Skywarp
Sept 30, 2024 19:14:07 GMT -5
Post by Skywarp on Sept 30, 2024 19:14:07 GMT -5
PLAYER INFO
Name/Alias: Agrimony
IM/E-Mail: dm me ^^
CHARACTER INFO
Name: Skywarp, ‘Warp
Age: 40s
Gender: Mech
Species: Cybertronian
Faction: Decepticon
Original Occupation: Energon Seeker
Occupation/Specialisation: Aerial frontliner, PhD in Being a Menace
Appearance⊹.·°⨳
Height: As tall as Breakdown
Optics: Brilliant, solid crimson
Build: Skywarp is built sturdier than his trinemates, with shorter wings and an overall squarer frame. He is primarily painted black over a dark grey proto-form, with ultra violet forearms, pedes and accents throughout his armour. His servos are black, with tapered digits. The yellow glass cockpit of his alt sits in the centre of his chest between two vents, while the plating of his torso, waist and a pair of stocky crests behind his shoulders are all light grey. His wings flare out from his back and hook upwards at their tips, entirely black besides grey and violet stripes that run along their edges. Matching purple Decepticon insignias adorn their front and back, upside down when in root mode. The engines and stabilisers of his alt make up the heels of his pedes, giving the impression of high-heels. His faceplate is a light grey, with two black lines running from the corners of his optics to the corners of his mouth.
Altmode: Modified Sukhoi Su-57- with variations to wing shape. As Seen Here!
Pertinent History⊹.·°⨳
Skywarp was sparked in Vos as the Golden Age started to decline. He was an Energon Seeker along with his trinemates, following Starscream’s lead as they explored the vastness of space. While proud to serve in such an honoured position, Skywarp’s loyalty fell first to his trine and then his duties to Vos. They’d had many (mis)adventures through thick and thin, and he prized the bonds forged between the three of them above all else. His distractible nature made it so that what he valued most wasn't objects or abstract concepts- those were fleeting and only provided brief entertainment. Other mechas have always left a much stronger impression on him.
When civil unrest erupted into war across Cybertron- the seeker almost immediately decided he liked the Decepticons (and Megatron) better. He remained neutral at first, waiting on both Thundercracker and Starscream's lead. To say he was delighted his Air Commander chose to side with the ‘Cons would be an understatement- even as the decision seemed to cause some issues between Thundercraker and Starscream. Even so, Skywarp took to a life of action-packed combat like a duck to water.
As the war progressed, so too did his penchant for mischief. Once fairly innocent, it became streaked with growing maliciousness and taste for violence. He perfected his warping for the ideal sneak-attack- for pranks on friend and foe alike. The delight of terrifying a target was the same. His impulsiveness worsened right alongside this, as did his difficulty staying focused on menial tasks.
He wasn’t blind, per say, to the mounting problems between Thundercracker and Starscream. He mostly just shrugged them off and assumed they’d figure it out as they always had. Even as their situation and circumstances changed, especially when Starscream rose to second-in-command- he always believed they would stick together regardless of their bickering. Missions were mostly carried out with other fliers, they never really flew just the three of them anymore- but Skywarp didn’t really mind. He kept checking-in and tormenting his trine as usual, until one day Thundercracker approached him with the intention of leaving. The severity of the conversation went over Warp's head and he declined Thundercracker’s attempts at getting him to come with. He’d had a prank set up, the aftermath of which just had to be witnessed and plus- his trinemate was likely just talking about a mission of some sort. He’d be back eventually, it wasn’t like he was joining the Autobots.
Or leaving them permanently.
Skywarp stayed with the main Decepticon force when they fled Cybertron, and continued carrying out missions on Earth for a time. He was present when the Nemesis went down and in the aftermath, worn out and tired, decided to take a little step away from it all. It has been a little while now, and while he hadddd briefly popped back into Blackridge- he should really probably check back in before someone notices…. Again.
Personality⊹.·°⨳
Skywarp, to put it simply, is a chaotic gremlin. Besides single-minded loyalty to the Decepticon cause and his trine- the mech has a loose moral compass and couldn’t care less about honour. He’s prone to distraction and zoning-out, rushing into things and reacting on instinct- especially if whatever he’s supposed to be doing is boring.
While prone to violence, he’d sniff at being called a mere ‘brute’- he does things in style. His train of thought is often off the rails- if it was ever on track to begin with- and seems incomprehensible to most. This can lead to offhand remarks that in-context make no sense, and Skywarp will often get annoyed if questioned. Occasionally, he’ll have his moments of cunning or will say something shockingly clever- but those are intellectual outliers and should not be counted as the norm. They only occur if by some miracle, he was paying any attention whatsoever. To know him well to expect the unexpected, with the ineffable certainty that whatever it is, it will almost certainly be pretty dumb.
