halocene doesn't mind physically asserting herself over a misplaced word or two, and by proxy has a lengthy list of assault detentions on her personnel file.
What she won't admit to, however, is that she deeply misses her previous companions, and the close, fire-forged friendship they shared. Being counted in a group of others with the same exact failure you have yourself is better than being alone with the same fault.
She has a fondness for punching things, and with the help of her impassive visor, she has aced the “deadpan stare” tactic.
Likes: Fighting, Earth late night TV, off-road driving, loud music, socializing, punching everything.
Dislikes: Monitor duty, being physically inactive, paperwork, being ignored, big words.
Strengths/Weapons:
Brass Knuckles: Temperature-resistant metal compound cast around the joints of each finger extension, adding to the potential effectiveness of each punch.
Forearm Mount Assault Blades: The Brass Knuckles are backed by these twin retractable blades, dual-mounted on each forearm, used mainly for penetrating and slicing. Primary weapon.
Shoulder Mount Plasma Rocket Launcher: Point and shoot, requires no aiming skills, as it has an effective blast radius of close to 300 feet per round. Linked into HUD visor. Limit seven rockets.
Physical Strength: Halocene is strong, plain and simple. Her particular talent here lies in throwing heavy objects. Other robots not excluded.
Hand to Hand: Excels in close quarters combat, prefers over ranged attacks.
Tank: Heavily armored, able to withstand heavy damage from both physical blows and ranged fire.
Weaknesses:
Size: The bigger they are, the harder they fall. Slower than average, Halocene lacks agility and dexterity.
Endurance: Carrying around all that armor takes a heavy toll.
Faulty CPU: Powering a mech that is Halocene's size takes a lot of energy, and if you switch that mech into battle mode, double it. Fight with her long enough and she'll eventually succumb to system failure and shut down. She was retired from combat for a reason.
Intelligence: Unfortunately, Halocene...isn't very smart. Complex strategies elude her, she is very much an up front, 'what it says on the tin' type of mecha.
Special skills:
Moral booster: Halocene possesses the uncanny ability to pep-talk. More often than not, she's better at comforting others after the fact, but her earnest demeanor and blunt way with words make her an excellent rallying force.