Roulette
May 12, 2013 21:31:31 GMT -5
Post by Deleted on May 12, 2013 21:31:31 GMT -5
Name/Alias: Rumi
IM/Email: Rumdiculouss@aol.com
-Character Info-
Name: Roulette
Age (human equivalent): Late thirties
Gender: Femme
Species: Cybertronian
Faction: Decepticon
Original Occupation: Croupier in bar in Kaon.
Occupation/Specialization: Sharp shooter & proxy
Appearance/Altmode:
*artwork by the amazing Zercon
Roulette is about Bumblebee’s height with slightly less bulk. She’ll never be as small as Arcee, but she’s not as armored as some of the larger mechs. One couldn’t call her dainty, however. She’s solidly built with curving armor and less aggressive spikes than the average Decepticon. Her helm is nearly reminiscent of a roman helmet in style without the plume.
Her alt mode is a 1967 Shelby GT500 in matte black and purple and gray trim. Not a fancy or particularly fast car in comparison to others but there is speed hidden there.
History: Roulette and her sister, Shadow Striker, lived in Kaon where they both worked in a bar. Roulette was the older sister and had a tight relationship with her sister. Both of them wanted more out of life than living to work and working to live but neither could find the means of achieving an elevated status. When the whisperings of dissent started to grow, they grew interested but in opposite directions.
Shadow Striker supported the idea of revolution and tearing down the caste system. Roulette watched the growing violence with unease and sided with order, thinking that surely the chaos would be quickly neutralized. A rift grew between the two as they wholly supported the opposite sides. Shadow Striker joined the Decepticons with their city state. Roulette opted to join the law enforcement with the Autobots and the sister’s paths diverged for a time.
During her training in enforcement Roulette found that she had an optic for shooting and a steady hand under fire. She rose through the ranks fast for a recruit but that could have been due to the casualties in battle as much as her skills. Rumor had it she could shoot the eye of a pin at six miles on a good day. Such skills were used to protect supply lines in battle and pin down Decepticon units until they could be dispatched.
As Cybertron grew unsteady and inhabitable, Roulette and her fellow Autobots slogged through some of the worst blockades, trying to rescue Neutrals and aid in the evacuation of the planet. During one of the bloodiest battles, Roulette and her team were nearly slaughtered and overwhelmed. Taken prisoner, Roulette finally was reunited with her sister in the worst possible of ways.
Familial ties were actually stronger than faction loyalties for Shadow Striker. She orchestrated the few Autobots release to save her sister’s life. At the same time, a group of Wreckers launched an offensive to rescue them and Roulette’s sister was killed in the confusion.
After that, Roulette made the decision to side with the winning side. War had blunted right and wrong for the femme and all that mattered was survival no matter the cost. She stayed behind on Cybertron and pledged her allegiance with Shockwave’s remaining forces.
Personality: Rou has a playful sense of humor and is seemingly sensible headed for a Decepticon. She’s also self-serving and will look out for herself first and foremost. That doesn’t mean she won’t listen to orders and she’s not ambitious compared to the likes of Arachnid. She can play well with others and often willingly does so. At no point in time does she ever think she’ll be in charge so she makes no waves or flaunts authority. She also doesn’t mind doing the dirty work when asked.
Likes: Big guns and small, idle chatter.
Dislikes: There isn’t much she dislikes but if someone mentions her past or her sister to try and sway her decisions, she gets irritated. She made her decisions long ago and isn’t changing her mind. She ruthlessly destroys any lingering guilt that may try and weasel itself into her spark.
Strengths/Weapons:
-Twin pistols: The pistols are very nearly like earth style colt revolvers. They are not, however, very large weapons the caliber of Ironhide or Megatron. The only reason they’re so dangerous is because there are two of them and she is a fair shot. She wears them in recessed holsters in her thighs kind of like a gun fighter would.