Skywarp requires close monitoring to keep him on task if the mission is anything but straightforward, but one would not survive the war so long without some sort of redeeming quality- Skywarp’s ruthless tenacity and ability to quickly adapt to anything has saved his hide on many occasions. Active battle is just about the one thing that will have his full focus and attention, besides perhaps Megatron, Starscream and Thundercracker.
Likes: Mischief and Mayhem. A good explosion or several. Flying. Stairs. Sneak-attacks. General Chaos. Shiny things. Having a good time. Elvis *and Electroswing. A prank well executed. Megatron. Warping. Action flicks. Showy stunts.
Dislikes: Autobots. Things that: are boring; can’t be solved in a fight/immediately; are generally complicated and require much thought; require waiting; and/or require listening to someone (Starscream) go on and on. Being underground too long. Being deprived of his senses. Bickering. People assuming he’s a complete and utter idiot.
Strengths/Weapons⊹.·°⨳
Military-Grade: Skywarp has extensive training due to his pre-war military experience as part of Vos’ Air Command. His aim is excellent, he’s an ace combat pilot and he knows an array of cybertronian martial art techniques. He’s been fighting in the war since the beginning, and is more than accustomed to the battlefield- to the point of loving the chaos and thrill of the fight.
This is not a Fly-by: Skywarp’s alt is equipped with an external GAU-22/A rotary cannon that can rend light armour and do mild damage to medium in rapid-fire short bursts.
Boom Baby!: In addition to the rotary cannon, Warp has internal weapon bays for six air-to-air heat-seeking missiles. The payload of each can cause serious damage to heavy armour on a direct hit, but they can be deterred by flares.
Punch-buggy: While more than able to hold his own from afar and in the air, Skywarp’s preferred method of fighting is up close, with his fists. Sometimes he uses a short blade that extends from above his right hand, able to punch through light armour with ease, and do mild piercing damage to medium.
Pew-pew: For fire-fights in root mode, Skywarp carries a small blaster in a subspace compartment at his side. It’s a mid-range weapon, most effective from 400 to 900 metres. It’s single-shot, with 6 shots to a cartridge. He carries two refills with him, including the one already in the gun. The shots are powerful enough to cause serious damage to exposed parts, mild damage to light armour and scorch medium.
Sturdy: Skywarp can take as much as he dishes out, with medium grade armour focused around his vital areas (torso/spark chamber) and forearms. The weakest points of his frame are his joints and legs, as well as his wings.
It’s in the Name: As an outlier, Skywarp has the ability to teleport. This ability extends planet-wide if he is provided with precise coordinates, or if it is to a location previously known. Usually it is used for ‘short’ jumps, defined as somewhere within sight or known to be closeby (ex, the next valley over). It is taxing on his systems and energon reserves, with excessive use causing overheating, short black-outs, disorientating confusion, and even forced-stasis due to extremely low energon levels. Excessive use could be defined as long-distance (nation/continent/other side of the globe) jumps back to back without refuelling and a break to cool down in between, or multiple (4+) short jumps in quick succession. He needs at least 2-3 minutes between long-distance jumps. Skywarp can transport small objects with him and the process is eased if they fit in his subspaces. However, the larger the object the larger the cost, as it taxes his energon reserves exponentially more with the increased mass. For instance, he’d likely need a longer break and/or a top up to reserves if he were to transport another mecha.
However, Skywarp is only able to teleport at all thanks to a subtle, secondary ability that most never realise he possesses: automatic, constant collection of highly detailed, extremely dense environmental data that gives him an insane aptitude for quantum physics, acutely specific spatial awareness, an uncanny sense of direction and a very robust navigational system. He would be a genius in physics, intrinsically able to sort through and apply all manner of data as to the nature of matter and its relation to space-time- were it not for the massive downside of having so much data eating up 98% of his processor at all times, without pause: stringing a thought between all of those numbers at a normal pace is impossible, let alone holding conversations. All of his distractibility, his apparent idiocy, his impulsiveness, forgetfulness, and habit of speaking without filter, his brash behaviour, aggression, easy frustration- all of it is due to the current of data constantly cutting through his systems. He knows how to use the data and is used to how his thoughts slowly swim through it (he fully believes everyone experiences the same thing) however he has never been able to compartmentalise it or push it away- that only gives him massive helm-aches.
