Flareup
Jul 13, 2012 13:22:09 GMT -5
Post by Deleted on Jul 13, 2012 13:22:09 GMT -5
[[played by Tel]]
Character Info
Name: Flareup
Age: Equivalent of mid-twenties. Had barely begun her career when the war began.
Gender: Femme
Species: Cybertronian
Faction: Autobot
Occupation/Specialization: Demolitions/Hazmat/Rescue
Appearance/Altmode: Flareup is similar to Knock Out in build but slightly shorter, with an exterior entirely covered by unbroken orange and red armor; there are no exposed areas of protoform and even her wheels are fully sealed in under her armor. Her full-face mask is as often deployed as not. Flareup's alt mode is a somewhat customized orange and red Suzuki Hayabusa motorcycle, surprisingly small in comparison to her robot form.
History:
Flareup was sparked full-frame as a member of an ancient search and
rescue cohort commanded by Firestar. She was one of two replacement
members of a hive-mind gestalt that lost two parts of itself on a very
dangerous mission. Her predecessor, also designated Flareup, had been
the coordinator of the gestalt. It was intended that the newly-sparked
Flareup inherit that role in the hive.
Both her and her slightly older gestaltmate Reburn were specifically
designed to survive the damage that had taken out their predecessors,
with no expense spared. Flareup's initial build was the height of
Cybertronic technology. Her outer armor in robot mode can survive
temperatures of up to 8000C, and is fully sealed against hazardous
contaminants. She also was created to host four miniature search and
rescue deployer drones. These drones were designed to explore
environments too hazardous for even her to travel in.
Millions of years of war wiped out the rest of her gestalt, leaving
Flareup as one of the few surviving members of Firestar's cohort. She
was forced to develop new talents, which she took to with greater
enthusiasm than the purpose she was built for. It was only a small
jump from analyzing how close a damaged installation was from total
collapse and performing controlled demolitions to devising ways to
destroy enemy bases.
As Flareup drifted away from her original calling, Firestar sought out
her old comrade Chromia and requested that she take Flareup as an
apprentice. Flareup's explosive artistry impressed Chromia, who
immediately put her to use on attack missions. Flareup learned much
under Chromia's tutelage - but there is much she still has difficulty
grasping.
Personality:
Flareup is an artist, not a warrior. She loves to destroy ships,
stations, and ground installations in beautiful, innovative ways, and
is exceptionally talented at the job. She doesn't love violence for
its own sake, but property damage definitely makes her optics light
up.
Going into dangerous situations is her sparked purpose. While rescue,
firefighting, and hazmat response are no longer primary duties for
her, she still has the instincts, which can lead her to take risks
other might consider excessive. In fact, they're (usually) well
calculated. Flareup knows what kind of damage she can survive,
although sometimes she fails to take into account the state of her
protective armor and ends up a bit too close to her own explosions.
Despite losing her entire tightly-bound gestalt, Flareup is genuinely
happy and well-adjusted. What she's not is stealthy. Covert ops is not
her strength, although she can use her deployers to very destructive
ends from a distance. While competent in battle. Flareup's tactical
sense can also be lacking. Chromia takes her responsibility to protect
Flareup very seriously, and Flareup often acts like a deadly
frontliner will always be between her and any true threat.
Flareup has strong Insecticon affinity. She was created to be hive,
she continues to be hive. Her understanding of those who are not hive
can be limited.
Likes:
Elegant destruction. Demolitions is an art form, and she treats it as
such. Flareup has also always worked and fought among femmes and
prefers that kind of environment, although she's enough of an
extrovert that this is not a handicap.
Dislikes:
Flareup is not a fan of humanity. She misses Cybertronian civilization
and wants it back.
Strengths/Weapons:
Fighting bike:
Flareup has missiles and laser cannons that are deployable in both
vehicle mode and robot mode. The lasers are on the weak side, but the
missiles more than make up for it. She is very good at targeting
enemies from across the battlefield, and using her missiles to
supplement her demolition charges.
Vehicle speed:
Flareup is extremely fast and maneuverable in vehicle mode, and can
theoretically reach speeds in excess of 300 miles per hour.
Specialized armor:
Flareup was built to walk straight into things like energon depot
explosions. Most energy weapons won't even scratch her in robot mode,
and she's immune or resistant to many other hazards when her armor is
intact. Flareup's EMF cannot be sensed through the armor either unless
her faceplate is retracted. Vehicle mode breaks the integrity of her
armor and creates vulnerable spots.
"Smart bomb" deployers:
Flareup is a peculiar kind of host. She was designed to carry drones
to extend her search radius. It was intended these drones would be
sent into the most dangerous areas, risking deactivation in the
process. Yet, under the circumstances they would frequently be
deployed in, it was felt a spark link was still needed to the hive.