-Hand Buzzers: Roulette has two, round discs that are stashed on the holsters with her pistols. They're very simple in nature. All she has to do is slap her palms to them, activating them, and slap them on someone. They emit a low enough voltage that disrupts motor control for a few scant seconds. Long enough for her to break a hold or to try and disarm someone. They don't hurt, they aren't permanent and they only last for a max of three seconds.
-Disarming personality: Roulette has the advantage of being quite charming when she puts her mind to it. She’s never too rude or too simpering to allies and enemies alike. She tries to finesse everyone for her sake and the more they like her, the better.
-Intelligence: You don’t get to be a good sniper without knowing complex math and being able to think in theories. Even in the heat of battle, Roulette can calculate a shot with quick, calm finesse.
Weaknesses: Armor wise she isn’t tough at all. One good shot or hit with a stronger weapon would knock her on her aft. Or in the case of Prime’s weapons: obliterate her. She’s not meant to take a beating and keep going nor is she meant to fight hand to hand in close quarter combat. She’s dangerous from far away and preferably at the end of a gun.
Special skills: Roulette is a sharp shooter with a steady hand. She’s fast on the draw and is a quick thinker in battle. She wouldn’t have survived this long without being somewhat intelligent. She also has the gift of gab and can often talk her way out of dicey situations.
Extra Info: She is somewhat fascinated by alien culture. She wouldn’t outright dismiss them for annoying pests or being weak. In fact, she finds them interesting, if not grotesque oddities.
Sample RP:
“They are really dug in there.” Roulette lay on the rise looming over the basin. Below, snug into the rocky wall, a base hunkered into the impenetrable shale. The only reason the Decepticons had spotted the instillation was the tell-tale blast doors marring otherwise mundane rocks.
The Autobot glyph frowned at them across the distance, as if it knew what their enemies were planning. Intel suggested there was a sizeable cache of energon in there which boded ill for the Decepticons currently perched nearby like looming carrion eaters. Roulette would bet that they could outlast them while her team exhausted themselves trying to make it within a stone’s throw of the blasted base.
Well, if they’re not going to share, neither of us can have it.
Her orders were to get the enemy out. Those in command hadn’t specified how… The rocks scraped against her front as Roulette adjusted her prone position amongst the rocks. Despite the slight movement, the pistol in her hand didn’t waver from its rest against her forearm. Her finger rested over the trigger and she gave it the slightest of squeezes in anticipation. Not enough to shoot, just enough to feel the tension in the coil.
A shot hissed by her head, blistering the rock and sending shrapnel flying. Whoever was down there was a good shot. Given enough time, they’d finally get the distance and trajectory right and lay her down. She watched, oblivious to the nervous mill of the others behind her, optics trained on the target.
Give me one good shot, that’s all I ask…well, that and a promotion.
Her optics widened as the doors to the bunker cracked open. From the distance she could see the glowing warmth of energon lighting up the tiny room. Carefully, oh so carefully she sighted in on the lucky Autobot with the increasingly better aim. Then she waited for two more shots; the last scorching across the rock in front of her face and pock-marking her shoulder platting with sensor searing sizzle. Right as the shooter was about to fire, she finally made her perfect shot.
…or she would have had some glitch-whit not fallen dead on her like a lump of slag. The last shot of the Autobot had been deceptively fantastic. Once it had grazed over her shoulder the plasma shot had caught one of the grunts behind her right in the optic and he’d toppled like a plummeting boulder straight onto the femme. The impact and awkward dead weight had jerked her hand and her own shot flew wide by the barest of margins, catching her enemy in his throat.
With a gargle, she didn’t need to hear, the Autobot had stumbled back against the door, gun firing mindlessly as his hand tightened in preparation of death. That lucky son of a glitch’s shot detonated the energon inside the base and the whole bunker blew with a muffled explosion that rattled the ground. Thus went their cache and anything useful in a plume of black smoke and a rain of debris.