Weaknesses⊹.·°⨳
Wild Child: Skywarp is pretty reckless, pulling stunts and taking risks most would definitely not. Sometimes this pays off and his awesomeness shines- other times it can go explosively wrong. He’s prone to thrill-seeking, flying recklessly, pushing buttons, poking the cyber-bear, pranking and various other things that are not usually conducive to survival.
Close-quarters: Unlike most fliers, ‘Warp likes to dart in close, land a hit and then zap away to avoid any retaliation. This is understandably riskier- any number of things could go wrong, especially if his target is ready for him and exploits exposed weak points in his armour.
Ooo Shiny!: Skywarp has a one-track mind, but the train itself is crazy. Missions need to be constantly monitored lest he get distracted by something shiny when he’s supposed to be on task. This is especially a problem if the mission is anything but straightforward or battle-focused (e.i. punch the autobots). He can keep his goal in mind only to get side-tracked, forget it, remember it and then get distracted all over again in a vicious cycle. Coupled with his tendency to react impulsively, it is almost vital that any mission be carried out with a partner- or at least with persistent comm contact. This same distractibility gives him a tendency to not pay full attention to anything deemed ‘boring’, and he flits between interests constantly.
Ouch!: Skywarp’s wings are exposed and sensitive, vulnerable to attack and liable to overload his pain sensors if hit. They’re relatively delicate, and in the war’s current state it's highly likely that severe damage will lead to long-term or permanent grounding.
Airhead: Like any sensible flier, Skywarp doesn’t like being coped up with stuff- namely kilometres of Rock- over his head. He likes flying, and gets a bit snappish the longer he spends inside. He doesn’t recognize it as what it is- mild claustrophobia.
Quarterback: Skywarp isn’t the most nimble ‘Con on the ground, nor does his size allow him the manoeuvrability of a smaller aircraft in alt.
Special Skills⊹.·°⨳
Fly me to the Moon: Skywarp is space-flight able, and can break orbit so long as he has enough fuel to get him where he’s going.
Look ma, no hands!: Skywarp can use his heel-thrusters to hover and boast a jump here or there. Often this is used for warping mid-air, or for gaining height when taking off from a tricky location. It's more annoying for him than simply flying in alt, so he almost never uses it to travel from point A to B.
Name/Alias: Agrimony
IM/E-Mail: dm me ^^
°⨳°·..·°⨳°⊹٭ Zzzoop!٭⊹°⨳°·..·°⨳°
CHARACTER INFO
Name: Skywarp, ‘Warp
Age: 40s
Gender: Mech
Species: Cybertronian
Faction: Decepticon
Original Occupation: Energon Seeker
Occupation/Specialisation: Aerial frontliner, PhD in Being a Menace
Appearance⊹.·°⨳
Height: As tall as Breakdown
Optics: Brilliant, solid crimson
Build: Skywarp is built sturdier than his trinemates, with shorter wings and an overall squarer frame. He is primarily painted black over a dark grey proto-form, with ultra violet forearms, pedes and accents throughout his armour. His servos are black, with tapered digits. The yellow glass cockpit of his alt sits in the centre of his chest between two vents, while the plating of his torso, waist and a pair of stocky crests behind his shoulders are all light grey. His wings flare out from his back and hook upwards at their tips, entirely black besides grey and violet stripes that run along their edges. Matching purple Decepticon insignias adorn their front and back, upside down when in root mode. The engines and stabilisers of his alt make up the heels of his pedes, giving the impression of high-heels. His faceplate is a light grey, with two black lines running from the corners of his optics to the corners of his mouth.
Altmode: Modified Sukhoi Su-57- with variations to wing shape. As Seen Here!
Pertinent History⊹.·°⨳
Skywarp was sparked in Vos as the Golden Age started to decline. He was an Energon Seeker along with his trinemates, following Starscream’s lead as they explored the vastness of space. While proud to serve in such an honoured position, Skywarp’s loyalty fell first to his trine and then his duties to Vos. They’d had many (mis)adventures through thick and thin, and he prized the bonds forged between the three of them above all else. His distractible nature made it so that what he valued most wasn't objects or abstract concepts- those were fleeting and only provided brief entertainment. Other mechas have always left a much stronger impression on him.
When civil unrest erupted into war across Cybertron- the seeker almost immediately decided he liked the Decepticons (and Megatron) better. He remained neutral at first, waiting on both Thundercracker and Starscream's lead. To say he was delighted his Air Commander chose to side with the ‘Cons would be an understatement- even as the decision seemed to cause some issues between Thundercraker and Starscream. Even so, Skywarp took to a life of action-packed combat like a duck to water.