It was an interesting ethical and engineering issue, eventually solved
in an equally interesting fashion. The deployers are only designed to
maintain spark energy for a short time, anywhere from a few hours to a
couple days. Thus, only a tiny fraction of spark is needed to sustain
them, and Flareup divides her spark to them only when she needs them.
She keeps independent memory cores for them inside her own chassis,
reloading them when they're deployed. She can rebuild them internally
when they are destroyed with her autorepair, but it takes months. They
were intended to be retrieved when they survived missions, and rejoin
their spark to Flareup - but even if they were destroyed, they could
expect a type of rebirth.
Flareup's change in purpose has been reflected in her deployers. Her
self-repair is very elaborate, due to the complex nature of her
protective armor. She learned to finesse it to produce a very
high-grade explosive for her deployers and missiles. As she gradually
lost her gestalt, she began to rely on her deployers to fill the void
and shared portions of her spark with them that were heavily
influenced by her deceased partners.
Firebreak, Flamewing, Flashover, and Reburn are each named after
deceased members of her gestalt. Flamewing is a flying scout, while
Firebreak is a burrowing driller. Flashover is specialized for
operating in liquid environments (including energon conduits), and is highly heat-hardened, although not to the same extent as Flareup. Reburn
is a versatile climber that is similarly heat-hardened. All of them are
quite small. They carry both internal and detachable detonation
charges.
The deployers only exist for a short period at a time before their
spark fragment is reabsorbed, destroyed, or reaches the end of its
energy. However, their memories persist and they have a sort of
sentience. And while their missions are now frequently suicidal, they
also have a species of immortality... while their host lives.
Flareup tends not to be very forthcoming about the exact relationship
between her and her deployers. Flamewing and Reburn deploy out of her
back, and Flashover and Firebreak out of her front torso.
Weaknesses:
Bomb factory:
While she subspaces them in vehicle mode, Flareup is usually carrying
deployers or deployers-under-construction under her armor in robot
mode... and they carry enough explosives to level a major
installation. If her armor is damaged, exposure to energy blasts would
lead to a... very bad result.
Dietary requirements:
Flareup is a high performance model that requires as much energon as a
much larger mech. She also needs specialized trace elements to
auto-repair her armor, produce explosives, and reconstruct deployers
(otherwise the process stalls).
Armor vulnerabilities:
While Flareup's armor's thick, melee/physical projectile attacks can
damage it, leaving her unexpectedly vulnerable. Flareup doesn't feel
much through the armor and sometimes has a hard time estimating the
extent of damage. It also slows her down to an extent in robot mode,
although she's still much more nimble than your average large
frontliner.
Complex design:
Flareup is very difficult to repair. Her armor is nearly impossible to
work on without damaging it, and the rest of her hard to reach without
damaging the armor. She often must rely on autorepair and rest after a
bad fight, and go into combat at less than peak ability.
Apprentice:
There are several reasons Flareup needs an optic kept on her in
combat. She's a small mech with basically no melee combat talent or
capability. She's built to address environmental hazards, not
battlefield ones, and can have issues adapting to mechs trying to kill
her in a useful fashion. She's usually focused on blowing something up
via remote deployers, which can be a major distraction. As well, there
are certain hivemind behavioral idiosyncrasies that can pop up.
Flareup is enormously destructive, but she needs someone watching her
or she will get into trouble.
Special skills:
Demolitions engineer:
Flareup is a talented engineer. She first learned to evaluate the
dangers of operating in structurally compromised buildings, which
developed into an excellent understanding of what will and won't bring
a structure down. She's not only a demolitions tech, but an excellent
planner, and is as happy producing plans for others (or her deployers
) to execute as planting bombs herself. Explosives manufacture is a
more recent area of expertise.
Rescue operations:
Over the course of her career, Flareup has been a first responder to
pretty much every kind of disaster. She knows best practices for
dealing with chemical hazards, fires, explosions, nuclear
contamination, scraplets, and so on, although she works most
effectively with a team that mirrors her old gestalt. Flareup also has
enough rudimentary first aid skills to be an adequate combat medic,
although it's not a particular passion of hers.
Host:
Flareup was sparked as a host femme and has divided her spark into her
deployers hundreds of millions of times. She has an intuitive
understanding of spark dynamics, and can manipulate her own spark in
ways other mechs wouldn't even consider possible. Flareup is capable
of grafting others into her hive mind temporarily or permanently if
she desires.
Tech Spec:
Strength: 6
Intelligence: 6.2
Speed: 7
Endurance: 6.7
Rank: 3
Courage: 8
Fireblast: 8
Skill: 8.4
Threads:
The Lower Pool - Order of Solus Prime, Cybertron
Shipwreck Refuge - Order of Solus Prime, Contour Wreck
Gun Problems - Order of Solus Prime, above a space pirate outpost
Character Info
Name: Flareup
Age: Equivalent of mid-twenties. Had barely begun her career when the war began.