Roulette closed her optics and slumped under the dead body, whacking her helm into the rocky ground with a steady tempo. “There goes the promotion…”
IM/Email: Rumdiculouss@aol.com
-Character Info-
Name: Roulette
Age (human equivalent): Late thirties
Gender: Femme
Species: Cybertronian
Faction: Decepticon
Original Occupation: Croupier in bar in Kaon.
Occupation/Specialization: Sharp shooter & proxy
Appearance/Altmode:
*artwork by the amazing Zercon
Roulette is about Bumblebee’s height with slightly less bulk. She’ll never be as small as Arcee, but she’s not as armored as some of the larger mechs. One couldn’t call her dainty, however. She’s solidly built with curving armor and less aggressive spikes than the average Decepticon. Her helm is nearly reminiscent of a roman helmet in style without the plume.
Her alt mode is a 1967 Shelby GT500 in matte black and purple and gray trim. Not a fancy or particularly fast car in comparison to others but there is speed hidden there.
History: Roulette and her sister, Shadow Striker, lived in Kaon where they both worked in a bar. Roulette was the older sister and had a tight relationship with her sister. Both of them wanted more out of life than living to work and working to live but neither could find the means of achieving an elevated status. When the whisperings of dissent started to grow, they grew interested but in opposite directions.
Shadow Striker supported the idea of revolution and tearing down the caste system. Roulette watched the growing violence with unease and sided with order, thinking that surely the chaos would be quickly neutralized. A rift grew between the two as they wholly supported the opposite sides. Shadow Striker joined the Decepticons with their city state. Roulette opted to join the law enforcement with the Autobots and the sister’s paths diverged for a time.
During her training in enforcement Roulette found that she had an optic for shooting and a steady hand under fire. She rose through the ranks fast for a recruit but that could have been due to the casualties in battle as much as her skills. Rumor had it she could shoot the eye of a pin at six miles on a good day. Such skills were used to protect supply lines in battle and pin down Decepticon units until they could be dispatched.
As Cybertron grew unsteady and inhabitable, Roulette and her fellow Autobots slogged through some of the worst blockades, trying to rescue Neutrals and aid in the evacuation of the planet. During one of the bloodiest battles, Roulette and her team were nearly slaughtered and overwhelmed. Taken prisoner, Roulette finally was reunited with her sister in the worst possible of ways.
Familial ties were actually stronger than faction loyalties for Shadow Striker. She orchestrated the few Autobots release to save her sister’s life. At the same time, a group of Wreckers launched an offensive to rescue them and Roulette’s sister was killed in the confusion.
After that, Roulette made the decision to side with the winning side. War had blunted right and wrong for the femme and all that mattered was survival no matter the cost. She stayed behind on Cybertron and pledged her allegiance with Shockwave’s remaining forces.
Personality: Rou has a playful sense of humor and is seemingly sensible headed for a Decepticon. She’s also self-serving and will look out for herself first and foremost. That doesn’t mean she won’t listen to orders and she’s not ambitious compared to the likes of Arachnid. She can play well with others and often willingly does so. At no point in time does she ever think she’ll be in charge so she makes no waves or flaunts authority. She also doesn’t mind doing the dirty work when asked.
Likes: Big guns and small, idle chatter.
Dislikes: There isn’t much she dislikes but if someone mentions her past or her sister to try and sway her decisions, she gets irritated. She made her decisions long ago and isn’t changing her mind. She ruthlessly destroys any lingering guilt that may try and weasel itself into her spark.
Strengths/Weapons:
-Twin pistols: The pistols are very nearly like earth style colt revolvers. They are not, however, very large weapons the caliber of Ironhide or Megatron. The only reason they’re so dangerous is because there are two of them and she is a fair shot. She wears them in recessed holsters in her thighs kind of like a gun fighter would.