As the war progressed, so too did his penchant for mischief. Once fairly innocent, it became streaked with growing maliciousness and taste for violence. He perfected his warping for the ideal sneak-attack- for pranks on friend and foe alike. The delight of terrifying a target was the same. His impulsiveness worsened right alongside this, as did his difficulty staying focused on menial tasks.
He wasn’t blind, per say, to the mounting problems between Thundercracker and Starscream. He mostly just shrugged them off and assumed they’d figure it out as they always had. Even as their situation and circumstances changed, especially when Starscream rose to second-in-command- he always believed they would stick together regardless of their bickering. Missions were mostly carried out with other fliers, they never really flew just the three of them anymore- but Skywarp didn’t really mind. He kept checking-in and tormenting his trine as usual, until one day Thundercracker approached him with the intention of leaving. The severity of the conversation went over Warp's head and he declined Thundercracker’s attempts at getting him to come with. He’d had a prank set up, the aftermath of which just had to be witnessed and plus- his trinemate was likely just talking about a mission of some sort. He’d be back eventually, it wasn’t like he was joining the Autobots.
Or leaving them permanently.
Skywarp stayed with the main Decepticon force when they fled Cybertron, and continued carrying out missions on Earth for a time. He was present when the Nemesis went down and in the aftermath, worn out and tired, decided to take a little step away from it all. It has been a little while now, and while he hadddd briefly popped back into Blackridge- he should really probably check back in before someone notices…. Again.
°⨳°·..·°⨳°⊹٭ Zop-!٭⊹°⨳°·..·°⨳°
Personality⊹.·°⨳
Skywarp, to put it simply, is a chaotic gremlin. Besides single-minded loyalty to the Decepticon cause and his trine- the mech has a loose moral compass and couldn’t care less about honour. He’s prone to distraction and zoning-out, rushing into things and reacting on instinct- especially if whatever he’s supposed to be doing is boring.
While prone to violence, he’d sniff at being called a mere ‘brute’- he does things in style. His train of thought is often off the rails- if it was ever on track to begin with- and seems incomprehensible to most. This can lead to offhand remarks that in-context make no sense, and Skywarp will often get annoyed if questioned. Occasionally, he’ll have his moments of cunning or will say something shockingly clever- but those are intellectual outliers and should not be counted as the norm. They only occur if by some miracle, he was paying any attention whatsoever. To know him well to expect the unexpected, with the ineffable certainty that whatever it is, it will almost certainly be pretty dumb.
Skywarp requires close monitoring to keep him on task if the mission is anything but straightforward, but one would not survive the war so long without some sort of redeeming quality- Skywarp’s ruthless tenacity and ability to quickly adapt to anything has saved his hide on many occasions. Active battle is just about the one thing that will have his full focus and attention, besides perhaps Megatron, Starscream and Thundercracker.
Likes: Mischief and Mayhem. A good explosion or several. Flying. Stairs. Sneak-attacks. General Chaos. Shiny things. Having a good time. Elvis *and Electroswing. A prank well executed. Megatron. Warping. Action flicks. Showy stunts.
Dislikes: Autobots. Things that: are boring; can’t be solved in a fight/immediately; are generally complicated and require much thought; require waiting; and/or require listening to someone (Starscream) go on and on. Being underground too long. Being deprived of his senses. Bickering. People assuming he’s a complete and utter idiot.
Strengths/Weapons⊹.·°⨳
Military-Grade: Skywarp has extensive training due to his pre-war military experience as part of Vos’ Air Command. His aim is excellent, he’s an ace combat pilot and he knows an array of cybertronian martial art techniques. He’s been fighting in the war since the beginning, and is more than accustomed to the battlefield- to the point of loving the chaos and thrill of the fight.
This is not a Fly-by: Skywarp’s alt is equipped with an external GAU-22/A rotary cannon that can rend light armour and do mild damage to medium in rapid-fire short bursts.
Boom Baby!: In addition to the rotary cannon, Warp has internal weapon bays for six air-to-air heat-seeking missiles. The payload of each can cause serious damage to heavy armour on a direct hit, but they can be deterred by flares.
Punch-buggy: While more than able to hold his own from afar and in the air, Skywarp’s preferred method of fighting is up close, with his fists. Sometimes he uses a short blade that extends from above his right hand, able to punch through light armour with ease, and do mild piercing damage to medium.
Pew-pew: For fire-fights in root mode, Skywarp carries a small blaster in a subspace compartment at his side. It’s a mid-range weapon, most effective from 400 to 900 metres. It’s single-shot, with 6 shots to a cartridge. He carries two refills with him, including the one already in the gun. The shots are powerful enough to cause serious damage to exposed parts, mild damage to light armour and scorch medium.