Gender: Femme
Species: Cybertronian
Faction: Autobot
Occupation/Specialization: Demolitions/Hazmat/Rescue
Appearance/Altmode: Flareup is similar to Knock Out in build but slightly shorter, with an exterior entirely covered by unbroken orange and red armor; there are no exposed areas of protoform and even her wheels are fully sealed in under her armor. Her full-face mask is as often deployed as not. Flareup's alt mode is a somewhat customized orange and red Suzuki Hayabusa motorcycle, surprisingly small in comparison to her robot form.
History:
Flareup was sparked full-frame as a member of an ancient search and
rescue cohort commanded by Firestar. She was one of two replacement
members of a hive-mind gestalt that lost two parts of itself on a very
dangerous mission. Her predecessor, also designated Flareup, had been
the coordinator of the gestalt. It was intended that the newly-sparked
Flareup inherit that role in the hive.
Both her and her slightly older gestaltmate Reburn were specifically
designed to survive the damage that had taken out their predecessors,
with no expense spared. Flareup's initial build was the height of
Cybertronic technology. Her outer armor in robot mode can survive
temperatures of up to 8000C, and is fully sealed against hazardous
contaminants. She also was created to host four miniature search and
rescue deployer drones. These drones were designed to explore
environments too hazardous for even her to travel in.
Millions of years of war wiped out the rest of her gestalt, leaving
Flareup as one of the few surviving members of Firestar's cohort. She
was forced to develop new talents, which she took to with greater
enthusiasm than the purpose she was built for. It was only a small
jump from analyzing how close a damaged installation was from total
collapse and performing controlled demolitions to devising ways to
destroy enemy bases.
As Flareup drifted away from her original calling, Firestar sought out
her old comrade Chromia and requested that she take Flareup as an
apprentice. Flareup's explosive artistry impressed Chromia, who
immediately put her to use on attack missions. Flareup learned much
under Chromia's tutelage - but there is much she still has difficulty
grasping.
Personality:
Flareup is an artist, not a warrior. She loves to destroy ships,
stations, and ground installations in beautiful, innovative ways, and
is exceptionally talented at the job. She doesn't love violence for
its own sake, but property damage definitely makes her optics light
up.
Going into dangerous situations is her sparked purpose. While rescue,
firefighting, and hazmat response are no longer primary duties for
her, she still has the instincts, which can lead her to take risks
other might consider excessive. In fact, they're (usually) well
calculated. Flareup knows what kind of damage she can survive,
although sometimes she fails to take into account the state of her
protective armor and ends up a bit too close to her own explosions.
Despite losing her entire tightly-bound gestalt, Flareup is genuinely
happy and well-adjusted. What she's not is stealthy. Covert ops is not
her strength, although she can use her deployers to very destructive
ends from a distance. While competent in battle. Flareup's tactical
sense can also be lacking. Chromia takes her responsibility to protect
Flareup very seriously, and Flareup often acts like a deadly
frontliner will always be between her and any true threat.
Flareup has strong Insecticon affinity. She was created to be hive,
she continues to be hive. Her understanding of those who are not hive
can be limited.
Likes:
Elegant destruction. Demolitions is an art form, and she treats it as
such. Flareup has also always worked and fought among femmes and
prefers that kind of environment, although she's enough of an
extrovert that this is not a handicap.
Dislikes:
Flareup is not a fan of humanity. She misses Cybertronian civilization
and wants it back.
Strengths/Weapons:
Fighting bike:
Flareup has missiles and laser cannons that are deployable in both
vehicle mode and robot mode. The lasers are on the weak side, but the
missiles more than make up for it. She is very good at targeting
enemies from across the battlefield, and using her missiles to
supplement her demolition charges.
Vehicle speed:
Flareup is extremely fast and maneuverable in vehicle mode, and can
theoretically reach speeds in excess of 300 miles per hour.
Specialized armor:
Flareup was built to walk straight into things like energon depot
explosions. Most energy weapons won't even scratch her in robot mode,
and she's immune or resistant to many other hazards when her armor is
intact. Flareup's EMF cannot be sensed through the armor either unless
her faceplate is retracted. Vehicle mode breaks the integrity of her
armor and creates vulnerable spots.
"Smart bomb" deployers:
Flareup is a peculiar kind of host. She was designed to carry drones
to extend her search radius. It was intended these drones would be
sent into the most dangerous areas, risking deactivation in the
process. Yet, under the circumstances they would frequently be
deployed in, it was felt a spark link was still needed to the hive.