-Hand Buzzers: Roulette has two, round discs that are stashed on the holsters with her pistols. They're very simple in nature. All she has to do is slap her palms to them, activating them, and slap them on someone. They emit a low enough voltage that disrupts motor control for a few scant seconds. Long enough for her to break a hold or to try and disarm someone. They don't hurt, they aren't permanent and they only last for a max of three seconds.
-Disarming personality: Roulette has the advantage of being quite charming when she puts her mind to it. She’s never too rude or too simpering to allies and enemies alike. She tries to finesse everyone for her sake and the more they like her, the better.
-Intelligence: You don’t get to be a good sniper without knowing complex math and being able to think in theories. Even in the heat of battle, Roulette can calculate a shot with quick, calm finesse.
Weaknesses: Armor wise she isn’t tough at all. One good shot or hit with a stronger weapon would knock her on her aft. Or in the case of Prime’s weapons: obliterate her. She’s not meant to take a beating and keep going nor is she meant to fight hand to hand in close quarter combat. She’s dangerous from far away and preferably at the end of a gun.
Special skills: Roulette is a sharp shooter with a steady hand. She’s fast on the draw and is a quick thinker in battle. She wouldn’t have survived this long without being somewhat intelligent. She also has the gift of gab and can often talk her way out of dicey situations.
Extra Info: She is somewhat fascinated by alien culture. She wouldn’t outright dismiss them for annoying pests or being weak. In fact, she finds them interesting, if not grotesque oddities.
Sample RP:
“They are really dug in there.” Roulette lay on the rise looming over the basin. Below, snug into the rocky wall, a base hunkered into the impenetrable shale. The only reason the Decepticons had spotted the instillation was the tell-tale blast doors marring otherwise mundane rocks.
The Autobot glyph frowned at them across the distance, as if it knew what their enemies were planning. Intel suggested there was a sizeable cache of energon in there which boded ill for the Decepticons currently perched nearby like looming carrion eaters. Roulette would bet that they could outlast them while her team exhausted themselves trying to make it within a stone’s throw of the blasted base.
Well, if they’re not going to share, neither of us can have it.
Her orders were to get the enemy out. Those in command hadn’t specified how… The rocks scraped against her front as Roulette adjusted her prone position amongst the rocks. Despite the slight movement, the pistol in her hand didn’t waver from its rest against her forearm. Her finger rested over the trigger and she gave it the slightest of squeezes in anticipation. Not enough to shoot, just enough to feel the tension in the coil.
A shot hissed by her head, blistering the rock and sending shrapnel flying. Whoever was down there was a good shot. Given enough time, they’d finally get the distance and trajectory right and lay her down. She watched, oblivious to the nervous mill of the others behind her, optics trained on the target.
Give me one good shot, that’s all I ask…well, that and a promotion.
Her optics widened as the doors to the bunker cracked open. From the distance she could see the glowing warmth of energon lighting up the tiny room. Carefully, oh so carefully she sighted in on the lucky Autobot with the increasingly better aim. Then she waited for two more shots; the last scorching across the rock in front of her face and pock-marking her shoulder platting with sensor searing sizzle. Right as the shooter was about to fire, she finally made her perfect shot.
…or she would have had some glitch-whit not fallen dead on her like a lump of slag. The last shot of the Autobot had been deceptively fantastic. Once it had grazed over her shoulder the plasma shot had caught one of the grunts behind her right in the optic and he’d toppled like a plummeting boulder straight onto the femme. The impact and awkward dead weight had jerked her hand and her own shot flew wide by the barest of margins, catching her enemy in his throat.
With a gargle, she didn’t need to hear, the Autobot had stumbled back against the door, gun firing mindlessly as his hand tightened in preparation of death. That lucky son of a glitch’s shot detonated the energon inside the base and the whole bunker blew with a muffled explosion that rattled the ground. Thus went their cache and anything useful in a plume of black smoke and a rain of debris.
Roulette closed her optics and slumped under the dead body, whacking her helm into the rocky ground with a steady tempo. “There goes the promotion…”