Sturdy: Skywarp can take as much as he dishes out, with medium grade armour focused around his vital areas (torso/spark chamber) and forearms. The weakest points of his frame are his joints and legs, as well as his wings.
It’s in the Name: As an outlier, Skywarp has the ability to teleport. This ability extends planet-wide if he is provided with precise coordinates, or if it is to a location previously known. Usually it is used for ‘short’ jumps, defined as somewhere within sight or known to be closeby (ex, the next valley over). It is taxing on his systems and energon reserves, with excessive use causing overheating, short black-outs, disorientating confusion, and even forced-stasis due to extremely low energon levels. Excessive use could be defined as long-distance (nation/continent/other side of the globe) jumps back to back without refuelling and a break to cool down in between, or multiple (4+) short jumps in quick succession. He needs at least 2-3 minutes between long-distance jumps. Skywarp can transport small objects with him and the process is eased if they fit in his subspaces. However, the larger the object the larger the cost, as it taxes his energon reserves exponentially more with the increased mass. For instance, he’d likely need a longer break and/or a top up to reserves if he were to transport another mecha.
However, Skywarp is only able to teleport at all thanks to a subtle, secondary ability that most never realise he possesses: automatic, constant collection of highly detailed, extremely dense environmental data that gives him an insane aptitude for quantum physics, acutely specific spatial awareness, an uncanny sense of direction and a very robust navigational system. He would be a genius in physics, intrinsically able to sort through and apply all manner of data as to the nature of matter and its relation to space-time- were it not for the massive downside of having so much data eating up 98% of his processor at all times, without pause: stringing a thought between all of those numbers at a normal pace is impossible, let alone holding conversations. All of his distractibility, his apparent idiocy, his impulsiveness, forgetfulness, and habit of speaking without filter, his brash behaviour, aggression, easy frustration- all of it is due to the current of data constantly cutting through his systems. He knows how to use the data and is used to how his thoughts slowly swim through it (he fully believes everyone experiences the same thing) however he has never been able to compartmentalise it or push it away- that only gives him massive helm-aches.
°⨳°·..·°⨳°⊹٭ VORP!٭⊹°⨳°·..·°⨳°
Weaknesses⊹.·°⨳
Wild Child: Skywarp is pretty reckless, pulling stunts and taking risks most would definitely not. Sometimes this pays off and his awesomeness shines- other times it can go explosively wrong. He’s prone to thrill-seeking, flying recklessly, pushing buttons, poking the cyber-bear, pranking and various other things that are not usually conducive to survival.
Close-quarters: Unlike most fliers, ‘Warp likes to dart in close, land a hit and then zap away to avoid any retaliation. This is understandably riskier- any number of things could go wrong, especially if his target is ready for him and exploits exposed weak points in his armour.
Ooo Shiny!: Skywarp has a one-track mind, but the train itself is crazy. Missions need to be constantly monitored lest he get distracted by something shiny when he’s supposed to be on task. This is especially a problem if the mission is anything but straightforward or battle-focused (e.i. punch the autobots). He can keep his goal in mind only to get side-tracked, forget it, remember it and then get distracted all over again in a vicious cycle. Coupled with his tendency to react impulsively, it is almost vital that any mission be carried out with a partner- or at least with persistent comm contact. This same distractibility gives him a tendency to not pay full attention to anything deemed ‘boring’, and he flits between interests constantly.
Ouch!: Skywarp’s wings are exposed and sensitive, vulnerable to attack and liable to overload his pain sensors if hit. They’re relatively delicate, and in the war’s current state it's highly likely that severe damage will lead to long-term or permanent grounding.
Airhead: Like any sensible flier, Skywarp doesn’t like being coped up with stuff- namely kilometres of Rock- over his head. He likes flying, and gets a bit snappish the longer he spends inside. He doesn’t recognize it as what it is- mild claustrophobia.
Quarterback: Skywarp isn’t the most nimble ‘Con on the ground, nor does his size allow him the manoeuvrability of a smaller aircraft in alt.
Special Skills⊹.·°⨳
Fly me to the Moon: Skywarp is space-flight able, and can break orbit so long as he has enough fuel to get him where he’s going.
Look ma, no hands!: Skywarp can use his heel-thrusters to hover and boast a jump here or there. Often this is used for warping mid-air, or for gaining height when taking off from a tricky location. It's more annoying for him than simply flying in alt, so he almost never uses it to travel from point A to B.
°⨳°·..·°⨳°⊹٭ ZORP!٭⊹°⨳°·._
*CRASH*