It was an interesting ethical and engineering issue, eventually solved
in an equally interesting fashion. The deployers are only designed to
maintain spark energy for a short time, anywhere from a few hours to a
couple days. Thus, only a tiny fraction of spark is needed to sustain
them, and Flareup divides her spark to them only when she needs them.
She keeps independent memory cores for them inside her own chassis,
reloading them when they're deployed. She can rebuild them internally
when they are destroyed with her autorepair, but it takes months. They
were intended to be retrieved when they survived missions, and rejoin
their spark to Flareup - but even if they were destroyed, they could
expect a type of rebirth.
Flareup's change in purpose has been reflected in her deployers. Her
self-repair is very elaborate, due to the complex nature of her
protective armor. She learned to finesse it to produce a very
high-grade explosive for her deployers and missiles. As she gradually
lost her gestalt, she began to rely on her deployers to fill the void
and shared portions of her spark with them that were heavily
influenced by her deceased partners.
Firebreak, Flamewing, Flashover, and Reburn are each named after
deceased members of her gestalt. Flamewing is a flying scout, while
Firebreak is a burrowing driller. Flashover is specialized for
operating in liquid environments (including energon conduits), and is highly heat-hardened, although not to the same extent as Flareup. Reburn
is a versatile climber that is similarly heat-hardened. All of them are
quite small. They carry both internal and detachable detonation
charges.
The deployers only exist for a short period at a time before their
spark fragment is reabsorbed, destroyed, or reaches the end of its
energy. However, their memories persist and they have a sort of
sentience. And while their missions are now frequently suicidal, they
also have a species of immortality... while their host lives.
Flareup tends not to be very forthcoming about the exact relationship
between her and her deployers. Flamewing and Reburn deploy out of her
back, and Flashover and Firebreak out of her front torso.
Weaknesses:
Bomb factory:
While she subspaces them in vehicle mode, Flareup is usually carrying
deployers or deployers-under-construction under her armor in robot
mode... and they carry enough explosives to level a major
installation. If her armor is damaged, exposure to energy blasts would
lead to a... very bad result.
Dietary requirements:
Flareup is a high performance model that requires as much energon as a
much larger mech. She also needs specialized trace elements to
auto-repair her armor, produce explosives, and reconstruct deployers
(otherwise the process stalls).
Armor vulnerabilities:
While Flareup's armor's thick, melee/physical projectile attacks can
damage it, leaving her unexpectedly vulnerable. Flareup doesn't feel
much through the armor and sometimes has a hard time estimating the
extent of damage. It also slows her down to an extent in robot mode,
although she's still much more nimble than your average large
frontliner.
Complex design:
Flareup is very difficult to repair. Her armor is nearly impossible to
work on without damaging it, and the rest of her hard to reach without
damaging the armor. She often must rely on autorepair and rest after a
bad fight, and go into combat at less than peak ability.
Apprentice:
There are several reasons Flareup needs an optic kept on her in
combat. She's a small mech with basically no melee combat talent or
capability. She's built to address environmental hazards, not
battlefield ones, and can have issues adapting to mechs trying to kill
her in a useful fashion. She's usually focused on blowing something up
via remote deployers, which can be a major distraction. As well, there
are certain hivemind behavioral idiosyncrasies that can pop up.
Flareup is enormously destructive, but she needs someone watching her
or she will get into trouble.
Special skills:
Demolitions engineer:
Flareup is a talented engineer. She first learned to evaluate the
dangers of operating in structurally compromised buildings, which
developed into an excellent understanding of what will and won't bring
a structure down. She's not only a demolitions tech, but an excellent
planner, and is as happy producing plans for others (or her deployers
) to execute as planting bombs herself. Explosives manufacture is a
more recent area of expertise.
Rescue operations:
Over the course of her career, Flareup has been a first responder to
pretty much every kind of disaster. She knows best practices for
dealing with chemical hazards, fires, explosions, nuclear
contamination, scraplets, and so on, although she works most
effectively with a team that mirrors her old gestalt. Flareup also has
enough rudimentary first aid skills to be an adequate combat medic,
although it's not a particular passion of hers.
Host:
Flareup was sparked as a host femme and has divided her spark into her
deployers hundreds of millions of times. She has an intuitive
understanding of spark dynamics, and can manipulate her own spark in
ways other mechs wouldn't even consider possible. Flareup is capable
of grafting others into her hive mind temporarily or permanently if
she desires.
Tech Spec:
Strength: 6
Intelligence: 6.2
Speed: 7
Endurance: 6.7
Rank: 3
Courage: 8
Fireblast: 8
Skill: 8.4
Threads:
The Lower Pool - Order of Solus Prime, Cybertron
Shipwreck Refuge - Order of Solus Prime, Contour Wreck
Gun Problems - Order of Solus Prime, above a space pirate outpost